What we have made:
What we are making:
(Age of Piracy)
This is a collab on an AWESOME 2D scrolling pirate collab.
Here is a brief, simple description on what I'm making:
A 2D Scrolling pirate game w/ sea islands to buy new ships, upgrade, recruit sailors, etc. And enemy ships at sea which you can capture and add to your fleet. Quests, map of sea, and much more. Ability to sell the looted resources, and other features. oh and also Mesh capability! MMOG.
This will be a side scroller and a top view scroller.
Jobs:
Head:
Coolhogs
Assistant Head:
Itsmomito
Programmers:
Itsmomito
Coolhogs
Imagineit
Chanmanpartyman
Programmers (Advanced):
Bobbybee
Artists/Graphics:
SD7
What we plan to make:
OS
Last edited by coolhogs (2012-04-08 20:03:15)
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The Pirates' Pirating Adventures.
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Awesome Coolhogs! We really got this going. Lets hope we can get enough guys to start this one. I'm thinking here are some possible Island names while we are waiting for other guys:
Romiba
Swark
Irocco
Inorra
Spovia
Vatova
Korance
Here are some possible ship names we can add, from least powerful to most (Actual history):
Schooner
Sloop
Corvette
Brigantine
Barque
Galleon
Frigate
Oh yeah, my suggestion for the game name is "Age of Pirates" or "Age of Piracy". But I like your name "Pirate Quest" and everyone elses a lot. What do you think?
I'm also experienced in local Mesh, I can do the multiplayer scrolling including the scrolling of the water if you would like. However, If we are making a MMOG using an actual server, I think we will need the help of someone experienced like BobbyBee. Hope he joins
Edit: Just saw your reply on project ideas. From what I understand, there are different types of IP Addresses. Local IP Addresses for just interacting between computers at home in the home network. And The IP Addresses that can be accessed outside in the internet. Local Addresses start with 192.168.X.XX. To connect on Mesh you have to use panther, or modify scratch code which is actually really simple and it only works using local ip addresses. However, BobbyBee made a server and managed to use mesh through the internet. Meaning a Multiplayer Online Game is actually extremely possible! We just need to put the effort and stay on this project.
Last edited by itsmomito (2012-03-24 23:04:20)
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itsmomito wrote:
Awesome Coolhogs! We really got this going. Lets hope we can get enough guys to start this one. I'm thinking here are some possible Island names while we are waiting for other guys:
Romiba
Swark
Irocco
Inorra
Spovia
Vatova
Korance
Here are some possible ship names we can add, from least powerful to most (Actual history):
Schooner
Sloop
Corvette
Brigantine
Barque
Galleon
Frigate
Oh yeah, my suggestion for the game name is "Age of Pirates" or "Age of Piracy". But I like your name "Pirate Quest" and everyone elses a lot. What do you think?I'm also experienced in local Mesh, I can do the multiplayer scrolling including the scrolling of the water if you would like. However, If we are making a MMOG using an actual server, I think we will need the help of someone experienced like BobbyBee. Hope he joins
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I'll use Age of Pirates. Also, good names! Yes, I am planning to make a non-Mesh version and and a Mesh version. And we will need someone experienced... Should I "alert" bobbybee?
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itsmomito wrote:
Oh yeah, my suggestion for the game name is "Age of Pirates" or "Age of Piracy". But I like your name "Pirate Quest" and everyone elses a lot. What do you think?
I'm also experienced in local Mesh, I can do the multiplayer scrolling including the scrolling of the water if you would like. However, If we are making a MMOG using an actual server, I think we will need the help of someone experienced like BobbyBee. Hope he joins
![]()
Bobbybee or Magnie
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I actually wanted to make this game before and I made a list of features, but I never actually did anything. Hahahahaha. Don't know if it's useful, but here it is:
Single Player:
1. Nice menu screen w/ animation in the background
2. Inventory for Player w/ capacity for weapons, food, and more used when boarding or swordfighting
3. 10 Separate Ship types that cost dubloons or another currency to purchase
4. Leveling System used to restrict ships
5. NPCs including sea monsters, ghost ships, and privateers
6. Hull Bar, Health Bar, Ammunition bar, Crew Morale Bar
7. Islands w/ different areas to explore and tavern/pub to recruit sailors and find quests
8. Islands w/ shipyards, and more
Multiplayer Additions:
1. Chatting System (Already created)
2. Disconnection Notification System
3. Multiplayer PvP Battles
4. Trade System (Not sure about this, may be very difficult)
Okay guys, I hope this gives you ideas
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You should've posted a link to this thread. But what the heck, I'm in!
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coolhogs wrote:
Should there be something besides ships like planes, UFOs, etc
It shouldn't really matter.
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coolhogs wrote:
Should there be something besides ships like planes, UFOs, etc
No. Ships are better!
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When to start work on MMO stuff? Btw, if you want I can talk with Magnie about this.
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itsmomito wrote:
Yeah, I think making it a pirate game would be cool. I can do the scrolling if someone can make the looping ocean sprites
Erm..I'd prefer you didn't implement scrolling. It's gonna over-compilcate things. (if I manage certain tasks, I can achieve a performance that is 1000x better. Just trust me on this one.)
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Here's a brief description on what I think about using multiplayer:
It's possible. Not probable. Even when Magnie and me put our heads together, we still have troubles with multiplayer. The biggest concern I have is speed. The MMO I'm designing that would showcase FireMMO has a terrible speed problem. Although I believe we'll be able to figure out some optimizations as time goes on.
The next problem I see is file size. Since there is no cloning in Scratch, you have to resort to other methods. This involves duplicating many sprites and scripts, and results in the file size multiplying greatly. There are some patches for this, but none of them seem to work exactly as they should. (or rather, they don't achieve the file sizes you'd expect from them)
The final problem is content. Magnie and I are working on MMO's, and we're pros. We still haven't achieved much in our virtual worlds then some basic commands, like movement and chat. I've been a part of so many MMO's, and each and every one has failed. (besides Magnie and I's) But more specifically, those failing MMO's had very, very high expectations. And this one is expecting so much, too.
Just my thoughts. (though they're all correct) Feel free to ask questions, however.
-bobbybee (FireMMO Owner, FireMMO Founder, and FireMMO Lead Programmer)
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