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#1851 2012-10-26 16:47:00

3sal2
Scratcher
Registered: 2012-03-22
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
say [Okay class.] for (3) secs
say [Pi to 40 significant figures.] for (3) secs
wait (3) secs
say [Very good.] for (3) secs
wait (3) secs
say [I know.] for (3) secs
say [Now, can anyone recite e to 40 significant figures?] for (3) secs
stop all
when gf clicked
wait (6) secs
switch to costume [raise hand v]
think [3.141592653589793238462643383279502884197] for (3) secs
switch to costume [normal v]
wait (3) secs
think [Whoa. You can read my mind.] for (3) secs

Last edited by 3sal2 (2012-10-26 16:47:52)


http://scratch.mit.edu/static/projects/3sal2/3120946_sm.png In 2012, scientists at the LHC discovered the Higgs boson, which explains the source of the masses of the W+, W-, and Z bosons, as well as fermions.

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#1852 2012-10-26 17:35:27

maxamillion321
Scratcher
Registered: 2011-06-17
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
forever
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<[#F0111f]>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>=50
turn on [computer v]
if <(computer) = [on]>
go to [scratch.mit.edu v]
end
switch to costume [costume 2 v]//BSOD
say [NOOOOOOOOOOOOOOO!!!] for (infinity) secs
if <(computer) = <timer>>
explode in (5) secs
hide
if <<timer> = [0]>
explode <(community) = (Windward)>
end
end
say [Dang Nemotoads...] for (infinity) secs

Last edited by maxamillion321 (2012-10-26 17:38:51)

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#1853 2012-10-27 08:21:42

3sal2
Scratcher
Registered: 2012-03-22
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

http://www.imgur.com/jNgFY.png

when gf clicked
play sound [ uhohwhooshcrashroar v] until done
stop all 


http://scratch.mit.edu/static/projects/3sal2/3120946_sm.png In 2012, scientists at the LHC discovered the Higgs boson, which explains the source of the masses of the W+, W-, and Z bosons, as well as fermions.

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#1854 2012-10-27 10:40:07

RCScratch
Scratcher
Registered: 2010-05-26
Posts: 48

Re: Official [Scratchblocks] Testing Play Area

Project: Blob on the Moon - Part 9
Author: rcscratch
Scratch: 1.4 of 30-Jun-09
Notes:
    Today's forecast, a hundred percent chance of what the heck!

