Jrocket97 wrote:
Safe security practices... IT'S FORUMOTION. They're kind of well known for being a good free forum provider. And you do realize you have full admin rights to edit the site, right?
oh right...
How do I edit the site?
Last edited by coolhogs (2012-04-19 20:35:44)
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Administration panel at the bottom of the website. So, pixelate files are up. Working on modding the image atm. It's weird though, when I edit the image and load the new image, this weird bug comes up saying files are missing. But everything works fine. It's odd. Something maybe a more experienced coder can fix. Anyway, stretch blocks have been added. First step on a long journey. I'll call that one v 0.0.1, and continue with that numbering system for convenience.
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Jrocket97 wrote:
Administration panel at the bottom of the website. So, pixelate files are up. Working on modding the image atm. It's weird though, when I edit the image and load the new image, this weird bug comes up saying files are missing. But everything works fine. It's odd. Something maybe a more experienced coder can fix. Anyway, stretch blocks have been added. First step on a long journey. I'll call that one v 0.0.1, and continue with that numbering system for convenience.
So, you've uploaded the mod?
Hmmm...
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Well, it's not much. I resurrected the stretch blocks as an example of what I can do. I'm currently making a round stretch reporter, and separating the graphic effects and operator blocks (I've always found those annoying how you have to go through a drop down menu.) This will solve the problem of how to get blur, saturation, pointillize, and water ripple in as well.
Last edited by Jrocket97 (2012-04-19 21:00:59)
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Jrocket97 wrote:
Well, it's not much. I resurrected the stretch blocks as an example of what I can do. I'm currently making a round stretch reporter, and separating the graphic effects and operator blocks (I've always found those annoying how you have to go through a drop down menu.) This will solve the problem of how to get blur, saturation, pointillize, and water ripple in as well.
and these blocks
(blur) (saturation) (water ripple) ...Also can you take out...
([x position v] of [sprite v])I'm not much of a programming guy, but I can come up with some good ideas.
Last edited by coolhogs (2012-04-19 21:09:17)
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that block might be needed. blur and saturation will be added, though for some reason graphic effects are being rather difficult. As in, not working. Stupid thing. Can you go on a hunt for a more experienced programmer for the team? The script seems right, it just doesn't feel like working. The separated graphic effect blocks are resurrected from obsolete, so they should work. I have a feeling once we get a veteran coder, they might be able to make sense of it.
Last edited by Jrocket97 (2012-04-19 21:35:14)
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Jrocket97 wrote:
that block might be needed. blur and saturation will be added, though for some reason graphic effects are being rather difficult. As in, not working. Stupid thing.
yeah...
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ftf841 wrote:
play sound [sound v] for [somthing] secondshide list [list v]go back [somthing] costumes
Good ideas.
Here's a block I think every mod should have:
(mouse direction)This would help in archery games. It would also help in gun games. It finds the position of the mouse.
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coolhogs wrote:
ftf841 wrote:
play sound [sound v] for [somthing] secondshide list [list v]go back [somthing] costumesGood ideas.
Here's a block I think every mod should have:(mouse direction)This would help in archery games. It would also help in gun games. It finds the position of the mouse.
Uh, can't you just use mouse x and mouse y?
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veggieman001 wrote:
coolhogs wrote:
ftf841 wrote:
play sound [sound v] for [somthing] secondshide list [list v]go back [somthing] costumesGood ideas.
Here's a block I think every mod should have:(mouse direction)This would help in archery games. It would also help in gun games. It finds the position of the mouse.Uh, can't you just use mouse x and mouse y?
Oops...
It finds the direction of the mouse, instead of the position.
I guess I didn't make that very clear.
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coolhogs wrote:
ftf841 wrote:
<everything ?> <except [somthing v] ?>What do these do?
some times i want a large amount of sprites to do somthing so that would shorten up the scripts for example
when gf clicked forever if <<touching everything ?>except [sprite 1 v] ?> hide
Last edited by ftf841 (2012-04-21 11:48:57)


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ftf841 wrote:
coolhogs wrote:
ftf841 wrote:
<everything ?> <except [somthing v] ?>What do these do?
some times i want a large amount of sprites to do somthing so that would shorten up the scripts for example
when gf clicked forever if <<touching everything ?>except [sprite 1 v] ?> hide
Good Idea!!!
You have recieved 60 Job Points. (JP)
Feel free to tell me what you would like.
Last edited by coolhogs (2012-04-21 11:54:40)
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