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#51 2012-04-19 20:32:20

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

Jrocket97 wrote:

Safe security practices...  IT'S FORUMOTION.  They're kind of well known for being a good free forum provider.  And you do realize you have full admin rights to edit the site, right?

oh right...
smile
How do I edit the site?

Last edited by coolhogs (2012-04-19 20:35:44)


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#52 2012-04-19 20:48:56

Jrocket97
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Registered: 2009-10-03
Posts: 100+

Re: Pixelate-A new Scratch Modification

Administration panel at the bottom of the website.  So, pixelate files are up.  Working on modding the image atm.  It's weird though, when I edit the image and load the new image, this weird bug comes up saying files are missing.  But everything works fine.  It's odd.  Something maybe a more experienced coder can fix.  Anyway, stretch blocks have been added.  First step on a long journey.  I'll call that one v 0.0.1, and continue with that numbering system for convenience.

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#53 2012-04-19 20:54:10

coolhogs
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Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

Jrocket97 wrote:

Administration panel at the bottom of the website.  So, pixelate files are up.  Working on modding the image atm.  It's weird though, when I edit the image and load the new image, this weird bug comes up saying files are missing.  But everything works fine.  It's odd.  Something maybe a more experienced coder can fix.  Anyway, stretch blocks have been added.  First step on a long journey.  I'll call that one v 0.0.1, and continue with that numbering system for convenience.

So, you've uploaded the mod?
Hmmm...


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#54 2012-04-19 21:00:47

Jrocket97
Scratcher
Registered: 2009-10-03
Posts: 100+

Re: Pixelate-A new Scratch Modification

Well, it's not much.  I resurrected the stretch blocks as an example of what I can do.  I'm currently making a round stretch reporter, and separating the graphic effects and operator blocks (I've always found those annoying how you have to go through a drop down menu.)  This will solve the problem of how to get blur, saturation, pointillize, and water ripple in as well.

Last edited by Jrocket97 (2012-04-19 21:00:59)

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#55 2012-04-19 21:08:35

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

Jrocket97 wrote:

Well, it's not much.  I resurrected the stretch blocks as an example of what I can do.  I'm currently making a round stretch reporter, and separating the graphic effects and operator blocks (I've always found those annoying how you have to go through a drop down menu.)  This will solve the problem of how to get blur, saturation, pointillize, and water ripple in as well.

and these blocks

(blur)
(saturation)
(water ripple)
...
Also can you take out...
([x position v] of [sprite v])
I'm not much of a programming guy, but I can come up with some good ideas.

Last edited by coolhogs (2012-04-19 21:09:17)


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#56 2012-04-19 21:30:40

Jrocket97
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Registered: 2009-10-03
Posts: 100+

Re: Pixelate-A new Scratch Modification

that block might be needed.  blur and saturation will be added, though for some reason graphic effects are being rather difficult.  As in, not working.  Stupid thing.  Can you go on a hunt for a more experienced programmer for the team?  The script seems right, it just doesn't feel like working.  The separated graphic effect blocks are resurrected from obsolete, so they should work.  I have a feeling once we get a veteran coder, they might be able to make sense of it.

Last edited by Jrocket97 (2012-04-19 21:35:14)

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#57 2012-04-19 21:32:38

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

Jrocket97 wrote:

that block might be needed.  blur and saturation will be added, though for some reason graphic effects are being rather difficult.  As in, not working.  Stupid thing.

yeah...


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#58 2012-04-20 14:42:15

Jrocket97
Scratcher
Registered: 2009-10-03
Posts: 100+

Re: Pixelate-A new Scratch Modification

Still being temperamental.  I'll keep trying to work on that while you work on the forums, and someone seriously needs to teach me where to put code.  Panther was so much easier than this...

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#59 2012-04-20 16:45:57

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Pixelate-A new Scratch Modification

play sound [sound v] for [somthing] seconds
hide list [list v]
go back [somthing] costumes


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#60 2012-04-20 19:22:47

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

ftf841 wrote:

play sound [sound v] for [somthing] seconds
hide list [list v]
go back [somthing] costumes

Good ideas.
Here's a block I think every mod should have:

(mouse direction)
This would help in archery games. It would also help in gun games. It finds the position of the mouse.