History:
    2008-4-19 20:08:23	share	First Scrolling	Silverkey17	
    2008-4-20 11:28:59	share	Scrolling demonstration	archmage	
    2008-4-20 17:35:24	share	Scrolling demonstration	archmage	
    2008-7-9 09:47:14	save	Scrolling demonstration		
    2008-7-9 09:47:49	save	Scrolling demonstration ER		
    2008-7-9 09:49:49	save	Scrolling demonstration ER		
    2008-7-9 09:49:57	save	Scrolling demonstration ER		
    2008-7-9 09:51:14	save	Scrolling demonstration ER		
    2008-8-9 23:01:41	save	Scrolling demonstration ER		
    2008-8-9 23:02:01	save	Scrolling demonstrationER2		
    2008-8-9 23:04:22	save	Scrolling demonstrationER2		
    2008-8-9 23:07:29	save	Scrolling demonstrationER2		
    2008-8-9 23:07:58	save	Scrolling demonstrationER2		
    2008-8-9 23:09:38	save	Scrolling demonstrationER2		
    2008-8-9 23:09:43	save	Scrolling demonstrationER2		
    2008-8-9 23:18:08	save	Scrolling demonstrationER2		
    2008-8-9 23:20:35	save	Scrolling demonstrationER2		
    2008-8-9 23:21:47	save	Scrolling demonstrationER2		
    2008-8-9 23:22:02	save	Scrolling demonstrationER2		
    2008-8-9 23:24:15	save	Scrolling demonstrationER2		
    2008-8-10 14:23:36	save	Scrolling demonstrationER2		
    2008-8-10 14:23:44	save	Scrolling demonstrationER2		
    2008-8-10 14:27:50	save	Scrolling demonstrationER2		
    2008-8-10 16:27:17	save	Scrolling demonstrationER2		
    2008-8-10 16:27:27	save	Scrolling Demo		
    2008-8-10 16:27:29	save	Scrolling Demo		
    2008-8-10 16:27:58	save	Scrolling Demo		
    2008-8-10 16:28:32	save	Scrolling Demo		
    2008-8-10 16:28:37	save	Scrolling Demo		
    2008-8-11 15:44:55	save	Scrolling Demo		
    2008-8-11 15:50:04	save	Scrolling Demo		
    2008-8-11 15:52:40	save	Scrolling Demo		
    2008-8-11 15:52:45	save	Scrolling Demo		
    2008-8-11 17:29:29	save	Scrolling Demo		
    2009-6-26 00:22:46	save	8 ScrollingDemo	sampleprojectsteam	
    2009-6-26 00:22:51	share	8 ScrollingDemo	sampleprojectsteam	
    2009-6-26 00:22:58	save	8 ScrollingDemo	sampleprojectsteam	
    2009-6-26 00:23:02	save	8 ScrollingDemo	sampleprojectsteam	
    2011-10-20 17:05:34	save	Blob		Jordan
    2011-10-20 18:09:00	save	Blob		Jordan
    2011-10-21 19:47:49	save	Blob		
    2011-10-21 19:47:51	save	Blob		
    2011-10-21 19:47:56	save	Blob		
    2011-10-22 13:10:03	save	Blob		
    2011-10-22 13:10:12	save	Blob		
    2011-10-22 13:10:18	save	Blob		
    2011-10-22 15:37:11	save	Blob		
    2011-10-22 16:00:45	save	Blob		Jordan
    2011-10-22 16:00:48	save	Blob		Jordan
    2011-10-22 17:14:12	save	Blob		Jordan
    2011-10-22 17:14:18	save	Blob		Jordan
    2011-10-22 19:12:26	save	Blob		
    2011-10-22 19:12:32	save	Blob		
    2011-10-22 19:12:36	save	Blob		
    2011-10-22 20:43:10	save	Blob		Jordan
    2011-10-22 21:57:44	save	Blob		Jordan
    2011-10-22 21:57:58	save	Blob		Jordan
    2011-10-23 14:18:29	save	Blob		
    2011-10-23 14:19:28	save	Blob		
    2011-10-23 14:19:53	save	Blob		
    2011-10-23 15:27:02	save	Blob		
    2011-10-23 15:27:37	save	Blob		
    2011-10-23 15:27:40	save	Blob		
    2011-10-23 15:33:06	save	Blob		
    2011-10-23 15:33:09	save	Blob		
    2011-10-23 15:34:07	save	Blob		
    2011-10-23 20:43:40	save	Blob		
    2011-10-23 20:43:45	save	Blob		
    2011-10-23 20:59:18	save	Blob		
    2011-10-23 20:59:23	save	Blob		
    2011-10-23 20:59:38	save	Blob		
    2011-10-24 13:00:34	save	Blob		
    2011-10-24 13:00:39	save	Blob		
    2011-10-24 13:00:42	save	Blob		
    2011-10-24 13:01:31	save	Blob		
    2011-10-24 13:01:37	save	Blob		
    2011-10-24 13:53:27	save	Blob		Jordan
    2011-10-24 13:53:37	save	Blob		Jordan
    2011-10-24 14:50:19	save	Blob		Jordan
    2011-10-24 14:51:35	save	Blob		Jordan
    2011-10-24 15:08:52	save	Blob		Jordan
    2011-10-24 15:09:02	save	Blob		Jordan
    2011-10-25 13:37:44	save	Blob		
    2011-10-25 13:37:56	save	Blob		
    2011-10-25 15:30:06	save	Blob		
    2011-10-29 14:02:53	save	Blob		Jordan
    2011-10-29 14:07:55	save	Blob		Jordan
    2011-10-29 14:09:53	save	Blob		Jordan
    2011-10-29 14:12:52	save	Blob		Jordan
    2011-10-29 14:47:18	save	Blob		Jordan
    2011-10-29 14:47:28	save	Blob		Jordan
    2011-10-29 14:56:39	save	Blob		Jordan
    2011-10-29 14:58:52	save	Blob		Jordan
    2011-10-29 15:03:33	save	Blob		Jordan
    2011-10-29 15:35:40	save	Blob		Jordan
    2011-10-29 15:41:18	save	Blob		Jordan
    2011-10-29 16:14:52	save	Blob		Jordan
    2011-10-29 16:41:50	save	Blob		Jordan
    2011-10-29 16:42:14	save	Blob		Jordan
    2011-10-29 16:50:29	save	Blob		Jordan
    2011-10-29 16:51:45	save	Blob		Jordan
    2011-10-29 16:52:01	save	Blob		Jordan
    2011-10-29 17:10:30	save	Blob		Jordan
    2011-10-29 17:19:13	save	Blob		Jordan
    2011-10-29 17:19:26	save	Blob		Jordan
    2011-10-31 18:23:22	save	Blob		
    2011-10-31 19:40:06	save	Blob		
    2011-10-31 20:25:44	save	Blob		
    2011-10-31 20:25:54	save	Blob		
    2011-11-1 16:48:29	save	Blob		
    2011-11-1 17:27:39	save	Blob		
    2011-11-1 17:39:21	save	Blob		Jordan
    2011-11-2 17:01:47	save	Blob		
    2011-11-2 17:25:51	save	Blob		
    2011-11-2 17:27:26	save	Blob		
    2011-11-3 13:14:16	save	Blob		
    2011-11-3 13:14:48	save	Blob		
    2011-11-3 13:15:09	save	Blob		
    2011-11-3 13:19:23	share	Blob	UltraJordan	
    2011-11-3 13:19:49	save	Blob	UltraJordan	
    2011-11-3 13:35:31	save	Blob		
