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#51 2012-02-24 16:35:55

trinary
Scratcher
Registered: 2012-01-29
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

The front-paging system is severely in need of reconsidering at the moment.


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#52 2012-02-24 16:47:44

technoboy10
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Registered: 2007-08-25
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

schusteralex2 wrote:

Kresinho wrote:

schusteralex2 wrote:

And even it only takes 5 minutes to make, but is a new, different idea, that no one else has come up with, it deserves to be frontpaged. Likewise, I don't think the 15 "How to draw me" projects did, or the ones like "how to be cool; click the love-it button and you will  be cool"
If a project has thought and effort put into it, then it deserves to be front-paged. That's really all there is to it.

I'm with you man. Totally agree.
I have the same vision about projects, but I feel it's not happening these days in scratch.

Some people put a lot of effort into SDS, and make good projects. It is also a way for less known scratchers who make good projects to be known. But, it does need reform, so that some one couldn't make a project saying: "I like carnival games", and get frontpaged.

Actually, we only add games/projects that fit the requirements, i.e. games that you would find at an old-fashioned carnival, so an I LIEK CARNIVALS LOTS project would not be added.  smile

Last edited by technoboy10 (2012-02-25 09:10:43)


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#53 2012-02-24 17:19:10

stevetheipad
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Registered: 2011-08-06
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

I can see what you mean by some projects being less quality than others.

But as far as I know, there isn't a way to clearly describe the difference between a good and a bad quality projects.


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#54 2012-02-24 17:37:32

technoboy10
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Registered: 2007-08-25
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

stevetheipad wrote:

I can see what you mean by some projects being less quality than others.

But as far as I know, there isn't a way to clearly describe the difference between a good and a bad quality projects.

I agree. Beauty is in the eye of the beholder, so there is no clear way to differentiate.


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#55 2012-02-24 17:38:17

Mokat
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

technoboy10 wrote:

stevetheipad wrote:

I can see what you mean by some projects being less quality than others.

But as far as I know, there isn't a way to clearly describe the difference between a good and a bad quality projects.

I agree. Beauty is in the eye of the beholder, so there is no clear way to differentiate.

So true! ☺


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#56 2012-02-24 19:37:47

mitchboy
Scratcher
Registered: 2011-11-29
Posts: 59

Re: SDS ruining good projects and promoting bad ones

Let's compromise. How about make it so SDS projects can't appear in any other category. It annoys me to see SDS projects in the top viewed section.


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#57 2012-02-24 19:45:53

Mokat
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

mitchboy wrote:

Let's compromise. How about make it so SDS projects can't appear in any other category. It annoys me to see SDS projects in the top viewed section.

I think it's already supposed to be that way, but they still get in the top viewed section anyway.


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#58 2012-02-24 20:37:12

stevetheipad
Scratcher
Registered: 2011-08-06
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

Mokat wrote:

mitchboy wrote:

Let's compromise. How about make it so SDS projects can't appear in any other category. It annoys me to see SDS projects in the top viewed section.

I think it's already supposed to be that way, but they still get in the top viewed section anyway.

It is. The front page isn't running as it should ever since it was changed to choose random projects.


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#59 2012-02-24 22:33:41

ImagineIt
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Registered: 2011-02-28
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

Mokat wrote:

technoboy10 wrote:

stevetheipad wrote:

I can see what you mean by some projects being less quality than others.

But as far as I know, there isn't a way to clearly describe the difference between a good and a bad quality projects.

I agree. Beauty is in the eye of the beholder, so there is no clear way to differentiate.

So true! ☺

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#60 2012-02-25 03:18:52

Kresinho
Scratcher
Registered: 2008-01-13
Posts: 55

Re: SDS ruining good projects and promoting bad ones

stevetheipad wrote:

I can see what you mean by some projects being less quality than others.

But as far as I know, there isn't a way to clearly describe the difference between a good and a bad quality projects.

How not??
It is exactly the responsibility of curators. If curator thinks the project is good, then he should put it. But if he thinks that project is bad, then he shouldn't.
But curators add every possible entry project.

If someone makes a good carnival game, and you have fun playing it, then put it in the gallery.
But if someone makes a spinning wheel, and all it does it spins, and you already have 13 spining wheels in SDS, then don't put it! End of story.

Last edited by Kresinho (2012-02-25 03:19:23)


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#61 2012-02-25 08:17:07

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

Kresinho wrote:

stevetheipad wrote:

I can see what you mean by some projects being less quality than others.

But as far as I know, there isn't a way to clearly describe the difference between a good and a bad quality projects.

