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#2151 2012-11-30 20:02:15

Jedicatgirl81
Scratcher
Registered: 2012-08-06
Posts: 6

Re: Official [Scratchblocks] Testing Play Area

[sratchblocks]
when gf clicked
forever
say [pickles] for 60 secs
think [r yummy]
end

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#2152 2012-11-30 20:05:40

Jedicatgirl81
Scratcher
Registered: 2012-08-06
Posts: 6

Re: Official [Scratchblocks] Testing Play Area

[sratchblocks]
when gf clicked
forever
say [pickles] for 60 secs
think [r yummy]
end
[/scratchblocks]

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#2153 2012-11-30 20:11:28

Jedicatgirl81
Scratcher
Registered: 2012-08-06
Posts: 6

Re: Official [Scratchblocks] Testing Play Area

[sratchblocks]
when gf clicked
forever say  [pickles]  for (60) secs
   think  [r yummy]
end
[/scratchblocks]

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#2154 2012-11-30 20:15:27

Jedicatgirl81
Scratcher
Registered: 2012-08-06
Posts: 6

Re: Official [Scratchblocks] Testing Play Area

[sratchblocks]
when gf clicked
forever
   say  [pickles]  for (60) secs
   think  [r yummy]
end
[/scratchblocks]

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#2155 2012-11-30 20:21:58

Jedicatgirl81
Scratcher
Registered: 2012-08-06
Posts: 6

Re: Official [Scratchblocks] Testing Play Area

[ sratchblocks ]
when  gf  clicked
say  [pickles]  for (60) secs
think  [r yummy]  for (10) secs
[ /scratchblocks ]

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#2156 2012-11-30 20:27:13

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

30-1 wrote:

ErnieParke wrote:

To all of the spamers above, please don't spam here.

Paddle2See wrote:

However, please do not turn this into a spam area.  Post until you are comfortable with the Scratchblock syntax and then stop.  Don't make ongoing stories or conversations here.

lol  Yay someone agrees this is spam!

I think that other scratchers agree with you so that you and I aren't alone; just that they don't help with the anti-spam measures. That even happened to be true with me for awhile.

Jedicatgirl81 wrote:

when gf clicked
say pickles
think [r]
yummy

Fixed, though you might want to read this:

Paddle2See wrote:

However, please do not turn this into a spam area.  Post until you are comfortable with the Scratchblock syntax and then stop.  Don't make ongoing stories or conversations here.


http://i46.tinypic.com/35ismmc.png

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#2157 2012-12-01 00:05:36

fordmadoxfraud
New Scratcher
Registered: 2012-10-22
Posts: 11

Re: Official [Scratchblocks] Testing Play Area

when I receive [event]
say [this thing]
if <(answer) = [yes]>
say [second thing]
end
say[third thing]

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#2158 2012-12-01 07:04:18

Blazingwave
Scratcher
Registered: 2012-10-27
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

if (users online)  > 3
   Broadcast [Java] [to all user with browser: <firefox>]

Last edited by Blazingwave (2012-12-01 07:04:50)


http://i42.tinypic.com/t8nrlh.gif  http://blocks.scratchr.org/API.php?user=Blazingwave&amp;action=onlineStatus&amp;online=http://i49.tinypic.com/25flloj.gif=http://i45.tinypic.com/o8i97l.gif
http://i41.tinypic.com/s1lyyo.jpg

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#2159 2012-12-01 10:01:16

JakieMcCool
Scratcher
Registered: 2012-06-08
Posts: 27

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
repeat until <(Pootis) < [(Kubereh)] >

Last edited by JakieMcCool (2012-12-01 10:01:35)


http://jgametechnology.webs.com/

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#2160 2012-12-01 14:42:12

reallqwet
Scratcher
Registered: 2012-10-06
Posts: 64

Re: Official [Scratchblocks] Testing Play Area

when gf <not> clicked
set 
to (100)
_______________________________
lol plz quote and look at the script

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#2161 2012-12-01 14:46:30

reallqwet
Scratcher
Registered: 2012-10-06
Posts: 64

Re: Official [Scratchblocks] Testing Play Area

Blazingwave wrote:

if <(users online)  > 3>
   Broadcast [Java] [to all user with browser: <firefox>]

Fixed!!!!!1!!!!11!!!

