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#826 2012-07-19 19:02:44

Appletini
New Scratcher
Registered: 2012-07-18
Posts: 23

Re: Official [Scratchblocks] Testing Play Area

(14)
exec(14)
exec((14))

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#827 2012-07-19 22:20:26

justincb6
Scratcher
Registered: 2010-11-18
Posts: 30

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
if <(score) =  [9999]>
kill everything
cause all chaos
defeat the dinos
freeze heaven
burn a tree
end

Last edited by justincb6 (2012-07-19 22:20:53)

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#828 2012-07-20 01:28:57

pinnipediator
Scratcher
Registered: 2012-02-10
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

               / -------------\    
                                      /     o        o   \                                        /                       \
                                     \          b           /
                                       \      \___/      /
                                         \__________/ 
Hello  scratchblockman! 

Last edited by pinnipediator (2012-07-20 01:40:53)

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#829 2012-07-20 19:16:59

gooeygoo
Scratcher
Registered: 2012-05-07
Posts: 82

Re: Official [Scratchblocks] Testing Play Area

(\_/)
(.~~)
([][])


Play meh games, dont beh shy!!!
http://scratch.mit.edu/users/gooeygoo

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#830 2012-07-21 00:32:39

Keesicool
Scratcher
Registered: 2012-02-12
Posts: 10

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
Forever if (game space) < (50)
End
stop all
 
Way to reduce lag.

Last edited by Keesicool (2012-07-21 00:37:07)


http://trinary.site40.net/images/scratchrank.php?username=keesicool&display=small

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#831 2012-07-21 02:24:39

pinnipediator
Scratcher
Registered: 2012-02-10
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

(+)(_'.'_)(+)
     (___)   
   (+)  (+)   

 Koala. <couldn't> <scratchblock> <the> <Koala> <because> <it> <was> <all> <brackets> <and> <it> <came> <out> <in> <variables> <blocks> <like> <this> <did> <.> 

Last edited by pinnipediator (2012-07-21 02:35:03)

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#832 2012-07-21 12:02:36

WeElites
Scratcher
Registered: 2012-02-05
Posts: 11

Re: Official [Scratchblocks] Testing Play Area

//you
I caught that bug!

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#833 2012-07-21 12:04:05

WeElites
Scratcher
Registered: 2012-02-05
Posts: 11

Re: Official [Scratchblocks] Testing Play Area

//you
I caught that bug!

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#834 2012-07-21 12:05:50

WeElites
Scratcher
Registered: 2012-02-05
Posts: 11

Re: Official [Scratchblocks] Testing Play Area

oops i posted that twice

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#835 2012-07-21 12:07:27

WeElites
Scratcher
Registered: 2012-02-05
Posts: 11

Re: Official [Scratchblocks] Testing Play Area

[scratchblocks]
? [The v] ?

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#836 2012-07-21 12:08:29

WeElites
Scratcher
Registered: 2012-02-05
Posts: 11

Re: Official [Scratchblocks] Testing Play Area

? [The v]

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#837 2012-07-21 12:09:51

WeElites
Scratcher
Registered: 2012-02-05
Posts: 11

Re: Official [Scratchblocks] Testing Play Area

? [i make sooooo many mistakes] ?

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#838 2012-07-21 12:12:26

WeElites
Scratcher
Registered: 2012-02-05
Posts: 11

Re: Official [Scratchblocks] Testing Play Area

The glitch caught
                              g           
                           g g g
                         g   g    g
                              g
                              g

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#839 2012-07-22 03:35:18

hunter6690
Scratcher
Registered: 2012-05-12
Posts: 36

Re: Official [Scratchblocks] Testing Play Area

WeElites wrote:

? [i make sooooo many mistakes] ?

there is something called teh edit link

Last edited by hunter6690 (2012-07-22 03:36:33)

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#840 2012-07-22 03:42:32

ExtremelyGamer
Scratcher
Registered: 2012-03-11
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

WeElites wrote:

oops i posted that twice

you could delete the unnecessary posts.


"Submarines are like water like underwater airplanes" O_o

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#841 2012-07-23 07:24:39

daniel_j
Scratcher
Registered: 2012-05-22
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

Sweet!


