Yeah, I've been working in a project, but then, there's an error, and I need to add more scripts to fix it and... It gets a lot of scripts, like, I made the basics and it already has... 106 scripts, on 20 sprites! OK, there are much bigger projects... But I'm afraid I can't finish it! Maybe I won't finish it. This project is ScratchOS! Man, it's even a bit small when you see it... OK, it's not small only because of
[blocks] <when[ Sprite ]clicked>
<broadcast[ Example
<when I receive[ Example
<hide> [/blocks]
Maybe someone can help me...
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You could try checking my FLOAT (3) project. It's very quick and efficient. A good way to keep it fast is to not use any forever scripts. Use broadcasts and repeats as much as possible. Only use green flag scripts for initialising the project (closing all of the applications, setting defaults etc.). 20 sprites is alright as long as they're not all running. Make sure when an application shuts down the sprites don't just hide, they stop all of the scripts.
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OK, I'm not SO afraid now, and my project (ScratchOS, in my sig) is basically made of broadcasts and recieves. But I saw a project with a LOT of scripts. So, it IS fast, and I'm not gonna add so much things to it. Plus, I needed to duplicate sprites, only making the project bigger, because of Staff signatures!
Last edited by CPfan123 (2008-09-05 13:03:39)
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