How not??
It is exactly the responsibility of curators. If curator thinks the project is good, then he should put it. But if he thinks that project is bad, then he shouldn't.
But curators add every possible entry project.

If someone makes a good carnival game, and you have fun playing it, then put it in the gallery.
But if someone makes a spinning wheel, and all it does it spins, and you already have 13 spining wheels in SDS, then don't put it! End of story.

*cough*

technoboy10 wrote:

Actually, we only add games/projects that fit the requirements

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#62 2012-02-25 12:49:57

Mokat
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

Greenatic wrote:

Kresinho wrote:

stevetheipad wrote:

I can see what you mean by some projects being less quality than others.

But as far as I know, there isn't a way to clearly describe the difference between a good and a bad quality projects.

How not??
It is exactly the responsibility of curators. If curator thinks the project is good, then he should put it. But if he thinks that project is bad, then he shouldn't.
But curators add every possible entry project.

If someone makes a good carnival game, and you have fun playing it, then put it in the gallery.
But if someone makes a spinning wheel, and all it does it spins, and you already have 13 spining wheels in SDS, then don't put it! End of story.

*cough*

technoboy10 wrote:

Actually, we only add games/projects that fit the requirements

They just add stuff that fits the requirements! It's okay to have 13 spinning wheels if you like to play them! If you don't like to play them, DON'T DO IT! Problem solved.


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#63 2012-02-25 12:52:24

Kresinho
Scratcher
Registered: 2008-01-13
Posts: 55

Re: SDS ruining good projects and promoting bad ones

Mokat wrote:

They just add stuff that fits the requirements! It's okay to have 13 spinning wheels if you like to play them! If you don't like to play them, DON'T DO IT! Problem solved.

Exactly. I just want to see good projects on front page of Scratch so I can play them and enjoy; nobody is gaining if there are bad projects on front page.


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#64 2012-02-25 12:54:25

Mokat
Scratcher
Registered: 2011-12-08
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

Kresinho wrote:

Mokat wrote:

They just add stuff that fits the requirements! It's okay to have 13 spinning wheels if you like to play them! If you don't like to play them, DON'T DO IT! Problem solved.

Exactly. I just want to see good projects on front page of Scratch so I can play them and enjoy; nobody is gaining if there are bad projects on front page.

If you search a little bit, I'm sure you can find projects you like, then you can just ignore the frontpage! Problem solved-again.


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#65 2012-02-25 13:40:07

Lightnin
Scratch Team
Registered: 2008-11-03
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

Kresinho wrote:

Mokat wrote:

They just add stuff that fits the requirements! It's okay to have 13 spinning wheels if you like to play them! If you don't like to play them, DON'T DO IT! Problem solved.

Exactly. I just want to see good projects on front page of Scratch so I can play them and enjoy; nobody is gaining if there are bad projects on front page.

I think the issue boils down to this: You have a very clear notion of what you consider to be a "good" project, and what you consider to be "bad."  We do not agree about that. However, it's fine for you to have and share that notion, as long as you don't try too hard to convince others that the kinds of projects they like or create are bad. That would be disrespectful (see the community guidelines).

Scratch will always be for everyone: girls, boys, animators, remix-chain creators, game makers, and all sorts - including and especially beginners. We think many different kinds of projects can be good. There is enough room on Scratch for people with many different views about what makes a good project to co-exist.

This view of quality could be called a form of "pluralism," which is "the idea there can be more than one true story of the world." (-Michael Lynch) On Scratch, there can be more than one true story of what makes a good project, depending on who you ask.

That's an important value for our community. In the context of websites designed to give kids an opportunity to create and learn with technical tools, it's actually kind of revolutionary. There are many technical communities who focus mostly on boys, and who have the belief that the more technically complicated stuff (especially games) their members create, the better it is. I think that's much too narrow of a view. But if you prefer it, there are plenty of options out there.


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#66 2012-02-25 13:43:21

Kresinho
Scratcher
Registered: 2008-01-13
Posts: 55

Re: SDS ruining good projects and promoting bad ones

Mokat wrote:

If you search a little bit, I'm sure you can find projects you like, then you can just ignore the frontpage! Problem solved-again.

Then what is the meaning of front page?


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#67 2012-02-25 13:44:50

Kresinho
Scratcher
Registered: 2008-01-13
Posts: 55

Re: SDS ruining good projects and promoting bad ones

Lightnin wrote:

I think the issue boils down to this: You have a very clear notion of what you consider to be a "good" project, and what you consider to be "bad."  We do not agree about that. However, it's fine for you to have and share that notion, as long as you don't try too hard to convince others that the kinds of projects they like or create are bad. That would be disrespectful (see the community guidelines).