    2011-11-3 13:37:06	save	Blob		
    2011-11-3 13:37:20	save	Blob		
    2011-11-3 14:02:53	save	Blob		
    2011-11-3 14:28:42	save	Blob		
    2011-11-4 20:05:00	share	Blob	UltraJordan	
    2011-11-4 20:08:19	share	Blob	UltraJordan	
    2011-11-4 20:08:35	save	Blob	UltraJordan	
    2011-11-5 14:21:03	save	Blob		
    2011-11-5 14:34:18	save	Blob		
    2011-11-5 14:35:16	save	Blob		UltraJordan
    2011-11-5 14:52:12	save	Blob		UltraJordan
    2011-11-5 14:58:48	save	Blob		UltraJordan
    2011-11-5 15:09:39	save	Blob		UltraJordan
    2011-11-5 15:10:53	save	Blob		UltraJordan
    2011-11-5 15:14:45	save	Blob		UltraJordan
    2011-11-5 15:45:54	save	Blob		
    2011-11-5 15:46:20	save	Blob		
    2011-11-5 15:46:36	save	Blob		Jordan
    2011-11-5 15:47:31	share	Blob	UltraJordan	Jordan
    2011-11-5 16:15:25	save	Blob	UltraJordan	UltraJordan
    2011-11-5 16:15:46	save	Blob	UltraJordan	UltraJordan
    2011-11-5 16:16:02	share	Blob	UltraJordan	UltraJordan
    2011-11-5 16:32:59	save	Blob 1	UltraJordan	UltraJordan
    2011-11-5 16:33:26	save	Blob 1	UltraJordan	UltraJordan
    2011-11-5 16:33:48	share	Blob 1	UltraJordan	UltraJordan
    2011-11-5 16:34:40	share	Blob	UltraJordan	UltraJordan
    2011-11-5 16:35:15	save	Blob	UltraJordan	UltraJordan
    2011-11-5 16:35:36	save	Blob	UltraJordan	UltraJordan
    2011-11-5 16:38:09	share	Blob	UltraJordan	UltraJordan
    2011-11-5 17:20:43	save	Blob	UltraJordan	UltraJordan
    2011-11-5 17:21:05	save	Blob	UltraJordan	UltraJordan
    2011-11-5 17:21:51	share	Blob	UltraJordan	UltraJordan
    2011-11-5 17:22:22	share	Blob 1	UltraJordan	UltraJordan
    2011-11-5 17:23:05	save	Blob 1	UltraJordan	UltraJordan
    2011-11-5 17:23:26	save	Blob 1	UltraJordan	UltraJordan
    2011-11-5 19:07:10	save	Blob 1		
    2011-11-5 19:07:44	save	Blob 1		
    2011-11-5 20:22:31	save	Blob 1		
    2011-11-5 20:22:57	share	Blob 1	UltraJordan	
    2011-11-5 20:24:30	save	Blob 1	UltraJordan	
    2011-11-5 20:25:02	share	Blob 1	UltraJordan	
    2011-11-5 20:37:24	share	Blob 1	UltraJordan	
    2011-11-5 20:39:13	save	Blob 1	UltraJordan	
    2011-11-6 15:14:39	save	Blob 1		
    2011-11-6 15:14:50	save	Blob 1		
    2011-11-6 15:35:09	save	Blob 1		UltraJordan
    2011-11-6 15:36:10	share	Blob 1	UltraJordan	UltraJordan
    2011-11-6 15:36:41	save	Blob 1	UltraJordan	UltraJordan
    2011-11-6 15:45:37	share	Blob 1	UltraJordan	
    2011-11-6 15:46:03	save	Blob 1	UltraJordan	
    2011-11-6 15:49:48	share	Blob 1	UltraJordan	
    2011-11-6 15:51:03	share	Blob 1	UltraJordan	
    2011-11-6 16:06:28	save	Blob 1	UltraJordan	
    2011-11-6 16:06:46	save	Blob 1	UltraJordan	UltraJordan
    2011-11-6 16:14:35	share	Blob 1	UltraJordan	UltraJordan
    2011-11-6 16:19:09	share	Blob 1	UltraJordan	UltraJordan
    2011-11-6 16:19:43	save	Blob 1	UltraJordan	UltraJordan
    2011-11-8 17:54:32	save	Blob 1		
    2011-11-8 17:55:14	save	Blob 1		UltraJordan
    2011-11-8 17:55:30	save	Blob 1		UltraJordan
    2011-11-8 18:17:48	share	Blob 1	UltraJordan	UltraJordan
    2011-11-8 18:21:57	share	Blob 1	UltraJordan	UltraJordan
    2011-11-8 18:23:12	save	Blob 1	UltraJordan	UltraJordan
    2011-11-9 17:49:15	save	Blob 1		
    2011-11-9 18:00:44	share	Blob 1	UltraJordan	
    2011-11-9 18:01:34	save	Blob 1	UltraJordan	
    2011-11-9 19:49:42	save	Blob 1		UltraJordan
    2011-11-9 19:52:36	share	Blob 1	UltraJordan	UltraJordan
    2011-11-9 19:53:06	save	Blob 1	UltraJordan	UltraJordan
    2011-11-9 20:01:05	save	Blob 1		UltraJordan
    2011-11-9 20:01:57	share	Blob	UltraJordan	UltraJordan
    2011-11-9 20:06:53	save	Blob	UltraJordan	UltraJordan
    2011-11-9 20:07:36	save	Blob	UltraJordan	UltraJordan
    2011-11-10 19:00:13	share	Blob	UltraJordan	
    2011-11-16 15:10:28	share	Blob	UltraJordan	
    2011-11-17 16:19:40	save	Blob		
    2011-11-20 10:14:49	save	Blob		
    2011-11-20 10:15:20	share	Blob	UltraJordan	
    2011-11-23 10:45:17	save	Blob		
    2011-11-23 10:45:50	share	Blob	UltraJordan	
    2011-11-26 12:06:47	save	Blob		
    2011-11-26 12:07:01	share	Blob	UltraJordan	
    2011-11-26 12:12:06	save	Blob	UltraJordan	UltraJordan
    2011-11-26 12:12:13	share	Blob	UltraJordan	UltraJordan
    2011-11-26 12:16:03	save	Blob		
    2011-11-26 12:19:13	save	Blob		
    2011-11-26 12:34:36	share	Blob	UltraJordan	
    2011-11-26 12:34:55	save	Blob	UltraJordan	UltraJordan
    2011-11-26 12:45:35	save	Blob	UltraJordan	UltraJordan
    2011-12-10 11:31:52	share	Blob	UltraJordan	
    2011-12-10 11:32:30	save	Blob	UltraJordan	UltraJordan
    2012-1-26 19:59:41	share	Blob	UltraJordan	
    2012-1-28 12:55:25	save	Blob (3)		
    2012-1-28 12:56:00	save	Blob		UltraJordan
    2012-1-28 12:56:38	share	Blob	UltraJordan	UltraJordan
    2012-2-4 16:41:52	share	Blob	UltraJordan	
    2012-8-7 14:51:45	save	Blob on the Moon		
    2012-8-7 14:55:03	share	Blob on the Moon	rcscratch	
    2012-8-7 15:22:09	save	Blob on the Moon base	rcscratch	rcscratch
    2012-8-7 16:05:50	save	Blob on the Moon- Part 1	rcscratch	rcscratch
    2012-8-13 17:59:32	save	botm base		
    2012-8-13 21:32:40	save	botm base		
    2012-8-13 21:43:13	save	Blob on the Moon- Part 4		
    2012-8-17 17:59:49	save	Blob on the Moon- Part 4		
    2012-8-17 21:02:36	save	Blob on the Moon- Part 4		
    2012-10-27 09:52:39	save	Blob on the Moon - Part 9		
    2012-10-27 09:55:55	share	Blob on the Moon - Part 9	rcscratch	

