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#1076 2012-07-26 16:24:08

Zangooser
Scratcher
Registered: 2012-03-18
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

soniku3 wrote:

Guys to tell... My collab account is Gary-Oak!

Oh jeez NOT GARY OAK.
Lol jk, jk XD


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#1077 2012-07-26 20:41:44

bakumaster
Scratcher
Registered: 2009-11-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

I'd like to be in for ideas and such. It's my strong suit.
I like designing gyms and places,and a little of fakemon and items.
Also various other additions, like maybe status affects.

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#1078 2012-07-26 20:46:48

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Wow, people are really beginning to join  smile


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#1079 2012-07-26 21:34:58

bakumaster
Scratcher
Registered: 2009-11-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

[WARNING TEXT WALL WARNING]

maxdoss wrote:

The1UP wrote:

I've got an idea for the lightning dragon as a basis:


Its face is similar to a Chinese Dragon, however the body is not. Through the nose and mouth, it can send bolts of lightning down to the Pokemon World. It has a purplish shade, like thunderclouds and has deep white eyes (reference to two Pokemon... hint hint). It has two legs, and two arms (in similarity to the Weather trio where Groudon had two legs, Kyogre had what looked like four legs [I know I know] and Rayquaza had no legs. In this case, Serpencia has no legs, [no name yet] has four legs and [no name yet mark 2] has two legs). It has a scaly body, with dragon-like wings, and has cloud-like protrusions from the bottom of its body.

Is it good? Or bad?

That's good. I think we should name the trio the Earth Trio. We need a trio master too, though that stops their fighting.

trio master? let me think...


...oh! i got an idea! An over-arching normal-type(maybe a little resemblance to arceus in the role)  maybe rumored to be the will of the world itself. Should only be encountered in third game, but make quite a few cameos, and maybe even a set-up (you get interrupted about 3-5 turns in) battle in the other games (sea and land)

also, an optional semi-legendary septuplet. It would be 6 places around the land, caves kind of like gyms, and in the center, lies one of six semi-legendary...    ...totem poles?
yes, each of them would be a piece of a totem pole,and would be one of these 6 types: fire, water, rock/grass, flying, electric, and dark/psychic (one or the other)each of the would have a matching maze/puzzle in their one room( I think they might be lv.40), and when you bring them all in your party to one last place, they would combine into a last, normal type, complete totem pole pokemon. it might have the moveset: water gun, flamethrower, thunderbolt, vine whip, air cutter, psychic, and switch. How can it have seven move you say? Well, i'll tell you. The secret is it's signature move, switch. it will switch it's moveset between the first three and second three, and switch will stay. the catch? it takes an entire turn.Their names would be tote+something related to their type (ex: electric could be totespark, fire might be toteburn) . My idea for the septuplet master name would be(prepare for bad pun overload) Tote-all. Get it? That will be all.

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#1080 2012-07-26 21:46:10

bakumaster
Scratcher
Registered: 2009-11-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

maxdoss wrote:

pokedirector wrote:

That's bad....?  Well, it doesn't look like a land mascot, but it's still epic.  Maybe it could be another legendary.  Maybe we could make a trio out of it?

We could use that sprite and make another trio.


@Zangooser If you could make it on its legs, brown, spiked tail, and no wings, it would be a perfect Land Mascot


I have an idea:

How about what was going to be the Land Mascot is the Sea Mascot and you get it because Team Atlantis floods the region with the power of the Land Mascot, so you catch the Sea Mascot (the edited sprite Zangooser made) to re expand the land.

And the original Sea Mascot becomes the Land Mascot, and you get it because Team Mountain uses the Sea Mascot to get rid of all water, so You catch the Land Mascot to re-add all the water.

Logic. wouldn't you flood places with a SEA legendary? and dry up oceans witha LAND legendary?

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#1081 2012-07-26 21:54:05

bakumaster
Scratcher
Registered: 2009-11-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Zangooser wrote:

popopobob wrote:

We are also Going to need a banner for the start a of the game (you know like the title and everything) and that could work. Are we going to be using animated sprites? And are we using maps that have already been in the game, or are we going to attempt to make our own?

Animated sprites - no way. This is only my opinion, but having animated sprites is going to make the project take roughly four times longer. We'll have to study the B/W sprites and then create a series of frames for each and every fakemon. To me, this doesn't seem very fair to the spriters. XP
As for the maps, I think we should use maps from previous games, both to save time and to make the game look more authentic.

We should splice other maps, but not completely re-use them, other wise people will feel cheated out of something original.
also, if you want i can get started at overall region design now.