Scratch will always be for everyone: girls, boys, animators, remix-chain creators, game makers, and all sorts - including and especially beginners. We think many different kinds of projects can be good. There is enough room on Scratch for people with many different views about what makes a good project to co-exist.

This view of quality could be called a form of "pluralism," which is "the idea there can be more than one true story of the world." (-Michael Lynch) On Scratch, there can be more than one true story of what makes a good project, depending on who you ask.

That's an important value for our community. In the context of websites designed to give kids an opportunity to create and learn with technical tools, it's actually kind of revolutionary. There are many technical communities who focus mostly on boys, and who have the belief that the more technically complicated stuff (especially games) their members create, the better it is. I think that's much too narrow of a view. But if you prefer it, there are plenty of options out there.

I am aware of what you just said, and to coclude, I have to say I am very dissapointed if you, and most of scratch community, think that front paged projects nowaday are good enough to be on front page.


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#68 2012-02-25 13:48:25

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

Kresinho wrote:

Lightnin wrote:

I think the issue boils down to this: You have a very clear notion of what you consider to be a "good" project, and what you consider to be "bad."  We do not agree about that. However, it's fine for you to have and share that notion, as long as you don't try too hard to convince others that the kinds of projects they like or create are bad. That would be disrespectful (see the community guidelines).

Scratch will always be for everyone: girls, boys, animators, remix-chain creators, game makers, and all sorts - including and especially beginners. We think many different kinds of projects can be good. There is enough room on Scratch for people with many different views about what makes a good project to co-exist.

This view of quality could be called a form of "pluralism," which is "the idea there can be more than one true story of the world." (-Michael Lynch) On Scratch, there can be more than one true story of what makes a good project, depending on who you ask.

That's an important value for our community. In the context of websites designed to give kids an opportunity to create and learn with technical tools, it's actually kind of revolutionary. There are many technical communities who focus mostly on boys, and who have the belief that the more technically complicated stuff (especially games) their members create, the better it is. I think that's much too narrow of a view. But if you prefer it, there are plenty of options out there.

I am aware of what you just said, and to coclude, I have to say I am very dissapointed if you, and most of scratch community, think that front paged projects nowaday are good enough to be on front page.

It's a matter of opinion though. I agree, in that I think that most front paged projects are rubbish nowadays (apart from mine, duh), but you have to respect the fact that people have different opinions. Just because you say they're rubbish, it doesn't they mean they are, and just because someone else says they're good, it doesn't mean they are.

Last edited by RedRocker227 (2012-02-25 13:49:24)


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#69 2012-02-25 14:06:34

Kresinho
Scratcher
Registered: 2008-01-13
Posts: 55

Re: SDS ruining good projects and promoting bad ones

RedRocker227 wrote:

It's a matter of opinion though. I agree, in that I think that most front paged projects are rubbish nowadays (apart from mine, duh), but you have to respect the fact that people have different opinions. Just because you say they're rubbish, it doesn't they mean they are, and just because someone else says they're good, it doesn't mean they are.

I know. But for start, don't say I think some projects are rubbish. It's just a mean word, and I never said that.
I'm just saying that I think the overall quality of projects on front page is bad. And I also don't think it's just my opinion, that I'm the only one who thinks like that and everyone else thinks the projects on front page are awesome.


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#70 2012-02-25 14:11:06

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

Kresinho wrote:

RedRocker227 wrote:

It's a matter of opinion though. I agree, in that I think that most front paged projects are rubbish nowadays (apart from mine, duh), but you have to respect the fact that people have different opinions. Just because you say they're rubbish, it doesn't they mean they are, and just because someone else says they're good, it doesn't mean they are.

I know. But for start, don't say I think some projects are rubbish. It's just a mean word, and I never said that.
I'm just saying that I think the overall quality of projects on front page is bad. And I also don't think it's just my opinion, that I'm the only one who thinks like that and everyone else thinks the projects on front page are awesome.

I kinda find it strange that calling something rubbish is mean and calling something bad isn't.

But again, it's my opinion that they're rubbish, and there's nothing wrong that, seeing as I don't actually comment on it saying what I think.