Totals: 
    Sprites: 33
    Stacks: 97
    Unique costumes: 46
    Unique sounds: 10
--------
Sprite: Stage
  Costumes (4):
    Menu1 (480x360)
    Menu2 (480x360)
    Instructions (480x360)
    Sky (480x360)
  Sounds (1):
    Funky Music (0:00:05)
  Stacks (5):
    when I receive "Start Game"        switch to background "Sky"    end
    when green flag clicked        switch to background "Menu1"    end
    when I receive "Back"        switch to background "Menu1"    end
    when I receive "Code"        switch to background "Menu2"        ask "What's the code?" and wait        if ((answer) = "JF32")             broadcast "Correct Code"            play sound "Funky Music" until done    end
    when I receive "Menu"        switch to background "Menu1"    end--------
Sprite: Arrow
  Costumes (1):
    Arrow (27x37)
  Sounds (0):
  Stacks (2):
    when green flag clicked        forever              go to front            go to s[ ]    end
    when I receive "Start Game"        forever              go to front            go to s[ ]    end--------
Sprite: Win/Lose
  Costumes (2):
    You Lose! (455x210)
    You Win! (401x238)
  Sounds (0):
  Stacks (3):
    when green flag clicked        hide        go to x: 0 y: 30        switch to costume "You Win!"        go to front    end
    when I receive "Start Game"        go back 2 layers        forever              set x to ((Scroll) + (480 * 13))            show    end
    when I receive "Lose"        go to x: 0 y: 0        switch to costume "You Lose!"        go to front        go back 1 layers        show        stop all     end--------
Sprite: Cover Up
  Costumes (1):
    Black (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        show    end
    when green flag clicked        hide        go to x: 0 y: 0        go to front    end--------
Sprite: Sprite6
  Costumes (3):
    Black (480x360)
    Black1 (480x360)
    Black2 (480x360)
  Sounds (0):
  Stacks (4):
    when I receive "letterbox hide"        set "letterbox showing?" to "0"        wait 0.05 secs        switch to costume "Black"        wait 0.05 secs        switch to costume "Black1"        wait 0.05 secs        switch to costume "Black2"        wait 0.05 secs        hide    end
    when I receive "letterbox show"        show        set "letterbox showing?" to "1"        switch to costume "Black2"        wait 0.05 secs        switch to costume "Black1"        wait 0.05 secs        switch to costume "Black"        wait 0.05 secs    end
    when green flag clicked        hide        go to x: 0 y: 0        go to front    end
    when I receive "Start Game"        hide        set "letterbox showing?" to "0"    end--------
Sprite: Blob
  Costumes (5):
    Normal (32x32)
    Up (32x32)
    Left (32x32)
    Right (32x32)
    Happy (32x32)
  Sounds (2):
    Pop (0:00:00)
    016 Vast Darknes (0:01:24)
  Stacks (7):
    when I receive "Start Game"        forever              if (touching color c[FF0000]?)                 broadcast "Lose"    end
    when I receive "Start Game"        go to x: 0 y: -96        switch to costume "Normal"        go to front        show        forever              play sound "016 Vast Darknes" until done    end
    when I receive "Start Game"        repeat until ((Scroll) = "-600")              if ((key "up arrow" pressed?) and (touching color c[CECECE]?))                 play sound "Pop"                repeat 10                      change y by 15                    switch to costume "Up"                switch to costume "Normal"            if (touching color c[8400FF]?)                 go to front                switch to costume "Happy"                broadcast "Win"            if (touching color c[FF0000]?)                 hide                hide variable "Name:"                broadcast "Lose"            if ((length of "Bolbs" ) = "3")                 say "The code is JF32."            if (not ((key "left arrow" pressed?) or (key "right arrow" pressed?)))                 if (touching s[ ]?) else                     switch to costume "Happy"                else                    switch to costume "Normal"        if ((Scroll) = "-600")             broadcast "letterbox show" and wait            say "Hmm..." for 2 secs            say "Seriously? Why does it have to rain lava?" for 2 secs            say "Is this some sort of trap?" for 2 secs            say "Curse you, ZYPE!!!!!!!!!!!" for 2 secs            broadcast "letterbox hide" and wait            change "Scroll" by -5        forever              if ((key "up arrow" pressed?) and (touching color c[CECECE]?))                 play sound "Pop"                repeat 10                      change y by 15                    switch to costume "Up"                switch to costume "Normal"            if (touching color c[8400FF]?)                 go to front                switch to costume "Happy"                broadcast "Win"            if (touching color c[FF0000]?)                 hide                hide variable "Name:"                broadcast "Lose"            if ((length of "Bolbs" ) = "3")                 say "The code is JF32."            if (not ((key "left arrow" pressed?) or (key "right arrow" pressed?)))                 if (touching s[ ]?) else                     switch to costume "Happy"                else                    switch to costume "Normal"    end
    when green flag clicked        set "Scroll" to "0"        hide        forever if (touching s[ ]?)              switch to costume "Happy"    end
    when I receive "Start Game"        forever              if (not ((letterbox showing?) = "1"))                 if (key "left arrow" pressed?)                     switch to costume "Left"                    change "Scroll" by 5                if (key "right arrow" pressed?)                     switch to costume "Right"                    change "Scroll" by -5            if (touching color c[C8C8C8]?)                 change y by 3            if (not (touching color c[C8C8C8]?))                 change y by -4    end
    forever  
    not false
--------
Sprite: Ground 1
  Costumes (1):
    Grass (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 0))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Sprite4
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 14))            show    end--------
Sprite: Sprite3
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 13))            show    end--------
Sprite: Sprite2
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 12))            show    end--------
Sprite: Sprite1
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 11))            show    end--------
Sprite: Code Button
  Costumes (1):
    Code (100x40)
  Sounds (1):
    Button Press (0:00:00)
  Stacks (4):
    when green flag clicked        go to x: 0 y: -70        show    end
    when I receive "Back"        show    end
    when Code Button clicked        hide        play sound "Button Press"        broadcast "Code"    end
    when I receive "Start Game"        hide    end--------
Sprite: Start Button
  Costumes (1):
    Start (98x40)
  Sounds (1):
    Button Press (0:00:00)
  Stacks (4):
    when green flag clicked        go to x: 0 y: 0        show    end
    when I receive "Back"        show    end
    when I receive "Code"        hide    end
    when Start Button clicked        hide        play sound "Button Press"        broadcast "Start Game"    end--------
Sprite: Blob (Logo)
  Costumes (1):
    White1 (280x143)
  Sounds (0):
  Stacks (4):
    when I receive "Start Game"        hide    end
    when I receive "Instructions"        hide    end
    when I receive "Back"        show    end
    when green flag clicked        switch to costume "White"        go to x: 0 y: 130        show        forever              repeat 6                  wait 0.1 secs                switch to costume ((costume #) + 1)            repeat 6                  wait 0.1 secs                switch to costume ((costume #) - 1)    end--------
Sprite: Blob Logo
  Costumes (1):
    Happy (78x78)
  Sounds (0):
  Stacks (3):
    when green flag clicked        go to x: 35 y: 130        switch to costume "Normal"        if ((pick random 1 to 2) = "1") else             say "Today's forecast, a hundred percent chance of what the heck!"        else            say "Please to click love it!"        show        forever              switch to costume ((costume #) + 1)            wait 0.05 secs            switch to costume ((costume #) + 1)            wait 0.15 secs            switch to costume ((costume #) - 1)            wait 0.05 secs            switch to costume ((costume #) - 1)            wait 0.15 secs    end
    when I receive "Start Game"        hide    end
    when I receive "Back"        show    end--------
Sprite: Ground 11
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 10))            show    end--------
Sprite: Ground 9
  Costumes (1):
    Into Cave (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 8))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Ground 6
  Costumes (1):
    Grass (480x283)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 5))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Ground 10
  Costumes (1):
    Cave (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 9))            show    end--------
Sprite: Code Message
  Costumes (1):
    Code (262x94)
  Sounds (0):
  Stacks (4):
    when I receive "Back"        hide    end
    when I receive "Correct Code"        hide    end
    when green flag clicked        hide    end
    when I receive "Code"        show    end--------
Sprite: Back Button
  Costumes (1):
    Back (100x40)
  Sounds (1):
    Button Press (0:00:00)
  Stacks (4):
    when I receive "Code"        show    end
    when green flag clicked        hide        go to x: 0 y: -140    end
    when Back Button clicked        hide        play sound "Button Press"        broadcast "Back"    end
    when I receive "Start Game"        hide    end--------
Sprite: Dancing Wizard Blob
  Costumes (1):
    Happy (32x44)
  Sounds (0):
  Stacks (3):
    when I receive "Back"        hide    end
    when I receive "Correct Code"        show        forever              repeat 5                  turn  4 degrees                say "Yahoo!"            repeat 5                  turn  -4 degrees            repeat 5                  turn  -4 degrees            repeat 5                  turn  4 degrees    end
    when green flag clicked        hide        go to x: 200 y: -90        point in direction 90    end--------
Sprite: Dancing Queen Blob
  Costumes (1):
    Happy (32x36)
  Sounds (0):
  Stacks (3):
    when I receive "Back"        hide    end
    when I receive "Correct Code"        show        forever              repeat 5                  turn  -4 degrees            repeat 5                  turn  4 degrees            repeat 5                  turn  4 degrees            repeat 5                  turn  -4 degrees    end
    when green flag clicked        hide        go to x: 100 y: -90        point in direction 90    end--------
Sprite: Dancing King Blob
  Costumes (1):
    Happy (32x40)
  Sounds (0):
  Stacks (3):
    when I receive "Back"        hide    end
    when I receive "Correct Code"        show        say "Good Show!"        forever              repeat 5                  turn  4 degrees            repeat 5                  turn  -4 degrees            repeat 5                  turn  -4 degrees            repeat 5                  turn  4 degrees    end
    when green flag clicked        hide        go to x: 0 y: -90        point in direction 90    end--------
Sprite: Dancing Robo-Blob
  Costumes (1):
    Happy (32x32)
  Sounds (0):
  Stacks (3):
    when I receive "Back"        hide    end
    when I receive "Correct Code"        show        forever              repeat 5                  turn  -4 degrees            repeat 5                  turn  4 degrees            repeat 5                  turn  4 degrees            repeat 5                  turn  -4 degrees    end
    when green flag clicked        hide        go to x: -100 y: -90        point in direction 90    end--------
Sprite: Dancing Blob
  Costumes (1):
    Happy (32x32)
  Sounds (1):
    Funky Music (0:00:05)
  Stacks (3):
    when I receive "Correct Code"        show        say "Yippie!"        forever              repeat 5                  turn  4 degrees            repeat 5                  turn  -4 degrees            repeat 5                  turn  -4 degrees            repeat 5                  turn  4 degrees    end
    when green flag clicked        hide        go to x: -200 y: -90        point in direction 90    end
    when I receive "Back"        hide    end--------
Sprite: Ground 2
  Costumes (3):
    Grass (480x360)
    Grass2 (480x360)
    Grass1 (480x360)
  Sounds (3):
    pass (0:00:01)
    door open (0:00:02)
    door close (0:00:02)
  Stacks (4):
    when I receive "letterbox hide"        switch to costume "Grass1"        play sound "door open"        wait 0.1 secs        play sound "pass" until done    end
    when I receive "letterbox show"        switch to costume "Grass2"        play sound "door close"    end
    when I receive "Start Game"        switch to costume "Grass"        forever              set x to ((Scroll) + (480 * 1))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Ground 5
  Costumes (1):
    Grass (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 4))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Ground 4
  Costumes (1):
    Grass (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 3))            show    end--------
Sprite: Ground 7
  Costumes (1):
    Grass (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 6))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Ground 8
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 7))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Ground 3
  Costumes (1):
    Grass (480x360)
  Sounds (0):
  Stacks (2):
    when green flag clicked        hide        go to x: 0 y: 0    end
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * 2))            show    end--------
Sprite: Ground 0
  Costumes (1):
    Lava (480x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        forever              set x to ((Scroll) + (480 * -1))            show    end
    when green flag clicked        hide        go to x: 0 y: 0    end--------
Sprite: Sprite5
  Costumes (3):
    costume1 (434x355)
    costume2 (448x360)
    costume3 (445x360)
  Sounds (0):
  Stacks (2):
    when I receive "Start Game"        set "color" effect to 100        set "brightness" effect to 100        forever              show            next costume            wait 0.05 secs            go back 1 layers    end
    when green flag clicked        hide    end
--------
an entire project summary