when I receive [Start Game v]

go to x: (-46) y: (-20)

set [l/r v] to [0]

set [gravity v] to [-0.3]

set [Xvel v] to [0]

set [velocity v] to [0]

set [Bounce Count v] to [0]

forever  

if <touching color [#00CE42]?>

if <(Bounce Count) < [4]>

set [velocity v] to ((velocity) * (-2))

set y to ((velocity) + (y position))

set [velocity v] to ((velocity) / (5))

change [Bounce Count v] by (1)

else

set [velocity v] to [0]

set [Bounce Count v] to [0]

end

else

set [velocity v] to ((velocity) + (gravity))

set y to ((y position) + (velocity))

end

if <key [up arrow v] pressed?> 

if <touching color [#00CE42]?> 

set [Bounce Count v] to [0]

set [velocity v] to [9]

set y to ((y position) + (velocity))

end

end

if <key [left arrow v] pressed?> 

set [Xvel v] to [-4]

turn cw (15) degrees

set [l/r v] to [L]

set [stop v] to [0]

end

if <key [right arrow v] pressed?> 

set [Xvel v] to [4]

turn ccw (15) degrees

set [l/r v] to [R]

set [stop v] to [0]

end

if <not <<key [space v] pressed?> and <key [left arrow v] pressed?>>> 

set [Xvel v] to ((Xvel) * (0.95))

end

change x by (Xvel)

end

Last edited by daniel_j (2012-07-23 07:26:17)


http://i50.tinypic.com/2dhgnsx.jpg

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#842 2012-07-23 09:16:52

gfchll
Scratcher
Registered: 2012-04-21
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
clear
go to x:[-230] y:(pick random[-169]to [169])
repeat [25]
change x by[18]
set y to (pick random [-169] to [169])
change [color v] effect by (pick random [1] to[100])
repeat until <touching[edge v]?
stamp
change y by [-10]
end
if < <touching [edge v]?> and <([y position v] of [sprite 1 v]) < [18]>>
stamp 
change y by ([18] - ([y position v] of [sprite 1 v]))
end
wait [1] secs
end
how do you do < on there? it messes it up

Last edited by gfchll (2012-07-26 13:59:42)


HELLO EVERYBODY!

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#843 2012-07-23 09:48:25

daniel_j
Scratcher
Registered: 2012-05-22
Posts: 100+

Re: Official [Scratchblocks] Testing Play Area


when I receive [Start Game! v]

if <(real or fake) = [real]>

set [friction v] to [0.9]

set [CurrentDirection v] to [0]

set [Velocity.R v] to [0]

set [Velocity.max v] to [50]

set [Acceleration.R v] to [0]

set [Speed_2 v] to [0.9]

forever  

set [Acceleration.R v] to [0]

if <key [up arrow v] pressed?> 

change [Acceleration.R v] by ((-1) * (Speed_2))

end

if <key [4 v] pressed?> 

change [Acceleration.R v] by ((1) * (Speed_2))

end

if <not <<key [up arrow v] pressed?> or <key [4 v] pressed?>>> 

set [Velocity.R v] to ((friction) * (Velocity.R))

end

change [Velocity.R v] by (Acceleration.R)

if <( [abs v] of (Velocity.R)) > (Velocity.max)> 

set [Velocity.R v] to ((Velocity.max) * (( [abs v] of (Velocity.R)) / (Velocity.R)))

end

change [CurrentDirection v] by (Velocity.R)

set [CurrentDirection v] to ((CurrentDirection) mod (360))

point in direction ((90) - (CurrentDirection))

end

else

forever  

set [Acceleration.R v] to [0]

if <key [up arrow v] pressed?> 

change [Acceleration.R v] by ((-1) * (Speed_2))

end

if <key [4 v] pressed?> 

change [Acceleration.R v] by ((1) * (Speed_2))

end

if <not <<key [up arrow v] pressed?> or <key [4 v] pressed?>>> 

set [Velocity.R v] to [-5]

end

change [Velocity.R v] by (Acceleration.R)

if <( [abs v] of (Velocity.R)) > (Velocity.max)> 

set [Velocity.R v] to ((Velocity.max) * (( [abs v] of (Velocity.R)) / (Velocity.R)))

end

change [CurrentDirection v] by (Velocity.R)

set [CurrentDirection v] to ((CurrentDirection) mod (360))

point in direction ((90) - (CurrentDirection))

end

end


http://i50.tinypic.com/2dhgnsx.jpg

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#844 2012-07-23 11:23:04

legoboy09
Scratcher
Registered: 2012-03-28
Posts: 43

Re: Official [Scratchblocks] Testing Play Area

ideas for scratch 2.0

when gf clicked
broadcast [lol v]

when i receive [lol v]
wait until <riecived [lol2 v]>
say [win] for (2) secs

when gf clicked
wait (3) secs
broadcast [lol2 v]

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#845 2012-07-23 11:30:30

legoboy09
Scratcher
Registered: 2012-03-28
Posts: 43

Re: Official [Scratchblocks] Testing Play Area

Project: stickman and cat party
Author: legoboy09
Scratch: 1.4 of 30-Jun-09
Notes:
    i wanna celabrate and live my life lol

History:
    2012-7-21 12:38:09    share    stickman and cat party    legoboy09   
    2012-7-21 15:00:51    save    stickman and cat party    legoboy09    legoboy09