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#1082 2012-07-26 21:58:22

bakumaster
Scratcher
Registered: 2009-11-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Zangooser wrote:

Twins? Alright, I can accept that. But, still, we should make them just a tiny bit different, and I'm not talking about one being encased in crystal and the other not. Maybe just a few different markings or something.

cristalic's body is white, perirex's body is dark grey/black.

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#1083 2012-07-26 22:02:28

Zangooser
Scratcher
Registered: 2012-03-18
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

bakumaster wrote:

Logic. wouldn't you flood places with a SEA legendary? and dry up oceans witha LAND legendary?

That's what I had been thinking, too. But maybe how it works is: the land legendary floods the world by making the land recede. And vice versa with the sea legendary.
Something to think about.  wink

(PS - Welcome to the collab! You can call me Zangooser or Zang, whichever you prefer  big_smile )


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#1084 2012-07-26 22:39:00

bakumaster
Scratcher
Registered: 2009-11-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Zangooser wrote:

bakumaster wrote:

Logic. wouldn't you flood places with a SEA legendary? and dry up oceans witha LAND legendary?

That's what I had been thinking, too. But maybe how it works is: the land legendary floods the world by making the land recede. And vice versa with the sea legendary.
Something to think about.  wink

(PS - Welcome to the collab! You can call me Zangooser or Zang, whichever you prefer  big_smile )

YAY! thanks! XD

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#1085 2012-07-27 03:11:42

Gary-Oak
New Scratcher
Registered: 2012-07-20
Posts: 4

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

bakumaster wrote:

Zangooser wrote:

bakumaster wrote:

Logic. wouldn't you flood places with a SEA legendary? and dry up oceans witha LAND legendary?

That's what I had been thinking, too. But maybe how it works is: the land legendary floods the world by making the land recede. And vice versa with the sea legendary.
Something to think about.  wink

(PS - Welcome to the collab! You can call me Zangooser or Zang, whichever you prefer  big_smile )

YAY! thanks! XD

Anyway,Welcome!  smile

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#1086 2012-07-27 05:24:27

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

bakumaster wrote:

maxdoss wrote:

I think WE should literally be the Elite 4 and Champion.

Zangooser: We could call you Zan you could specialize in Psychic-type
Pokedirector: We could call you [insert name] and you could specialize in whatever type thats not dragon
Popopobob: You could be call Pop or Bob, and you could specialize in Water type
The1UP: You could be called [insert name here] and specialize in Grass type

Maxdoss: I could be the Chapion Max and specialize in Dragon type pokemon.

I would be honored to be the eighth gym leader, I would not specialize in any type,
and my gym would be a sliding tile puzzle(press button, tiles of that color would move to their next stop. some would have trainers on them.
my team could be(not including fakemon):
Klinklang
Reuniclus
Chandulure
a fully evolved starter that is good against whatever the character picked]
Ditto

Also, max, you should be the final battle, the optional battle that is way harder than the champion, like red in HG/SS, or Cynthia in B/W

That means 1up would become Champion (as he is leader now) and i would be one of the Elite 4  tongue

Zangooser wrote:

That's what I had been thinking, too. But maybe how it works is: the land legendary floods the world by making the land recede. And vice versa with the sea legendary.
Something to think about.  wink

I thought that Team Moutain wanted to use the Land mascot to expand the land to get rid of the seas and Team Sea wanted to use the Sea Mascot to flood the land.

Last edited by GameGuy64 (2012-07-27 05:29:23)


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#1087 2012-07-27 07:35:42

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

GameGuy64 wrote:

bakumaster wrote:

maxdoss wrote:

I think WE should literally be the Elite 4 and Champion.

Zangooser: We could call you Zan you could specialize in Psychic-type
Pokedirector: We could call you [insert name] and you could specialize in whatever type thats not dragon
Popopobob: You could be call Pop or Bob, and you could specialize in Water type
The1UP: You could be called [insert name here] and specialize in Grass type

Maxdoss: I could be the Chapion Max and specialize in Dragon type pokemon.

I would be honored to be the eighth gym leader, I would not specialize in any type,
and my gym would be a sliding tile puzzle(press button, tiles of that color would move to their next stop. some would have trainers on them.
my team could be(not including fakemon):
Klinklang
Reuniclus
Chandulure
a fully evolved starter that is good against whatever the character picked]
Ditto

Also, max, you should be the final battle, the optional battle that is way harder than the champion, like red in HG/SS, or Cynthia in B/W

That means 1up would become Champion (as he is leader now) and i would be one of the Elite 4  tongue

I think that's a rather silly idea.