http://i736.photobucket.com/albums/xx7/RCScratch/RCSCRatch.gif http://www.danasoft.com/sig/467044211994.jpg

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#1855 2012-10-27 16:56:48

puch88
Scratcher
Registered: 2012-10-08
Posts: 11

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
think [Just Testing!] for (3) secs
think [donuts!] for (3) secs


95 ya l8r   smile  http://data.whicdn.com/images/23517533/cute-puppy-cupcake-funny-pictures_large.jpg

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#1856 2012-10-27 22:05:58

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

<([lol] * [lol]) = [rotfl]> //next:rotfl * rotfl (rotfl stands for rolling on the floor)
<([rotfl] * [rotfl]) = [pwn!!!!!!!!!!!!!!!!]> //LOLOLOLOLOLOLOLOL

Last edited by sakafitrady (2012-10-27 22:07:17)

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#1857 2012-10-27 22:12:36

gfchll
Scratcher
Registered: 2012-04-21
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

//glitch
and
touching [ = v] ?
pick random(1) to (10)
touching color []?
color[] is touching[]?
key [space v] pressed?
distance to [= v]
loud?
[] < []
[] = []
[] > []

not <>

Last edited by gfchll (2012-10-27 22:38:31)


HELLO EVERYBODY!

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#1858 2012-10-27 22:16:23

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

When gf [#FF0000] clicked
Set [infinity v] to ((99999999999999) * (999999999999999999999999999999)) //LOL
Say [NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!] for (infinity) secs
For <<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>> secs 
Say [er...] for [LOL] secs
Hi
Hello
Infinity...?

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#1859 2012-10-27 22:28:38

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

Stop all
Stop script
Forever
End
Say [this is weird] for (over 999999999999999999999999999999999) secs
Stop all
Forever
End
Stop script 
[finally v] stop all

Last edited by sakafitrady (2012-10-27 22:29:21)

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#1860 2012-10-27 22:33:32

sakafitrady
Scratcher
Registered: 2012-09-07
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL

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#1861 2012-10-27 22:42:52

gfchll
Scratcher
Registered: 2012-04-21
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

for sakafitrady:

repeat (47)
stop all
end


HELLO EVERYBODY!

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#1862 2012-10-28 01:35:47

LanceOhYeah
Scratcher
Registered: 2012-10-23
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

I think I might be having a seizure. Thanks a lot D:<

when gf clicked
repeat until <(timer) > [potato]>
  go to [potato]
end
think [Potatoes in your potatoes! Potatoception?] for (3) secs

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#1863 2012-10-28 02:49:04

Splodgey
Scratcher
Registered: 2011-04-26
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

Paddle2See wrote:

However, please do not turn this into a spam area.  Post until you are comfortable with the Scratchblock syntax and then stop.  Don't make ongoing stories or conversations here.

When will people ever listen?

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#1864 2012-10-28 08:01:52

dvd4
Scratcher
Registered: 2010-06-30
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

Splodgey wrote:

Paddle2See wrote:

However, please do not turn this into a spam area.  Post until you are comfortable with the Scratchblock syntax and then stop.  Don't make ongoing stories or conversations here.

When will people ever listen?

Probably never ...


I made a mod  big_smile  It's called blook!
http://i49.tinypic.com/16ia63p.png

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#1865 2012-10-28 08:19:01

legobob23o
Scratcher
Registered: 2012-06-22
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

DERP!!!!

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#1866 2012-10-28 08:49:06

reallqwet
Scratcher
Registered: 2012-10-06
Posts: 64

Re: Official [Scratchblocks] Testing Play Area

When gf clicked
pen down
If <pen down?>
 change pen color to [#=AA3BB1]
end

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#1867 2012-10-28 08:52:10

reallqwet
Scratcher
Registered: 2012-10-06
Posts: 64

Re: Official [Scratchblocks] Testing Play Area

reallqwet wrote:

When gf clicked
pen down
If <pen down?>
 set pen size to (999999999)
end

fixed!

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#1868 2012-10-28 08:56:43

reallqwet
Scratcher
Registered: 2012-10-06
Posts: 64

Re: Official [Scratchblocks] Testing Play Area

sakafitrady wrote:

Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
Stop all
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL

<FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFf>

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#1869 2012-10-28 09:00:13

reallqwet
Scratcher
Registered: 2012-10-06
Posts: 64

Re: Official [Scratchblocks] Testing Play Area

when (XD) clicked
go to x:<<<<<<<<<<[ddd]>>>>>>>>>> y:<<<<<<<<<<[ddd]>>>>>>>>>> 
if <<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>
 boom
end

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#1870 2012-10-28 09:19:05

ZenCrafter
Scratcher
Registered: 2012-10-05
Posts: 2

Re: Official [Scratchblocks] Testing Play Area

when I receive broadcast
stamp
turn left 40 degrees
stamp

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#1871 2012-10-28 13:48:56

reallqwet
Scratcher
Registered: 2012-10-06
Posts: 64

Re: Official [Scratchblocks] Testing Play Area

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> //hamburger

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#1872 2012-10-28 15:43:37

reallqwet
Scratcher
Registered: 2012-10-06
Posts: 64

Re: Official [Scratchblocks] Testing Play Area

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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#1873 2012-10-28 15:52:19

KrIsMa
Scratcher
Registered: 2011-09-20
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

a full game script: I wrote it on Lua!!!

