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#101 2009-01-01 21:20:50

techy
Scratcher
Registered: 2008-12-17
Posts: 100+

Re: Scratch 1.4

maybe a delete sprite block


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#102 2009-01-02 18:38:30

726961
Scratcher
Registered: 2008-11-26
Posts: 100+

Re: Scratch 1.4

stop sound from every sprite and the background block


http://scratch.mit.edu/projects/726961/604658 play it now! or else...

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#103 2009-01-08 17:44:20

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Scratch 1.4

techy wrote:

maybe a delete sprite block

and a duplicate sprite block although this would be hard for the scratch time to implement


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#104 2009-01-08 17:46:45

jcubed
Scratcher
Registered: 2008-07-23
Posts: 65

Re: Scratch 1.4

custom code block...


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Proud founder of Icdzat Productions.

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#105 2009-01-08 19:18:10

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Scratch 1.4

how about when enter key pressed.


Hai.

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#106 2009-01-08 20:26:35

big-bang
Scratcher
Registered: 2008-02-21
Posts: 1000+

Re: Scratch 1.4

fg123 wrote:

how about when enter key pressed.

And definitely punctuation for improved typing editors.


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#107 2009-01-13 13:13:14

Yoda12999
Scratcher
Registered: 2008-05-30
Posts: 17

Re: Scratch 1.4

there needs to be a text box feature when you are making a sprite. importing each letter can become tiresome.


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#108 2009-01-13 19:09:29

techy
Scratcher
Registered: 2008-12-17
Posts: 100+

Re: Scratch 1.4

There should be a right click option other than just left click


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#109 2009-01-14 09:36:02

ScratchScripter
Scratcher
Registered: 2008-08-21
Posts: 73

Re: Scratch 1.4

[blocks]
<when[ Object ]clicked>
<if><mouse down?>
<say[ Left
<else>
<say[ Right
[/blocks]

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#110 2009-01-15 19:46:37

Auron
Scratcher
Registered: 2008-08-08
Posts: 20

Re: Scratch 1.4

ScratchScripter wrote:

[blocks]
<when[ Object ]clicked>
<if><mouse down?>
<say[ Left
<else>
<say[ Right
[/blocks]

That is an awesome script. Works for me. In presention mode

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#111 2009-01-15 21:01:49

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Scratch 1.4

ScratchScripter wrote:

[blocks]
<when[ Object ]clicked>
<if><mouse down?>
<say[ Left
<else>
<say[ Right
[/blocks]

Yeah that is the best way to right/left click sense that I know of.


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#112 2009-01-15 21:04:57

techy
Scratcher
Registered: 2008-12-17
Posts: 100+

Re: Scratch 1.4

ScratchScripter wrote:

[blocks]
<when[ Object ]clicked>
<if><mouse down?>
<say[ Left
<else>
<say[ Right
[/blocks]

but it only will work in presentation mode


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#113 2009-01-15 21:06:03

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Scratch 1.4

This is now the top replied to thread in the suggestion forum!  big_smile

Last edited by demosthenes (2009-01-15 21:06:13)


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#114 2009-01-19 15:22:49

TheComedian
Scratcher
Registered: 2008-07-08
Posts: 22

Re: Scratch 1.4

do a duplicate sprite block :-)


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#115 2009-01-19 15:27:49

Zelda123
Scratcher
Registered: 2007-11-21
Posts: 1000+

Re: Scratch 1.4

TheComedian wrote:

do a duplicate sprite block :-)

Cloning has been suggested an immeasurable amount of times. I doubt Scratch will ever implement it as new users would just mess around with and create problems, unless, of course, there was a limit to the amount of cloned sprites you could create.

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#116 2009-01-21 21:06:25

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: Scratch 1.4

registeel wrote:

<if any key pressed?> block

i ♥ that idea! it would reduce the lag in my meteor shower project soooooooo much!


http://i.imgur.com/8LX1NrV.png

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#117 2009-01-21 21:10:54

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: Scratch 1.4

the next version will most likely not be called 1.4... maybe something like 1.3.2 or 1.3.1.1. ya never know, ya know?