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#2162 2012-12-01 17:06:48

Blazingwave
Scratcher
Registered: 2012-10-27
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

reallqwet wrote:

Blazingwave wrote:

if <(users online)  > 3>
   Broadcast [Java] [to all user with browser: <firefox>]

Fixed!!!!!1!!!!11!!!

lol thanks but it was supposed to be like what I put XD I was trying to create a new set of blocks known as "multiplayer" which would be yellow and those are some tests of it I did


http://i42.tinypic.com/t8nrlh.gif  http://blocks.scratchr.org/API.php?user=Blazingwave&amp;action=onlineStatus&amp;online=http://i49.tinypic.com/25flloj.gif=http://i45.tinypic.com/o8i97l.gif
http://i41.tinypic.com/s1lyyo.jpg

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#2163 2012-12-01 19:16:52

mathfreak231
Scratcher
Registered: 2012-10-24
Posts: 80

Re: Official [Scratchblocks] Testing Play Area

stop all sounds
That block displays incorrectly


~This sig is false~
I'm on teh wiki!

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#2164 2012-12-01 20:04:47

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

mathfreak231 wrote:

stop all sounds
That block displays incorrectly

That's already known. Instead try using this instead:

stop all pinks


http://i46.tinypic.com/35ismmc.png

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#2165 2012-12-01 21:22:49

dvd4
Scratcher
Registered: 2010-06-30
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

ErnieParke wrote:

mathfreak231 wrote:

stop all sounds
That block displays incorrectly

That's already known. Instead try using this instead:

stop all pinks

The "stop all pinks" always makes me laugh  lol

:)


I made a mod  big_smile  It's called blook!
http://i49.tinypic.com/16ia63p.png

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#2166 2012-12-01 22:59:10

OrcaCat
Scratcher
Registered: 2010-06-30
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

EPICNESS!