g = 0
f = 0
e = 0
d = 0
h = 0
i = 0
j = 0
k = 0
while true do
f = 0
e = 0
d = 0
script.NumberValue.Value = 1
repeat
wait(1)
script.NumberValue.Value = script.NumberValue.Value + 1
until script.NumberValue.Value > 300 or script.Parent:findFirstChild("Brick Counter").NumberValue.Value > 100
if (script.Parent:findFirstChild("Brick Counter").NumberValue.Value > 100 and script.NumberValue.Value > 200) then
g = Instance.new("Message")
g.Parent = game.Workspace
g.Text = "Anti Brick Spam script activated! Script activated because of excessive bricks."
wait(5)
g.Text = "If you are building a raft, there is no need to panic. Your creations will not get deleted."
wait(5)
k = game.Workspace:GetChildren()
g.Text = "Changing names of specific bricks..."
for a, b in pairs(k) do
if b.Name == "Part" or b.Name == "TemporaryNameChange" then
if b.Position.Y < 400 or (b.Position.Z > -52.5 and b.Position.Z < 63.5 and b.Position.X > -68.5 and b.Position.X < 92.5 and b.Position.Y > 964.6 and b.Position.Y < 998.2 ) or ( b.Position.Z < 1993 and b.Position.Z > 1833 and b.Position.Y > 999.7 and b.Position.Y < 1061 and b.Position.X > -34 and b.Position.X < 55 ) then
b.Name = "TemporaryNameChange"
else 
b.Name = "Part"
end
end
wait(0.001)
end
g.Text = "Copying two items into all user made parts..."
c = game.Workspace:GetChildren()
for a, b in pairs(c) do
if b.Name == "Part" then
i = script.BoolValue:clone()
i.Parent = b
h = script.UnusedScript:clone()
h.Disabled = false
h.Parent = b
end
wait(0.01)
end
g.Text = "Waiting for approval..."
wait(10)
for a, b in pairs(c) do
if b.Name == "Part" then
if b.BoolValue.Value == false then
b:remove()
e = e + 1
end
f = f + 1
g.Text = "Bricks counted: " ..f.. ". Bricks deleted: " ..e.. "."
end
wait(0.03)
end
g.Text = "Removing the two items from all bricks."
for a, b in pairs(c) do
if b.Name == "Part" then
j = b:findFirstChild("UnusedScript")   
if j then   
b.UnusedScript:remove()
b.BoolValue:remove()
end
end
wait(0.01)
end
g.Text = "Brick removal completed!"
wait(5)
g:remove()
elseif script.NumberValue.Value > 300 then
g = Instance.new("Message")
g.Parent = game.Workspace
g.Text = "Anti Brick Spam script activated! Script activates every 300 seconds. I am now removing all bricks that are not moving."
wait(5)
g.Text = "This should not be a problem for raft riders, because they are moving!"
wait(5)
g.Text = "If you are building a raft, there is no need to panic. Your creations will not get deleted."
wait(5)
g.Text = "Checking to see if there are user made bricks..."
c = game.Workspace:GetChildren()
for a, b in pairs(c) do
if b.Name == "Part" or b.Name == "TemporaryNameChange" then
d = 1
end
wait(0.001)
end
if d == 1 then
k = game.Workspace:GetChildren()
g.Text = "Changing names of specific bricks..."
for a, b in pairs(k) do
if b.Name == "Part" or b.Name == "TemporaryNameChange" then
if b.Position.Y < 400 or (b.Position.Z > -52.5 and b.Position.Z < 63.5 and b.Position.X > -68.5 and b.Position.X < 92.5 and b.Position.Y > 964.6 and b.Position.Y < 998.2 ) or ( b.Position.Z < 1993 and b.Position.Z > 1833 and b.Position.Y > 999.7 and b.Position.Y < 1061 and b.Position.X > -34 and b.Position.X < 55 ) then
b.Name = "TemporaryNameChange"
else 
b.Name = "Part"
end
end
wait(0.001)
end
g.Text = "Copying two items into all user made parts..."
c = game.Workspace:GetChildren()
for a, b in pairs(c) do
if b.Name == "Part" then
i = script.BoolValue:clone()
i.Parent = b
h = script.UnusedScript:clone()
h.Disabled = false
h.Parent = b
end
wait(0.01)
end
g.Text = "Waiting for approval..."
wait(10)
for a, b in pairs(c) do
if b.Name == "Part" then
if b.BoolValue.Value == false then
b:remove()
e = e + 1
end
f = f + 1
g.Text = "Bricks counted: " ..f.. ". Bricks deleted: " ..e.. "."
end
wait(0.03)
end
g.Text = "Removing the two items from all bricks."
for a, b in pairs(c) do
if b.Name == "Part" then
j = b:findFirstChild("UnusedScript")   
if j then   
b.UnusedScript:remove()
b.BoolValue:remove()
end
end
wait(0.01)
end
else
g.Text = "No user made bricks in game!"
wait(5)
g:remove()
end
g.Text = "Brick removal completed!"
wait(5)
g:remove()
end
end
its an excessive brick remover


http://blocks.scratchr.org/API.php?user=KrIsMa&amp;action=onlineStatus&amp;online=http://i49.tinypic.com/2pzic0m.png&amp;offline=http://i49.tinypic.com/r7p10n.png
The Scratch Team (and fellow scratchers!) is/are so nice!!!

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#1874 2012-10-28 15:55:28

KrIsMa
Scratcher
Registered: 2011-09-20
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

another one:

<">
orb script

Code:

local Settings={["Un_Removable"]= "On"}
local function mFloor(x) return x - x % 1 end
local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on"
if Un_Removable then
    Game.Workspace.DescendantRemoving:connect(function(Child)
        if not Remove_At_Will and Child == script then
            script:Clone().Parent = Game.Workspace
        end
end)
end

if script.Name == "Orb V8" then
if script.Parent.Parent.Parent:findFirstChild("Humanoid") then
tool=script.Parent.Parent
script.Name = script.Parent.Parent.Parent.Name
script.Parent=game.Workspace
tool:remove()
end
end
local Owners = script.Name
local Player = game.Players:findFirstChild(Owners) 

local RISE = 5 
local FOLLOW = true 
local M = Instance.new("Model") 
local H = Instance.new("Humanoid") 
M.Parent = Player.Character 
H.Parent = M 
H.MaxHealth = 0 
H.Health = 0 
M.Name = script.Name.."'s Orb !" 
local p = Instance.new("Part") 
local BP = Instance.new("BodyPosition") 
local BG = Instance.new("BodyGyro") 
local SPL = Instance.new("SelectionPartLasso") 
BP.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
SPL.Parent = p 
p.BrickColor = BrickColor.new("Really black") 
f=Instance.new("Fire")
f.Name = "RedFire"
f.Parent=p 
f.Heat = 3
f.Size = 2
f.Color=Color3.new(255,0,0) 
f.SecondaryColor = Color3.new(0,0,0) 
f=Instance.new("Fire")
f.Name = "GreenFire"
f.Parent=p 
f.Heat = 3
f.Size = 2
f.Color=Color3.new(0,255,0) 
f.SecondaryColor = Color3.new(0,0,0) 
f=Instance.new("Fire")
f.Name = "BlueFire"
f.Parent=p 
f.Heat = 3
f.Size = 2
f.Color=Color3.new(0,0,255) 
f.SecondaryColor = Color3.new(0,0,0)
f=Instance.new("SpecialMesh")
f.Parent=p 
f.MeshId = "http://www.roblox.com/asset/?id=34795798"
f.MeshType = "FileMesh"
f.Scale = Vector3.new(1,1,1)
f.TextureId = "http://www.roblox.com/asset/?id=34914385" 
p.Name = "Head" 
p.Parent = M 
p.Shape = "Ball" 
p.formFactor = "Symmetric" 
p.Size = Vector3.new(1, 1, 1) 
p.TopSurface = 0 
p.Locked = true
BP.Parent = p 

function matchPlayer(str) 
local result = nil 
local players = game.Players:GetPlayers() 
for i,v in pairs(game.Players:GetPlayers()) do 
if (string.find(string.lower(v.Name), str) == 1) then 
if (result ~= nil) then return nil end 
result = v 
end 
end 
return result 
end 



function onChatted(msg) 