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#71 2012-02-25 15:55:32

Kresinho
Scratcher
Registered: 2008-01-13
Posts: 55

Re: SDS ruining good projects and promoting bad ones

RedRocker227 wrote:

Kresinho wrote:

RedRocker227 wrote:

It's a matter of opinion though. I agree, in that I think that most front paged projects are rubbish nowadays (apart from mine, duh), but you have to respect the fact that people have different opinions. Just because you say they're rubbish, it doesn't they mean they are, and just because someone else says they're good, it doesn't mean they are.

I know. But for start, don't say I think some projects are rubbish. It's just a mean word, and I never said that.
I'm just saying that I think the overall quality of projects on front page is bad. And I also don't think it's just my opinion, that I'm the only one who thinks like that and everyone else thinks the projects on front page are awesome.

I kinda find it strange that calling something rubbish is mean and calling something bad isn't.

But again, it's my opinion that they're rubbish, and there's nothing wrong that, seeing as I don't actually comment on it saying what I think.

Well english is not my mother language, so that's probably the reason I can call some projects bad, while I would not go that far and say rubbish. But I do feel that even in english language rubbish is "stronger" word than bad.

All I was saying in this long tred is that I truly believe I am not the only one who thinks projects on front page are mainly bad. I see you think the same. But instead of trying to fix it and put good projects on front page, we argue on "what is bad and what is good, my and your opinions, blah, blah". Not only you, but everyone who countered me on this whole post.


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#72 2012-02-25 17:05:51

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: SDS ruining good projects and promoting bad ones

technoboy10 wrote:

I'm also an SDS Curator; and yes, while some of the projects we add might not be the best games ever, the SDS to me is not necessarily about quality. To me, the SDS provides inspiration for Scratchers. A lot of my best and most creative projects have been designed for the SDS. Also, if the projects get into the SDS, they'll get feedback from the community and become better games and projects.

I think this post sums it up well. SDS galleries allow Scratchers from all different skill levels a place to show what they can make and just get some feedback so they can get better at Scratching; as well as inspiring them to make more projects hopefully.

I might not be interested in making tutorials that much, but if there's an SDS for it, then I definitely will, and it will end up benefiting the community.


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#73 2012-03-24 12:51:21

chanmanpartyman
Scratcher
Registered: 2011-05-30
Posts: 500+

Re: SDS ruining good projects and promoting bad ones

Kresinho wrote:

sparks wrote:

I'm an SDS curator, and I can totally see where you're coming from. However, I would argue that quickly made projects would still be added if the 1 month rule wasn't there. Scratchers would still be making quick projects to get on the front page. You can't stop this.

Furthermore, there's nothing stopping Scratchers from making complex projects that take a lot of time as the gallery themes last for quite some time. I believe the idea in setting the age limit in the gallery is to encourage Scratchers to make and share something new with the community rather than recycling something old, meaning less projects are on the front page twice. I agree that it's not great when so many cheaply made projects get on the front page, but removing the SDS time limit isn't the solution to this.

I also think this thread goes in suggestions.

I wasn't thinking of altering the time limit, because I am aware that wouldn't do any better than it is now. I just want to say this to you and all SDS curators: stop adding bad projects to SDS. Yes, it will drastically reduce the number of projects in SDS in first, but as time goes on, I believe more and more quality projects will be seen on SDS gallery

If they stopped adding "bad projects" then the creators would be upset. They'd probably end up quitting because no one thinks there projects are good enough. Now Collab Camp is different, considering the amount of competitors yet one one group comes out first place.
   Now, one thing does bug me about SDS though, I have a project that I spent a long time on, using lots of math, and it still hasn't got front paged. All of the SDS projects that get front paged once on the SDS section end up getting front paged several times.

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#74 2013-03-13 16:54:00

PullJosh
Scratcher
Registered: 2011-08-01
Posts: 500+

Re: SDS ruining good projects and promoting bad ones

Here's what I think:
1. I agree that many projects for SDS are not high quality. That does NOT mean that they are bad, though.
2. I used to be a scratch who loved to program but got a fairly small amount of views on each project. (About 10) Once, I tried making an SDS project. I poured my heart and soul into it. I spent all my time programming and coding. And you know what? I made it to top viewed. Was it really that amazing of a project? It was okay, but not front page worthy.  After getting 200 somthing views, I was pretty excited. A little while later I made another project that got currated, also getting hundreds of views. And you know what? That project was... you know, front page worthy. SDS is what got me there.

Thank you for reading my 52 page essay.


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#75 2013-03-15 15:29:34

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: SDS ruining good projects and promoting bad ones

I know!!! They post what the SDS is going to be 3 months in advanced, and projects must be older than a month and newer than 3 months.


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