when green flag clicked
        delete "all" of "currentdata"
        clear graphic effects
        clear
        switch to costume "red"
        go to x: -224 y: -160
        stamp
        switch to costume "orange"
        go to x: -192 y: -160
        stamp
        switch to costume "yellow"
        go to x: -160 y: -160
        stamp
        switch to costume "green"
        go to x: -128 y: -160
        stamp
        switch to costume "blue1"
        go to x: -96 y: -160
        stamp
        switch to costume "blue2"
        go to x: -64 y: -160
        stamp
        switch to costume "purple"
        go to x: -32 y: -160
        stamp
        switch to costume "pink"
        go to x: 0 y: -160
        stamp
        switch to costume "black"
        go to x: 32 y: -160
        stamp
        switch to costume "white1"
        go to x: 64 y: -160
        stamp
        switch to costume "save"
        go to x: 96 y: -160
        stamp
        switch to costume "load"
        go to x: 128 y: -160
        stamp
        set pen color to c[000008]
        go to x: -240 y: -150
        pen down
        go to x: 240 y: -150
        pen up
        switch to costume "red"
        forever  
            go to x: ((round ((mouse x) / 16)) * 16) y: ((round ((mouse y) / 16)) * 16)
            if ((y position) > "-150") else 
                set "ghost" effect to 0
                if (mouse down?) 
                    stamp
                    if ((costume #) = "10") else 
                        if ( "currentdata" contains (join (join (join (join (join (x position) ",") (y position)) ",") (costume #)) ",")) 
                            set "counter" to "1"
                            repeat (length of "currentdata" )  
                                if ((item (counter) of "currentdata" ) = (join (join (join (join (join (x position) ",") (y position)) ",") (costume #)) ",")) 
                                    delete (counter) of "currentdata"
                                change "counter" by 1
                        if (not ( "currentdata" contains (join (join (join (join (join (x position) ",") (y position)) ",") (costume #)) ","))) 
                            add (join (join (join (join (join (x position) ",") (y position)) ",") (costume #)) ",") to "currentdata"
                    else
                        if (not ( "currentdata" contains (join (join (join (join (join (x position) ",") (y position)) ",") (costume #)) ","))) 
                            add (join (join (join (join (join (x position) ",") (y position)) ",") (costume #)) ",") to "currentdata"
            else
                set "ghost" effect to 100
                if (mouse down?) 
                    if (((x position) / 32) = (round ((x position) / 32))) 
                        if (touching color c[FF0000]?) 
                            switch to costume "red"
                        if (touching color c[FF9400]?) 
                            switch to costume "orange"
                        if (touching color c[FFFF00]?) 
                            switch to costume "yellow"
                        if (touching color c[00FF52]?) 
                            switch to costume "green"
                        if (touching color c[00FFFF]?) 
                            switch to costume "blue1"
                        if (touching color c[0042FF]?) 
                            switch to costume "blue2"
                        if (touching color c[8400FF]?) 
                            switch to costume "purple"
                        if (touching color c[FF00BD]?) 
                            switch to costume "pink"
                        if (touching color c[000008]?) 
                            switch to costume "black"
                        if (touching color c[CECECE]?) 
                            switch to costume "white"
                        if (touching color c[9CB5FF]?) 
                            ask "What would you like to save this file as?" and wait
                            add (answer) to "Images"
                            set "currentdataVar" to ""
                            set "counter" to "1"
                            repeat (length of "currentdata" )  
                                set "currentdataVar" to (join (currentdataVar) (item (counter) of "currentdata" ))
                                change "counter" by 1
                            add (currentdataVar) to "pics"
                        if (touching color c[9CFFFF]?) 
                            ask "Which file would you like to load? (type a number)" and wait
                            set "counter" to "1"
                            set "readingVar" to (answer)
                            clear
                            repeat (length of (item (readingVar) of "pics" ))  
                                add (letter (counter) of (item (readingVar) of "pics" )) to "Reading"
                                change "counter" by 1
                            set "counter" to "1"
                            set "counter" to "1"
                            delete "all" of "ReadingFinal"
                            repeat until ((length of "Reading" ) = "0")  
                                set "readingjoiner" to ""
                                repeat until ((item 1 of "Reading" ) = ",")  
                                    set "readingjoiner" to (join (readingjoiner) (item 1 of "Reading" ))
                                    delete 1 of "Reading"
                                delete 1 of "Reading"
                                add (readingjoiner) to "ReadingFinal"
                            set "counter" to "1"
                            delete "all" of "currentdata"
                            set "ghost" effect to 0
                            repeat ((length of "ReadingFinal" ) / 3)  
                                set x to (item (counter) of "ReadingFinal" )
                                change "counter" by 1
                                set y to (item (counter) of "ReadingFinal" )
                                change "counter" by 1
                                switch to costume (item (counter) of "ReadingFinal" )
                                stamp
                                change "counter" by 1
                                add (join (join (join (join (join (x position) ",") (y position)) ",") (costume #)) ",") to "currentdata"
                            switch to costume "red"
                            go to x: -224 y: -160
                            stamp
                            switch to costume "orange"
                            go to x: -192 y: -160
                            stamp
                            switch to costume "yellow"
                            go to x: -160 y: -160
                            stamp
                            switch to costume "green"
                            go to x: -128 y: -160
                            stamp
                            switch to costume "blue1"
                            go to x: -96 y: -160
                            stamp
                            switch to costume "blue2"
                            go to x: -64 y: -160
                            stamp
                            switch to costume "purple"
                            go to x: -32 y: -160
                            stamp
                            switch to costume "pink"
                            go to x: 0 y: -160
                            stamp
                            switch to costume "black"
                            go to x: 32 y: -160
                            stamp
                            switch to costume "white1"
                            go to x: 64 y: -160
                            stamp
                            switch to costume "save"
                            go to x: 96 y: -160
                            stamp
                            switch to costume "load"
                            go to x: 128 y: -160
                            stamp
                            set pen color to c[000008]
                            go to x: -240 y: -150
                            pen down
                            go to x: 240 y: -150
                            pen up
                            switch to costume "red"
    end