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#118 2009-01-21 21:23:58

boinoinoi
Scratcher
Registered: 2007-06-05
Posts: 500+

Re: Scratch 1.4

illusionist wrote:

the next version will most likely not be called 1.4... maybe something like 1.3.2 or 1.3.1.1. ya never know, ya know?

know. er, no.


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#119 2009-01-22 19:17:14

FiremariomkiZX
Scratcher
Registered: 2008-05-08
Posts: 100+

Re: Scratch 1.4

A TRUE platforming Stage Script. Also Platformer Templates, and the ability to build FULL RPGs.
Also a way to use Raiden-Fighter-esque Lasers


http://i.imgur.com/8zQZV.jpg

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#120 2009-01-26 19:13:27

mtechy
Scratcher
Registered: 2008-11-06
Posts: 5

Re: Scratch 1.4

You should be able to set the position of the variable viewers on the stage, because it can get annoying to keep having to drag them back into place when I am working on a project.


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#121 2009-01-27 17:17:46

mariobrosrule
Scratcher
Registered: 2008-06-09
Posts: 1000+

Re: Scratch 1.4

there should be an <i recieve [ ]> block

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#122 2009-01-28 07:35:25

ScratchScripter
Scratcher
Registered: 2008-08-21
Posts: 73

Re: Scratch 1.4

I recieve is not possible because sending and recieving messages is not boolean...
This has been explained like X times (replace X by something between 20 and 200) and when I explored the source of Scratch I found out that a message is just a command to trigger all [blocks]<when I receive[]>[/blocks]-blocks.

A block that could be possible would be <message [message] has been sent (5) seconds ago> or something like that.
If [message] is sent, the block would be true for (5) seconds.

Last edited by ScratchScripter (2009-01-28 07:35:40)

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#123 2009-01-28 19:51:52

Buddy_ca111
Scratcher
Registered: 2008-08-30
Posts: 100+

Re: Scratch 1.4

BlueFlame wrote:

I have another idea... Everyone says: 'What about an [<any> key pressed] block.' I agree with this, BUT I think it would also be a good idea to have a [<letter> key pressed] and a [<number> key pressed] block. This would be useful for games where only the letter keys are involved.

Or a varible for key pressed. (A.k.a [Letter] or [KeyPressed] ) then you could have a block for varibles that looked this this ( [] = anything )


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#124 2009-01-28 21:23:17

pikachu714
Scratcher
Registered: 2009-01-04
Posts: 2

Re: Scratch 1.4

How about you make a new block that would save a data file for scratch projects (offline projects=save as .DAT file, online=save as a cookie) so that people can  save their scores and start their game again when they leave.(and another block to load the data).


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#125 2009-01-29 10:56:17

zbs
Scratcher
Registered: 2008-06-08
Posts: 4

Re: Scratch 1.4

Spenfen wrote:

and set width too, of course. And, to all of those people who don't know: YES. ARRAYS WILL BE INCLUDED IN 1.4.

Just a question: What's different between a list and an array? I can't think of any.


Also, I thought of a good block for 1.4:
  set variable to [true]
A true/false variable! You could do that instead of using [0] as false and [1] as true. Convenient or what?

Or, another function:
  switch [variable]
This could be another part of the true/false variable.  It would be used to switch the true/false variable instead of saying:
  if <variable=[false]>:
  variable=[true]
And that reversed, like this:
  if <variable=[true]>:
  variable=[false]

More blocks for 1.4 or future:
(Note: If I put a "/=" in there, I mean the Dose Not Equal sign.)
  record for (10)secs
  play [recording1]
  <( ) /= ( )>
  _________________________________
  |when I receive [broadcasted text]|
  ||say (Hey, I just received something through a NON-SCRIPTSTARTER block!!!)
  |________________________________|
  This isn't a block, but they somehow make a text input on the stage and have it be able to be compared?

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