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#26 2012-03-19 20:33:50

shiguy101
Scratcher
Registered: 2010-11-17
Posts: 1000+

Re: Another column(next to the background column) with the mouse

i tis supporting

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#27 2012-03-19 21:28:40

MrMonk999
Scratcher
Registered: 2011-12-17
Posts: 500+

Re: Another column(next to the background column) with the mouse

Mokat wrote:

MoreGamesNow wrote:

Are there any specific advantages besides hiding/showing and changing the mouse costume pen, graphic effects, motion, size, even the control block

click
(which could simply be done by the script of any sprite?)this could not be done by any sprite. Also, if you want a new mouse costume currently the real mouse shows over it.  It seems to me that the motion blocks would be the most useful, but also the most dangerous, and therefore unlikely to be added.dangerous? Elaborate.


http://i.imgur.com/CAMJe.png

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#28 2012-03-19 22:35:56

MoreGamesNow
Scratcher
Registered: 2009-10-12
Posts: 1000+

Re: Another column(next to the background column) with the mouse

MrMonk999 wrote:

MoreGamesNow wrote:

Are there any specific advantages besides hiding/showing and changing the mouse costume pen, graphic effects, motion, size, even the control block

click
(which could simply be done by the script of any sprite?)this could not be done by any sprite. Also, if you want a new mouse costume currently the real mouse shows over it.  It seems to me that the motion blocks would be the most useful, but also the most dangerous, and therefore unlikely to be added.dangerous? Elaborate.

I don't view anything with relatively simple work-arounds as advantageous (pen stuff and "on click").  What graphic effects would you add to the mouse?

As to motion blocks, one could, for example, trap the mouse at (0,0), and the user would not be able to stop the program or even leave the page!

when gf clicked
forever
set (mousex) to [0]
set (mousey) to [0]
end


http://images2.layoutsparks.com/1/218929/rubiks-cube-animated-rotating.gif
"Cogito ergo sum" --  I think, therefore I am

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#29 2012-03-19 22:42:58

TorbyFork234
Scratcher
Registered: 2012-03-01
Posts: 1000+

Re: Another column(next to the background column) with the mouse

MoreGamesNow wrote:

Are there any specific advantages besides hiding/showing and changing the mouse costume (which could simply be done by the script of any sprite?).  It seems to me that the motion blocks would be the most useful, but also the most dangerous, and therefore unlikely to be added.

Yes, you could change color effect, have it ask and answer questions, changing the costumes, having it's own variables (to help with costumes and others) being able to broadcast, receive, do thing's when it receives, some of these can be done by using a mouse sprite but some cannot. I think it should be like the stage where some of the blocks are gone, but the one's that it can use, not caring that it can be replicated by a sprite, are there.

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#30 2012-03-21 03:52:10

Sonickyle
Scratcher
Registered: 2010-10-16
Posts: 100

Re: Another column(next to the background column) with the mouse

MoreGamesNow wrote:

MrMonk999 wrote:

MoreGamesNow wrote:

Are there any specific advantages besides hiding/showing and changing the mouse costume pen, graphic effects, motion, size, even the control block

click
(which could simply be done by the script of any sprite?)this could not be done by any sprite. Also, if you want a new mouse costume currently the real mouse shows over it.  It seems to me that the motion blocks would be the most useful, but also the most dangerous, and therefore unlikely to be added.dangerous? Elaborate.

I don't view anything with relatively simple work-arounds as advantageous (pen stuff and "on click").  What graphic effects would you add to the mouse?

As to motion blocks, one could, for example, trap the mouse at (0,0), and the user would not be able to stop the program or even leave the page!

when gf clicked
forever
set (mousex) to [0]
set (mousey) to [0]
end

Unless Alt+F4, F5 or the Start button is pressed.
EDIT: I just thought... Targeting Cursor for FPS games. Also:
[scratchblocks clicked]
when gf clicked
forever
if <mouse down?>
set (mousex) to [0]
set (mousey) to [0]
end

Last edited by Sonickyle (2012-03-21 03:59:12)


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