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#1 2012-02-25 20:36:39

wanghaoda313
Scratcher
Registered: 2011-07-28
Posts: 10

L.I.V.E. Technology in Scratch Theft Auto

http://2.bp.blogspot.com/-cle4qLYTzQA/TxTBCL3TXiI/AAAAAAAAABQ/4UQIac3ikNY/s1600/Real%2BEP%2Blogo.png
Information on L.I.V.E. Technology

L.I.V.E is the Graphics system that Vexxel uses. L.I.V.E stands for Linked Indigo Rendering And Vector-Based Engine. LIVE allows the developers to seamlessly add Vector(svg) and indigo rendered objects to the game. While Live handles the graphics, Vexxel handles all of the calculations and placement for in-game entities. Live also has a higher graphics quality than what Aviator provided, mainly because Explosive Pixel didn't have as much experience with using Indigo renders as game entities. Also before entities placed on the terrain did not have transparencies. In the L.I.V.E. system all map object entities now have transparencies so that no additional editing after placement is needed and the object seems placed on the level flawlessly whereas in DSFA a slight boundary or color difference could be noticed . With Vexxel integrated with L.I.V.E. allows for each job to be split equally, allowing for higher performance.

http://explosivepixel.wikispaces.com/file/view/cooltext627350731.png/293084632/331x105/cooltext627350731.png

Last edited by wanghaoda313 (2012-02-25 20:43:02)

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