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#76 2012-04-30 16:58:10

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Epic Red Alert 4 Collab

well, money should be received like it is in C&C Generals. The method on there is semi-complex.

Basically, in all Red Alert Games you have to send out ore miners onto the battlefield to areas covered in gems and ore. However, this would be complex to make.

The one used in Generals I think is better. Instead of ore spread about all over the place, there are specific pads were tonnes of crates are. A helicopter from your team picks up a load of crates, and they are turned to credits inside your base. You can also build your own launch pads, where helicopters from off-map will randomly drop crates every 5:00 minutes to be turned to cash.


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#77 2012-04-30 17:07:42

XenoK
Scratcher
Registered: 2011-09-08
Posts: 1000+

Re: Epic Red Alert 4 Collab

Borrego, what happened to leaving?  Or was that just a publicity stunt?


Eternity Tasks has launched into Alpha One! http://tasks.eternityincurakai.com/EI%20projects.png

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#78 2012-04-30 19:33:28

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Epic Red Alert 4 Collab

Sorry, there were too many problems i had to deal with before i left.


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#79 2012-05-02 10:11:45

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Borrego6165 wrote:

well, money should be received like it is in C&C Generals. The method on there is semi-complex.

Basically, in all Red Alert Games you have to send out ore miners onto the battlefield to areas covered in gems and ore. However, this would be complex to make.

The one used in Generals I think is better. Instead of ore spread about all over the place, there are specific pads were tonnes of crates are. A helicopter from your team picks up a load of crates, and they are turned to credits inside your base. You can also build your own launch pads, where helicopters from off-map will randomly drop crates every 5:00 minutes to be turned to cash.

Okay, I can do that. C&C Generals is my favorite by the way, so I know what you're talking about. About the other stuff though, I've run into problems that I'm not entirely sure what happened, so I'll keep on it.


Why are the secret organizations getting all the attention?  mad

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#80 2012-05-02 17:45:51

Karra
Scratcher
Registered: 2009-01-14
Posts: 100+

Re: Epic Red Alert 4 Collab

sonicfan12p wrote:

Borrego6165 wrote:

well, money should be received like it is in C&C Generals. The method on there is semi-complex.

Basically, in all Red Alert Games you have to send out ore miners onto the battlefield to areas covered in gems and ore. However, this would be complex to make.

The one used in Generals I think is better. Instead of ore spread about all over the place, there are specific pads were tonnes of crates are. A helicopter from your team picks up a load of crates, and they are turned to credits inside your base. You can also build your own launch pads, where helicopters from off-map will randomly drop crates every 5:00 minutes to be turned to cash.

Okay, I can do that. C&C Generals is my favorite by the way, so I know what you're talking about. About the other stuff though, I've run into problems that I'm not entirely sure what happened, so I'll keep on it.

If you're having some problems, you can send me an email HEREwith the project attached, and I can see if I can fix the problem. :3


http://i305.photobucket.com/albums/nn229/myrkalyk/kar.png

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#81 2012-05-10 03:21:06

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

I would, but this is an odd problem. I've triple checked the scripting, and I know it's solid, and it works some of the time. But the other times, there's just random things, like the barracks being constructed before it's supposed to, or not getting built at all. I'll update it to the same link I posted earlier, so you can try it if you want. It might be my computer, there may be too many variables, I don't know.  sad


Why are the secret organizations getting all the attention?  mad

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#82 2012-05-10 07:30:36

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Epic Red Alert 4 Collab

sonicfan12p wrote:

I would, but this is an odd problem. I've triple checked the scripting, and I know it's solid, and it works some of the time. But the other times, there's just random things, like the barracks being constructed before it's supposed to, or not getting built at all. I'll update it to the same link I posted earlier, so you can try it if you want. It might be my computer, there may be too many variables, I don't know.  sad

too many variables? there are never too many variables! for constrcution scripts, and to also see scratch's hardware capability to it's maximum see my Generation:3000 project! (Not :4000)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#83 2012-05-11 20:02:48

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Okay I found the problem. and it turned out it was a script error. Slight, but enough to wreck the whole thing. It's fixed now, so I'll continue.


Why are the secret organizations getting all the attention?  mad

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#84 2012-05-12 03:02:58

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Epic Red Alert 4 Collab

yay!


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#85 2012-05-17 12:24:25

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Okay, I've been busier than I though recently, and that stalled the programming a bit, but I'm back on it now.


Why are the secret organizations getting all the attention?  mad

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#86 2012-05-18 15:53:02

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Bump


Why are the secret organizations getting all the attention?  mad

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#87 2012-05-19 16:35:33

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Alright! I'm making good progress now, I should be done with the blue list soon!


Why are the secret organizations getting all the attention?  mad

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#88 2012-05-19 21:34:27

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

I've now finished the blue list, and uploaded it to the same place as the power scripts were originally at. It shows the power used, money, and power supplied variables in that order. I've also added the supplies and helicopters, so the computer can make money to build things. Also, if you click the supply dock, it will tell you how much money is left in it, kind of like in C&C G.


Why are the secret organizations getting all the attention?  mad

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#89 2012-05-20 03:04:49

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Karra? Are you still here?


Why are the secret organizations getting all the attention?  mad

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#90 2012-05-20 05:09:56

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Epic Red Alert 4 Collab

very good work! shame Karra has gone missing.


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#91 2012-05-20 10:42:31

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Thanks! And I'm not sure what happened to her.  hmm


Why are the secret organizations getting all the attention?  mad

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#92 2012-05-21 17:05:23

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

I've almost got number 4 on the blacklist done. The world terrain has been mostly programmed, when I upload it, we'll need to make costumes for the graphics, and  trust me, that will be a lot of work. I have the buildings staying in place, and the supply dock too. the only problems on this section have been the supply helos. I haven't thought of how to do that yet. But I'm almost done with that. It only really works in performance mode, and even there it is a tad slow, probably because of how big the map is. Other than that, it's almost ready.  smile
I have not tried anything else on the blacklist yet, number four is all.


Why are the secret organizations getting all the attention?  mad

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#93 2012-05-22 14:53:06

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Alright, the scrolling part and the fourth blacklist thing is done. If you don't want the map to be so huge, that's fine, I just made it really large so it wouldn't be too small. The terrain sprites will need to be done up, but I figured we'd get around to that either when we did the graphics or the campaign. Read the project notes before looking at it though.
P.S. That took a lot of duplication and editing! I'm just glad it's done!  tongue


Why are the secret organizations getting all the attention?  mad

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#94 2012-05-23 10:32:38

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Have you seen it yet?


Why are the secret organizations getting all the attention?  mad

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#95 2012-05-24 11:43:42

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

bump, Borrego? Karra? Someone?


Why are the secret organizations getting all the attention?  mad

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#96 2012-05-24 13:18:35

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Epic Red Alert 4 Collab

yes i have! it's good! i think you may need to take a break on it until everyone gets back.


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#97 2012-05-24 22:22:22

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Alright, will do, operations are suspended until everyone reports back.


Why are the secret organizations getting all the attention?  mad

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#98 2012-05-28 12:08:09

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Bump, Karra?


Why are the secret organizations getting all the attention?  mad

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#99 2012-05-29 09:43:55

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Karra?


Why are the secret organizations getting all the attention?  mad

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#100 2012-06-05 11:17:35

sonicfan12p
Scratcher
Registered: 2011-11-16
Posts: 1000+

Re: Epic Red Alert 4 Collab

Kaaarrraaa???


Why are the secret organizations getting all the attention?  mad

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