Question: How long are we going to be talking about the fakemon before we start actually programming? Every fakemon collab on scratch I've seen has focused on the storyline, characters, and fakemon (though almost all of them never finish a dex) and never get to programming. If they do, it always seems to fail. Large RPG games just don't work well in scratch. Has anybody thought about how we will get over the barriers of making a pokemon game?


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#1088 2012-07-27 08:11:41

Zangooser
Scratcher
Registered: 2012-03-18
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

wiimaster wrote:

I think that's a rather silly idea.

Question: How long are we going to be talking about the fakemon before we start actually programming? Every fakemon collab on scratch I've seen has focused on the storyline, characters, and fakemon (though almost all of them never finish a dex) and never get to programming. If they do, it always seems to fail. Large RPG games just don't work well in scratch. Has anybody thought about how we will get over the barriers of making a pokemon game?

I've actually put much thought into that. If we were even to make the beginning of a Pokemon game, the programming would get horribly complicated in a matter of minutes.

But the thing is, we have a great team.  smile
We have popopobob, 15matwal, and beyblade4, master programmers; The1Up and GameGuy, two of the most unifying leaders, perhaps the best of all time; and BlueStreaks / Pokedirector, GameGuy (again!) and soniku, three spriters with an American-sized load of potential (American-sized FTW).
I think it'd be pretty egocentric for me to say "...and we've got me, without whom we'd all wilt and become old, fuzzy people selling bobbleheads on the side of the road", so I'll just say that I love helping you guys out and consider you all awesome friends!  big_smile


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#1089 2012-07-27 08:19:50

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Zangooser wrote:

wiimaster wrote:

I think that's a rather silly idea.

Question: How long are we going to be talking about the fakemon before we start actually programming? Every fakemon collab on scratch I've seen has focused on the storyline, characters, and fakemon (though almost all of them never finish a dex) and never get to programming. If they do, it always seems to fail. Large RPG games just don't work well in scratch. Has anybody thought about how we will get over the barriers of making a pokemon game?

I've actually put much thought into that. If we were even to make the beginning of a Pokemon game, the programming would get horribly complicated in a matter of minutes.

But the thing is, we have a great team.  smile
We have popopobob, 15matwal, and beyblade4, master programmers; The1Up and GameGuy, two of the most unifying leaders, perhaps the best of all time; and BlueStreaks / Pokedirector, GameGuy (again!) and soniku, three spriters with an American-sized load of potential (American-sized FTW).
I think it'd be pretty egocentric for me to say "...and we've got me, without whom we'd all wilt and become old, fuzzy people selling bobbleheads on the side of the road", so I'll just say that I love helping you guys out and consider you all awesome friends!  big_smile

I'm a leader? I'm American-sized!?! I'm not even American D: Me and 1up are both British- that expains it  big_smile

Last edited by GameGuy64 (2012-07-27 08:21:34)


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#1090 2012-07-27 08:23:15

popopobob
Scratcher
Registered: 2011-05-01
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

wiimaster wrote:

GameGuy64 wrote:

bakumaster wrote:


I would be honored to be the eighth gym leader, I would not specialize in any type,
and my gym would be a sliding tile puzzle(press button, tiles of that color would move to their next stop. some would have trainers on them.
my team could be(not including fakemon):
Klinklang
Reuniclus
Chandulure
a fully evolved starter that is good against whatever the character picked]
Ditto

Also, max, you should be the final battle, the optional battle that is way harder than the champion, like red in HG/SS, or Cynthia in B/W

That means 1up would become Champion (as he is leader now) and i would be one of the Elite 4  tongue

I think that's a rather silly idea.

Question: How long are we going to be talking about the fakemon before we start actually programming? Every fakemon collab on scratch I've seen has focused on the storyline, characters, and fakemon (though almost all of them never finish a dex) and never get to programming. If they do, it always seems to fail. Large RPG games just don't work well in scratch. Has anybody thought about how we will get over the barriers of making a pokemon game?

We have started on the programming. Babelyade is working on the scroller, while I finish up the battle engine. I'll get you guys some screen shots later, to show you how it looks like.


http://i45.tinypic.com/1zqxc29.jpg

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#1091 2012-07-27 08:37:24

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

Zangooser wrote:

wiimaster wrote:

I think that's a rather silly idea.

Question: How long are we going to be talking about the fakemon before we start actually programming? Every fakemon collab on scratch I've seen has focused on the storyline, characters, and fakemon (though almost all of them never finish a dex) and never get to programming. If they do, it always seems to fail. Large RPG games just don't work well in scratch. Has anybody thought about how we will get over the barriers of making a pokemon game?

