Here it is!
I know it isn't that good but please play and tell me what you like and what you don't like.
I am hoping for 100 views and 5 favorites!
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Juzzy wrote:
Here it is!
I know it isn't that good but please play and tell me what you like and what you don't like.
I am hoping for 100 views and 5 favorites!
Juzzy-
You tried out a lot of different types of things in this project - 2 player controls, bullets, health meters...you shouldn't apologize for it not being that good - it's great that you are trying all these types of things
Which parts do you feel aren't that good? When creating your project, which parts did you find the most difficult to create? How might you explore ways to approach that differently on your next project? That might give you an idea of where to start exploring and modifying your shootout.
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I was traying to make a scrolling backround with obstacles so it wouldn't be as easy to get points but it isn't easy because P2 kept dissapearing in the first sprite.
mletreat wrote:
Juzzy wrote:
Here it is!
I know it isn't that good but please play and tell me what you like and what you don't like.
I am hoping for 100 views and 5 favorites!Juzzy-
You tried out a lot of different types of things in this project - 2 player controls, bullets, health meters...you shouldn't apologize for it not being that good - it's great that you are trying all these types of things
Which parts do you feel aren't that good? When creating your project, which parts did you find the most difficult to create? How might you explore ways to approach that differently on your next project? That might give you an idea of where to start exploring and modifying your shootout.
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Heres how to do 2 player scrolling.But its a little too advanced for a scratcher like you.My first game was a scroller.Ilost it tho.I will finish '2' after 1.3 comes out.
here http://scratch.mit.edu/projects/deatheater/248002
Last edited by keroro645 (2008-08-26 18:57:12)
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Heres the first 2 player 4 way scrolling on scratch. it was created by me using multiple cloned sprites located based on differences between player one and player two's positions. http://scratch.mit.edu/projects/newareagle/209190
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