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#61 2012-04-20 19:37:09

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: Pixelate-A new Scratch Modification

coolhogs wrote:

ftf841 wrote:

play sound [sound v] for [somthing] seconds
hide list [list v]
go back [somthing] costumes

Good ideas.
Here's a block I think every mod should have:

(mouse direction)
This would help in archery games. It would also help in gun games. It finds the position of the mouse.

Uh, can't you just use mouse x and mouse y?


Posts: 20000 - Show all posts

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#62 2012-04-20 19:39:41

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

veggieman001 wrote:

coolhogs wrote:

ftf841 wrote:

play sound [sound v] for [somthing] seconds
hide list [list v]
go back [somthing] costumes

Good ideas.
Here's a block I think every mod should have:

(mouse direction)
This would help in archery games. It would also help in gun games. It finds the position of the mouse.

Uh, can't you just use mouse x and mouse y?

Oops...
It finds the direction of the mouse, instead of the position.
I guess I didn't make that very clear.


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#63 2012-04-21 10:02:03

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

There's a ton of blocks in the block library. I'll look there and see if there's any ideas. If we use them, we have to give them credit.


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#64 2012-04-21 11:39:28

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Pixelate-A new Scratch Modification

<everything ?>
<except [somthing v] ?>

Last edited by ftf841 (2012-04-21 11:40:06)


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#65 2012-04-21 11:44:06

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Pixelate-A new Scratch Modification

clone [somthing v] [somthing] times
<touching [clone1 v] ?>
hide clone [clone1 v]
show clone [clone1 v]

Last edited by ftf841 (2012-04-21 11:44:41)


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#66 2012-04-21 11:44:32

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

ftf841 wrote:

<everything ?>
<except [somthing v] ?>

What do these do?


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#67 2012-04-21 11:48:06

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Pixelate-A new Scratch Modification

coolhogs wrote:

ftf841 wrote:

<everything ?>
<except [somthing v] ?>

What do these do?

some times i want a large amount of sprites to do somthing so that would shorten up the scripts for example

when gf clicked
forever if <<touching everything ?>except [sprite 1 v] ?>
hide

Last edited by ftf841 (2012-04-21 11:48:57)


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#68 2012-04-21 11:52:00

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

ftf841 wrote:

coolhogs wrote:

ftf841 wrote:

<everything ?>
<except [somthing v] ?>

What do these do?

some times i want a large amount of sprites to do somthing so that would shorten up the scripts for example

when gf clicked
forever if <<touching everything ?>except [sprite 1 v] ?>
hide

Good Idea!!!
smile
You have recieved 60 Job Points. (JP)
Feel free to tell me what you would like.

Last edited by coolhogs (2012-04-21 11:54:40)


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#69 2012-04-21 12:00:59

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Pixelate-A new Scratch Modification

how about a pixel art feature?


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#70 2012-04-21 12:04:27

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

ftf841 wrote:

how about a pixel art feature?

Great Idea...
Couldn't you just zoom in, though?


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#71 2012-04-21 12:17:57

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

let's add a block importer into Pixelate.


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#72 2012-04-21 12:25:20

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

And let''s make it support Mod Share...
First, we'll need somebody from Mod Share to help us out...


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#73 2012-04-21 14:08:08

ftf841
Scratcher
Registered: 2012-02-19
Posts: 1000+

Re: Pixelate-A new Scratch Modification

how about a 3d mode and virtual worlds?


http://mag.racked.eu/cimage/i9002/Achievement++get%21/Hi+there./mca.png
http://mag.racked.eu/mcimage/i354/Achievement++get%21/CAKE%21%21%21%21%21/mca.png

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#74 2012-04-21 14:09:54

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

ftf841 wrote:

how about a 3d mode and virtual worlds?

great ideas.
Mesh is virtual world.


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#75 2012-04-22 00:38:21

coolhogs
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Pixelate-A new Scratch Modification

Can you, Jrocket, make stickies for the forums.


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