I've actually put much thought into that. If we were even to make the beginning of a Pokemon game, the programming would get horribly complicated in a matter of minutes.

But the thing is, we have a great team.  smile
We have popopobob, 15matwal, and beyblade4, master programmers; The1Up and GameGuy, two of the most unifying leaders, perhaps the best of all time; and BlueStreaks / Pokedirector, GameGuy (again!) and soniku, three spriters with an American-sized load of potential (American-sized FTW).
I think it'd be pretty egocentric for me to say "...and we've got me, without whom we'd all wilt and become old, fuzzy people selling bobbleheads on the side of the road", so I'll just say that I love helping you guys out and consider you all awesome friends!  big_smile

Wait, i just remembered. I hate 'GameGuy' dfimfisfmsgsgf. Please use Game from now on  tongue  i can forgive you as you made me this lovely sig

Last edited by GameGuy64 (2012-07-27 08:38:09)


http://i45.tinypic.com/25apxc7.png

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#1092 2012-07-27 08:38:21

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

GameGuy64 wrote:

Zangooser wrote:

wiimaster wrote:

I think that's a rather silly idea.

Question: How long are we going to be talking about the fakemon before we start actually programming? Every fakemon collab on scratch I've seen has focused on the storyline, characters, and fakemon (though almost all of them never finish a dex) and never get to programming. If they do, it always seems to fail. Large RPG games just don't work well in scratch. Has anybody thought about how we will get over the barriers of making a pokemon game?

I've actually put much thought into that. If we were even to make the beginning of a Pokemon game, the programming would get horribly complicated in a matter of minutes.

But the thing is, we have a great team.  smile
We have popopobob, 15matwal, and beyblade4, master programmers; The1Up and GameGuy, two of the most unifying leaders, perhaps the best of all time; and BlueStreaks / Pokedirector, GameGuy (again!) and soniku, three spriters with an American-sized load of potential (American-sized FTW).
I think it'd be pretty egocentric for me to say "...and we've got me, without whom we'd all wilt and become old, fuzzy people selling bobbleheads on the side of the road", so I'll just say that I love helping you guys out and consider you all awesome friends!  big_smile

Wait, i just remembered. I hate 'GameGuy' dfimfisfmsgsgf. Please use Game from now on  tongue  i can forgive you as you made me this lovely sig

Okay,Game


internet's all about cats today.

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#1093 2012-07-27 08:39:35

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

popopobob wrote:

wiimaster wrote:

GameGuy64 wrote:

That means 1up would become Champion (as he is leader now) and i would be one of the Elite 4  tongue

I think that's a rather silly idea.

Question: How long are we going to be talking about the fakemon before we start actually programming? Every fakemon collab on scratch I've seen has focused on the storyline, characters, and fakemon (though almost all of them never finish a dex) and never get to programming. If they do, it always seems to fail. Large RPG games just don't work well in scratch. Has anybody thought about how we will get over the barriers of making a pokemon game?

We have started on the programming. Babelyade is working on the scroller, while I finish up the battle engine. I'll get you guys some screen shots later, to show you how it looks like.

*beyblade lol
anyways the Pokedex can be based on a list as follows
http://i45.tinypic.com/2lkdwzt.png
this should do with the Pokedex or I can go further do it by Pokemon Code as so... like Bulbasaur as 001 or Pumpkill has 167 and make another list with their entry code and match them up to a blank spot of there is an add it in

Last edited by beyblade4 (2012-07-27 08:42:30)


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#1094 2012-07-27 09:05:50

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

wiimaster wrote:

I think that's a rather silly idea.

Question: How long are we going to be talking about the fakemon before we start actually programming? Every fakemon collab on scratch I've seen has focused on the storyline, characters, and fakemon (though almost all of them never finish a dex) and never get to programming. If they do, it always seems to fail. Large RPG games just don't work well in scratch. Has anybody thought about how we will get over the barriers of making a pokemon game?

That idea was thought by Max long, long ago. Your being a bit pesimistic. No pokemon collab (that i know) has even got as far as we have now. And, we have started programming. To your last question we could do it in parts and you get a code that you get and at the beginning of the next part you paste it in so you keep all of your stuff. Or, make it so you can only play offline.

In other words: Cheer up, old chap!

Last edited by GameGuy64 (2012-07-27 09:07:12)


http://i45.tinypic.com/25apxc7.png

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#1095 2012-07-27 09:23:03

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

GameGuy64 wrote:

wiimaster wrote:

I think that's a rather silly idea.

