Is there a script I can form that makes the timer stop where it's at? (I'm making an iteration of the space game in my signature where you can fight all the enemies in the game at once without having to progress through the points). I wanted to make scoring be determined by how long you survived against every enemy, but even when Stop All comes in, the timer keeps going, and I'd rather have it stop and show you how long you were able to survive. Thanks for any help.
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Set a variable to the timer's value.
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For the beginning do this:
when gf clicked reset timer hide variable [timer v]And then when the timer is supposed to stop, do this:
set [timer v] to (timer) show variable [timer v]Then the player can see the time they got.
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Would cerating a "timer" variable work?
when i receive [stop timer v] set variable [timer] to (timer) show variable [timer]
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