    set "counter" to "0"
    set "currentdataVar" to "0"
    set "readingVar" to "0"
    set "readingjoiner" to "0"

    delete "all" of "ReadingFinal"
    delete "all" of "pics"
    delete "all" of "Reading"
    delete "all" of "Images"

    delete "all" of "currentdata"


     Awesome music     Electrode's theme     Epic music
Bye, 1.x.  sad                             Hello, 2.x!  smile

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#2167 2012-12-02 08:10:50

mathfreak231
Scratcher
Registered: 2012-10-24
Posts: 80

Re: Official [Scratchblocks] Testing Play Area

ErnieParke wrote:

mathfreak231 wrote:

stop all sounds
That block displays incorrectly

That's already known. Instead try using this instead:

stop all pinks

Thanks.

But why "instead" twice?


~This sig is false~
I'm on teh wiki!

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#2168 2012-12-02 08:55:35

Portalmaker
Scratcher
Registered: 2012-10-21
Posts: 76

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
ask <answer> and wait

Last edited by Portalmaker (2012-12-02 08:59:55)


-_meow_

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#2169 2012-12-02 12:11:02

ErnieParke
Scratcher
Registered: 2010-12-03
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

mathfreak231 wrote:

ErnieParke wrote:

mathfreak231 wrote:

stop all sounds
That block displays incorrectly

That's already known. Instead try using this instead:

stop all pinks

Thanks.

But why "instead" twice?

That was a grammar mistake on my part.

Anyway, your welcome!

Last edited by ErnieParke (2012-12-02 12:11:19)


http://i46.tinypic.com/35ismmc.png

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#2170 2012-12-04 09:47:01

dzaima
Scratcher
Registered: 2012-04-30
Posts: 12

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
repeat until <(all) = [5566665]>
  go to [mouse-pointer v]
end
think [You are hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaahahahhaahhahhahahgahahahahahahahahahagahsshgahahahaha!] for (few) secs

Last edited by dzaima (2012-12-04 09:52:32)

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#2171 2012-12-04 09:48:04

dzaima
Scratcher
Registered: 2012-04-30
Posts: 12

Re: Official [Scratchblocks] Testing Play Area


when sk clicked

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#2172 2012-12-04 09:49:13

dzaima
Scratcher
Registered: 2012-04-30
Posts: 12

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
when gf clicked
when gf clicked
āš'd'fģ'h'j'jķļ[oīū'y'y't'rē'w'qž'xč'v'bņ'm[dddd v]

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#2173 2012-12-04 09:51:28

dzaima
Scratcher
Registered: 2012-04-30
Posts: 12

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
(stop all pinks)
(Why?)
(No need.)
(inappropriate language removed by moderator) 

Last edited by sparks (2012-12-04 13:42:25)

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#2174 2012-12-04 14:49:15

30-1
Scratcher
Registered: 2012-08-08
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

dzaima wrote:

[blockspam removed]

You are a great spammer.


http://i.imgur.com/ocOya7x.gif
I. Text I Based I Games I

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#2175 2012-12-04 16:56:02

kittycat5513
New Scratcher
Registered: 2012-12-04
Posts: 1

Re: Official [Scratchblocks] Testing Play Area

Can anyone tell me how to install scratch?d=

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