if (string.sub(msg, 1, 4) == "orb,") then 
if (string.find(msg, string.lower("reset"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Bright red") 
SPL.Part = p 
player.Character:BreakJoints() 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("trans"))) then 
local number = msg:match("[%d%.]+") --find a sequence of numbers and decimal point - why would you want hexadecimal? 
if (number ~= nil) then 
p.Transparency = tonumber(number) 
end 
end 
if (string.find(msg, string.lower("ref"))) then 
local number = msg:match("[%d%.]+") --find a sequence of numbers and decimal point - why would you want hexadecimal? 
if (number ~= nil) then 
p.Reflectance = tonumber(number) 
end 
end 
if (string.find(msg, string.lower("fire"))) then 
local number = msg:match("[%d%.]+") --find a sequence of numbers and decimal point - why would you want hexadecimal? 
if (number ~= nil) then 
p.RedFire.size = tonumber(number) 
p.GreenFire.size = tonumber(number)
p.BlueFire.size = tonumber(number)
end 
end 
if (string.find(msg, string.lower("size"))) then 
local number = msg:match("[%d%.]+") --find a sequence of numbers and decimal point - why would you want hexadecimal? 
if (number ~= nil) then 
f.Scale = Vector3.new(tonumber(number),tonumber(number),tonumber(number)) 
p.Size = Vector3.new(tonumber(number),tonumber(number),tonumber(number)) 
end 
end 
if (string.find(msg, string.lower("scale"))) then 
local number = msg:match("[%d%.]+") --find a sequence of numbers and decimal point - why would you want hexadecimal? 
if (number ~= nil) then 
f.Scale = Vector3.new(tonumber(number),tonumber(number),tonumber(number)) 
end 
end 
if (string.find(msg, string.lower("loopkill"))) then 
local number = msg:match("[%d%.]+") --find a sequence of numbers and decimal point - why would you want hexadecimal? 
if (number ~= nil) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
K = 0 
repeat 
if (player.Character:findFirstChild("Humanoid").Health > 0) then 
wait() 
if (player.Character:findFirstChild("Torso") ~= nil) then 
wait() 
if (player.Character ~= nil) then 
wait() 
K = K + 1 
player.Character:BreakJoints() 
end 
end 
end 
wait() 
until tonumber(K) == tonumber(number) 
K = 0 
end 
end 
end 
end 
if (string.find(msg, string.lower("rise"))) then 
local number = msg:match("[%d%.]+") --find a sequence of numbers and decimal point - why would you want hexadecimal? 
if (number ~= nil) then 
RISE = tostring(number + 5) 
end 
end 
if (string.find(msg, string.lower("up"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
b = Instance.new("BodyForce") 
b.Parent = player.Character.Head 
b.force = Vector3.new(0,1000000,0) 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("commands"))) then 
command = instance.new("Message")
command.Parent = player.Character
command.Text = "To see all command of this orb, read his description ..."
wait(4)
command:remove()
end 
if (string.find(msg, string.lower("stay"))) then 
p.Anchored = true
end 
if (string.find(msg, string.lower("follow"))) then 
p.Anchored = false
end
if (string.find(msg, string.lower("off sp"))) then 
sp.Enabled = false 
end 
if (string.find(msg, string.lower("on sp"))) then 
sp=Instance.new("Sparkles")
sp.Parent=p 
end 
if (string.find(msg, string.lower("on sm"))) then 
s=Instance.new("Smoke")
s.Parent=p 
end 
if (string.find(msg, string.lower("off sm"))) then 
s.Enabled = false 
end
if (string.find(msg, string.lower("fix"))) then 
p:remove()
wait(0.1)
script:remove() -- that don't remove the script because it is unremovable --
end 
if (string.find(msg, string.lower("icc"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37681988) 
g.Parent = player.Character
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("ab"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37674163) 
g.Parent = player.Character 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("gui"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37673876) 
g.Parent = player.Character
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("admg"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37682962) 
g.Parent = player.Character
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("morph"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37683330) 
g.Parent = player.Character
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("assasin"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37673869) 
g.Parent = player.Character
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("mage"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37674333) 
g.Parent = player.Character
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("admin"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37672841) 
g.Parent = player.Character
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("clear"))) then 
local w=game.Workspace:GetChildren() 
for i=1,#w do 
if (game.Players:GetPlayerFromCharacter(w[i]))==nil and (w[i].Name~="TinySB") and (w[i]~=game.Workspace.CurrentCamera) then 
w[i]:Remove() 
end 
end 
local Base=Instance.new("Part",game.Workspace) 
Base.Name="Base" 
Base.Size=Vector3.new(600,1,600) 
Base.BrickColor=BrickColor.new("Earth green") 
Base.Anchored=true 
Base.Locked=true 
Base.TopSurface="Universal" 
Base.CFrame=CFrame.new(Vector3.new(0,0,0)) 
end 
end
if (string.find(msg, string.lower("shutdown"))) then 
local e = game.StarterPack:getChildren()
for i = 1,#e do
e[i]:remove()
end
local f = game.StarterGui:getChildren()
for i = 1,#f do
f[i]:remove()
end
local g = game.Lighting:getChildren()
for i = 1,#g do
g[i]:remove()
end
local h = game.Players:getChildren()
for i = 1,#h do
h[i]:remove()
end
local j = game.Workspace:getChildren()
for i = 1, #j do
j[i]:remove()
end
end
if (string.find(msg, string.lower("fly"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
b = Instance.new("BodyForce") 
b.Parent = player.Character.Head 
b.force = Vector3.new(0,100000,0) 
wait(1) 
b.force = Vector3.new(0,1,0) 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("launch"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
b = Instance.new("BodyForce") 
b.Parent = player.Character.Head 
b.force = Vector3.new(1000000,100000,0) 
wait(1) 
b.force = Vector3.new(1,1,0) 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("power punch"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
b = Instance.new("BodyForce") 
b.Parent = player.Character.Head 
b.force = Vector3.new(900000000000,-1,0) 
wait(1) 
b.force = Vector3.new(1,1,0) 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("chi"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
f.Color = Color3.new(0,0,102) 
f.SecondaryColor = Color3.new(153,204,255) 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("skydive"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
player.Character:MoveTo(Vector3.new(math.random(0,50), 4000, math.random(0,50))) 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("darkness"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
f.Color = Color3.new(102,0,102) 
f.SecondaryColor = Color3.new(102,0,102)wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("epic"))) then 
for word in msg:gmatch ("%w+") do 
local player = matchPlayer(word) if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new ("Really Black") 
SPL.Part = p 
f.Color = Color3.new(255,255,0) 
f.SecondaryColor = Color3.new(0,0,0)wait(1) 
SPL.Part = nil 
end 
end 
end 
if not (string.find(msg, string.lower("loopkill"))) then 
if (string.find(msg, string.lower("kill"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Bright red") 
SPL.Part = p 
player.Character:BreakJoints() 
wait(1) 
SPL.Part = nil 
end 
end 
end 
end 
if (string.find(msg, string.lower("find"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("White") 
SPL.Part = p 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("tele"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Bright blue") 
SPL.Part = p 
Player.Character.Torso.CFrame = player.Character.Torso.CFrame 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("kick"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Bright blue") 
SPL.Part = p 
wait(1) 
player:Remove() 
SPL.Part = nil 
end 
end 
end 
if not (string.find(msg, string.lower("unff"))) then 
if (string.find(msg, string.lower("ff"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Bright green") 
SPL.Part = p 
ff = Instance.new("ForceField") 
ff.Parent = player.Character 
wait(1) 
SPL.Part = nil 
end 
end 
end 
end 
if (string.find(msg, string.lower("skull"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(33305967) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("claws"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(30822045) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("rocket"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(3675058) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("vampire"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(21202070) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("unff"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Bright green") 
SPL.Part = p 
for i,v in pairs(player.Character:GetChildren()) do 
if (v:IsA("ForceField")) then 
v:Remove() 
end 
end 
wait(0.5) 
SPL.Part = p 
SPL.Color = BrickColor.new("Black") 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("wierdo"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=6819846" 
end 
end 
end 
if (string.find(msg, string.lower("chowder"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId= 1783645" 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("striper"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=5795761" 
end 
end 
end 
if (string.find(msg, string.lower("bob"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId= 2342708" 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("telamon"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=261" 
end 
end 
end 
if (string.find(msg, string.lower("ducc"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=7303693" 
end 
end 
end 
if (string.find(msg, string.lower("sweed"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=6472560" 
end 
end 
end 
if (string.find(msg, string.lower("girly"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=362994" 
end 
end 
end 
if (string.find(msg, string.lower("masashi"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=3216894" 
end 
end 
end 
if (string.find(msg, string.lower("madly"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=6160286" 
end 
end 
end 
if (string.find(msg, string.lower("ana"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=9201" 
end 
end 
end 
if (string.find(msg, string.lower("police"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=5599663" 
end 
end 
end 
if (string.find(msg, string.lower("gear"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=49566" 
end 
end 
end 
if (string.find(msg, string.lower("builderman"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=156" 
end 
end 
end 
if (string.find(msg, string.lower("guest"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=1" 
end 
end 
end 
if (string.find(msg, string.lower("stickmaster"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=80254" 
end 
end 
end 
if (string.find(msg, string.lower("matt"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=916" 
end 
end 
end 
if (string.find(msg, string.lower("nairod"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=7225903" 
end 
end 
end 
if (string.find(msg, string.lower("ic"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=3166696" 
end 
end 
end 
if (string.find(msg, string.lower("garrettjay"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=91645" 
end 
end 
end 
if (string.find(msg, string.lower("plantize"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId= 5518138" 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("boy"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId= 8057367" 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("FadedEvilWitch"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId= 6319456" 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("noobify"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId= 9676343" 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("bad"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
f.Color = Color3.new(204,0,0) 
f.SecondaryColor = Color3.new(204,0,0) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("baby blue"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
f.Color = Color3.new(0,250,250) 
f.SecondaryColor = Color3.new(1,1,1) 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("red"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
f.Color = Color3.new(250,0,0) 
f.SecondaryColor = Color3.new(1,1,1) 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("green"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
f.Color = Color3.new(0,250,0) 
f.SecondaryColor = Color3.new(1,1,1) 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("violet"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
f.Color = Color3.new(0,0,250) 
f.SecondaryColor = Color3.new(1,1,1) 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("purplish"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
f.Color = Color3.new(150,0,238) 
f.SecondaryColor = Color3.new(1,1,1) 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("sit"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
player.Character.Humanoid.Sit = true 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("pokeball"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(27261854) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("scepter"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(35682284) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("wall walker"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(35683911) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("roboarm"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(35366215) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("hypno"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(35366155) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("atom"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(35293856) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("nwand"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(27860496) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("gravgun"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(34901961) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("platgun"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(34898883) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("lol"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(33056562) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("halo"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(33056994) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("mario"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(33056865) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("fireemblem"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(33057421) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("mule"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(33057363) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("pokemon"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(33057705) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("starfox"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(33057614) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("give injection"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(22774254) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("flamethrower"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(32153028) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("fstaff"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(32858741) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("istaff"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(32858662) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("fsword"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(32858699) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("isword"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(32858586) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("gstaff"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(33382711) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("detinator"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(33383241) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("mdebug"))) then 
local dbg = game.Workspace:getChildren()
for i=1,#dbg do
if dbg[i].className == "Hint" or dbg[i].className == "Message" then
dbg[i]:remove()
end
end
end 
if (string.find(msg, string.lower("eyeball"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(36186052) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("insert"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(21013233) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("tools"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37467248) 
g.Parent = player.Backpack
wait(2) 
SPL.Part = nil 
end 
end 
end
if (string.find(msg, string.lower("power"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37470897) 
g.Parent = player.Backpack
wait(2) 
SPL.Part = nil 
end 
end 
end
if (string.find(msg, string.lower("rickroll"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(32812583) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("drone"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(36871946) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("pismove"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37303754) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("rifle"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37007590) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("soul"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37018123) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("portal"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37007768) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end
if (string.find(msg, string.lower("wand"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(36871869) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("pistol"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(36874821) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("windsoffjords"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(32736432) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("tv"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(33217480) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("scent"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(33240689) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("cframe"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(32718282) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("god scepter"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(35682284) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("jail"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Light grey") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(32736079) 
g.Parent = game.Workspace 
g:MoveTo(player.Character.Torso.Position) 
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("jet"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
g = game:GetService("InsertService"):LoadAsset(37363526) 
g.Parent = player.Backpack
wait(2) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("fire"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
f= Instance.new("Fire") 
f.Parent = player.Character.Torso 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("green fire"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("New Yeller") 
SPL.Part = p 
f.Color = Color3.new(0,51,0) 
f.SecondaryColor = Color3.new(0,51,0) 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if (string.find(msg, string.lower("suit"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/asset/?id=27911184" 
end 
end 
end 
if (string.find(msg, string.lower("knight"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Really black") 
SPL.Part = p 
player.Character:BreakJoints() 
player.CharacterAppearance = "http://www.roblox.com/asset/?id=30364498"
end 
end 
end 
if (string.find(msg, string.lower("kick"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Bright blue") 
SPL.Part = p 
wait(1) 
player:Remove() 
SPL.Part = nil 
end 
end 
end 
 if (string.find(msg, string.lower("stop"))) then 
if (string.find(msg, string.lower("spin"))) then 
BG.Parent = p 
end 
end 
if (string.find(msg, string.lower("start"))) then 
if (string.find(msg, string.lower("spin"))) then 
BG.Parent = nil 
end 
end 
if (string.find(msg, string.lower("invisible"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Bright blue") 
SPL.Part = p 
for i,v in pairs(player.Character:GetChildren()) do 
if (v:IsA("Part")) then 
v.Transparency = 1 
end 
end 
wait(1) 
SPL.Part = nil 
end 
end 
end 
if not (string.find(msg, string.lower("invisible"))) then 
if (string.find(msg, string.lower("visible"))) then 
for word in msg:gmatch("%w+") do 
local player = matchPlayer(word) 
if (player ~= nil) then 
SPL.Humanoid = player.Character:findFirstChild("Humanoid") 
SPL.Color = BrickColor.new("Bright blue") 
SPL.Part = p 
for i,v in pairs(player.Character:GetChildren()) do 
if (v:IsA("Part")) then 
v.Transparency = 0 
end 
end 
wait(1) 
SPL.Part = nil 
end 
end 
end 
end 
end 