Question: How long are we going to be talking about the fakemon before we start actually programming? Every fakemon collab on scratch I've seen has focused on the storyline, characters, and fakemon (though almost all of them never finish a dex) and never get to programming. If they do, it always seems to fail. Large RPG games just don't work well in scratch. Has anybody thought about how we will get over the barriers of making a pokemon game?

That idea was thought by Max long, long ago. Your being a bit pesimistic. No pokemon collab (that i know) has even got as far as we have now. And, we have started programming. To your last question we could do it in parts and you get a code that you get and at the beginning of the next part you paste it in so you keep all of your stuff. Or, make it so you can only play offline.

In other words: Cheer up, old chap!

This isn't pessimism, it is realism. I've never seen a decent, completed pokemon game on scratch. Scratch just isn't that powerful. If you think you can do it, then that is great, obviously I support this collab (why else would I be helping?). Most pokemon collabs are too positive though, and don't actually think it through, so I am glad that you are.


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#1096 2012-07-27 10:10:44

soniku3
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

wiimaster wrote:

GameGuy64 wrote:

wiimaster wrote:

I think that's a rather silly idea.

Question: How long are we going to be talking about the fakemon before we start actually programming? Every fakemon collab on scratch I've seen has focused on the storyline, characters, and fakemon (though almost all of them never finish a dex) and never get to programming. If they do, it always seems to fail. Large RPG games just don't work well in scratch. Has anybody thought about how we will get over the barriers of making a pokemon game?

That idea was thought by Max long, long ago. Your being a bit pesimistic. No pokemon collab (that i know) has even got as far as we have now. And, we have started programming. To your last question we could do it in parts and you get a code that you get and at the beginning of the next part you paste it in so you keep all of your stuff. Or, make it so you can only play offline.

In other words: Cheer up, old chap!

This isn't pessimism, it is realism. I've never seen a decent, completed pokemon game on scratch. Scratch just isn't that powerful. If you think you can do it, then that is great, obviously I support this collab (why else would I be helping?). Most pokemon collabs are too positive though, and don't actually think it through, so I am glad that you are.

it should take two years... And scratch 2.0 has unlimered!


internet's all about cats today.

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#1097 2012-07-27 10:23:21

GameGuy64
Scratcher
Registered: 2011-09-22
Posts: 500+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

wiimaster wrote:

GameGuy64 wrote:

wiimaster wrote:

I think that's a rather silly idea.

Question: How long are we going to be talking about the fakemon before we start actually programming? Every fakemon collab on scratch I've seen has focused on the storyline, characters, and fakemon (though almost all of them never finish a dex) and never get to programming. If they do, it always seems to fail. Large RPG games just don't work well in scratch. Has anybody thought about how we will get over the barriers of making a pokemon game?

That idea was thought by Max long, long ago. Your being a bit pesimistic. No pokemon collab (that i know) has even got as far as we have now. And, we have started programming. To your last question we could do it in parts and you get a code that you get and at the beginning of the next part you paste it in so you keep all of your stuff. Or, make it so you can only play offline.

In other words: Cheer up, old chap!

This isn't pessimism, it is realism. I've never seen a decent, completed pokemon game on scratch. Scratch just isn't that powerful. If you think you can do it, then that is great, obviously I support this collab (why else would I be helping?). Most pokemon collabs are too positive though, and don't actually think it through, so I am glad that you are.

...


I have to admit you are right... But we will not stop being positive!


http://i45.tinypic.com/25apxc7.png

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#1098 2012-07-27 10:49:31

bakumaster
Scratcher
Registered: 2009-11-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

here's some concept art for the totem pokemon I mentioned earlier. Tote-all(temp name) would be all the others, stacked.

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#1099 2012-07-27 11:26:32

beyblade4
Scratcher
Registered: 2011-08-02
Posts: 1000+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

bakumaster wrote:

here's some concept art for the totem pokemon I mentioned earlier. Tote-all(temp name) would be all the others, stacked.

It can be worked on but I like the concept


http://blocks.scratchr.org/API.php?user=beyblade4&action=projects&type=newest&return=image&num=NUMBER

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#1100 2012-07-27 12:08:12

bakumaster
Scratcher
Registered: 2009-11-12
Posts: 100+

Re: Pokemon- Land Version and Pokemon- Sea Version Collab

beyblade4 wrote:

bakumaster wrote:

here's some concept art for the totem pokemon I mentioned earlier. Tote-all(temp name) would be all the others, stacked.

It can be worked on but I like the concept

of course it can be worked on.
In fact, I posted it so it could be worked on.
(also to show why I shouldn't do spriting)

EDIT: not that anyone cares, but post 1100 on the thread!

Last edited by bakumaster (2012-07-27 12:12:03)

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