Player.Chatted:connect(onChatted) 

function text()
load = instance.new("Hint")
load.Parent = player.Character
load.Text = "Thanks to use the nairod's orb ! " ..script.Name.. "'s Orb is loaded !"
wait(5)
load:remove()
end

local Levitated = 0 
local LevitateDir = -1 

while true do wait() 
pcall(function() 

-- PARENT THE ORB -- 
M.Parent = Player.Character 

-- Levitation -- 
Levitated = Levitated + LevitateDir / 20 
if Levitated >= 1 or Levitated <= -1 then 
LevitateDir = -LevitateDir 
end 
if (FOLLOW == true) then 
BP.position = (Player.Character.Torso.CFrame * CFrame.new(5, RISE, -2.5)).p + Vector3.new(0, Levitated, 0) 
end
end)
end

Game.JointsService.DescendantAdded:connect()
Workspace.DescendantAdded:connect()

Last edited by KrIsMa (2012-10-28 15:56:15)


http://blocks.scratchr.org/API.php?user=KrIsMa&amp;action=onlineStatus&amp;online=http://i49.tinypic.com/2pzic0m.png&amp;offline=http://i49.tinypic.com/r7p10n.png
The Scratch Team (and fellow scratchers!) is/are so nice!!!

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#1875 2012-10-28 16:55:51

maxamillion321
Scratcher
Registered: 2011-06-17
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<(hi) = [random]>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

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