Totals:
    Sprites: 6
    Stacks: 10
    Unique costumes: 7
    Unique sounds: 1
--------
Sprite: Stage
  Costumes (1):
    background1 (480x360)
  Sounds (1):
    Dynamite (0:03:19)
  Stacks (1):
    when green flag clicked
        forever 
            play sound "Dynamite" until done
    end
--------
Sprite: Sprite6
  Costumes (1):
    costume1 (107x100)
  Sounds (0):
  Stacks (1):
    when green flag clicked
        say "meow"
    end
--------
Sprite: Sprite5
  Costumes (1):
    costume1 (40x84)
  Sounds (0):
  Stacks (1):
    when green flag clicked
        say "sorry mum"
    end
--------
Sprite: Sprite4
  Costumes (1):
    costume1 (65x151)
  Sounds (0):
  Stacks (1):
    when green flag clicked
        say "i told you once now i told you twice"
    end
--------
Sprite: Sprite3
  Costumes (1):
    costume1 (45x98)
  Sounds (0):
  Stacks (1):
    when green flag clicked
        say "i throw my hands up in the air sometimes"
    end
--------
Sprite: Sprite2
  Costumes (1):
    costume1 (140x95)
  Sounds (0):
  Stacks (2):
    when green flag clicked
        say "lol"
    end

    when green flag clicked
        set size to 100%
        forever 
            change size by 10
            wait 0.3 secs
            change size by -10
            wait 0.3 secs
    end
--------
Sprite: Sprite1
  Costumes (1):
    costume1 (55x116)
  Sounds (0):
  Stacks (3):
    when green flag clicked
        say "weeee"
    end

    when green flag clicked
        forever 
            turn  5 degrees
    end

    when green flag clicked
        go to x: -167 y: -122
        forever 
            glide 0.3 secs to x: -162 y: -63
            glide 0.3 secs to x: -167 y: -122
    end

--------

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#846 2012-07-23 11:33:39

legoboy09
Scratcher
Registered: 2012-03-28
Posts: 43

Re: Official [Scratchblocks] Testing Play Area

Project: stickman and cat party
Author: legoboy09
Scratch: 1.4 of 30-Jun-09
Notes:
    i wanna celabrate and live my life lol

History:
    2012-7-21 12:38:09	share	stickman and cat party	legoboy09	
    2012-7-21 15:00:51	save	stickman and cat party	legoboy09	legoboy09

Totals: 
    Sprites: 6
    Stacks: 10
    Unique costumes: 7
    Unique sounds: 1
--------
Sprite: Stage
  Costumes (1):
    background1 (480x360)
  Sounds (1):
    Dynamite (0:03:19)
  Stacks (1):
    when green flag clicked
        forever  
            play sound "Dynamite" until done
    end
--------
Sprite: Sprite6
  Costumes (1):
    costume1 (107x100)
  Sounds (0):
  Stacks (1):
    when green flag clicked
        say "meow"
    end
--------
Sprite: Sprite5
  Costumes (1):
    costume1 (40x84)
  Sounds (0):
  Stacks (1):
    when green flag clicked
        say "sorry mum"
    end
--------
Sprite: Sprite4
  Costumes (1):
    costume1 (65x151)
  Sounds (0):
  Stacks (1):
    when green flag clicked
        say "i told you once now i told you twice"
    end
--------
Sprite: Sprite3
  Costumes (1):
    costume1 (45x98)
  Sounds (0):
  Stacks (1):
    when green flag clicked
        say "i throw my hands up in the air sometimes"
    end
--------
Sprite: Sprite2
  Costumes (1):
    costume1 (140x95)
  Sounds (0):
  Stacks (2):
    when green flag clicked
        say "lol"
    end

    when green flag clicked
        set size to 100%
        forever  
            change size by 10
            wait 0.3 secs
            change size by -10
            wait 0.3 secs
    end
--------
Sprite: Sprite1
  Costumes (1):
    costume1 (55x116)
  Sounds (0):
  Stacks (3):
    when green flag clicked
        say "weeee"
    end

    when green flag clicked
        forever  
            turn  5 degrees
    end

    when green flag clicked
        go to x: -167 y: -122
        forever  
            glide 0.3 secs to x: -162 y: -63
            glide 0.3 secs to x: -167 y: -122
    end

--------

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#847 2012-07-23 11:36:13

legoboy09
Scratcher
Registered: 2012-03-28
Posts: 43

Re: Official [Scratchblocks] Testing Play Area

legoboy09 wrote:

Project: stickman and cat party
Author: legoboy09
Scratch: 1.4 of 30-Jun-09
Notes:
    i wanna celabrate and live my life lol

History:
    2012-7-21 12:38:09	share	stickman and cat party	legoboy09	
    2012-7-21 15:00:51	save	stickman and cat party	legoboy09	legoboy09

Totals: 
    Sprites: 6
    Stacks: 10
    Unique costumes: 7
    Unique sounds: 1
--------
Sprite: Stage
  Costumes (1):
    background1 (480x360)
  Sounds (1):
    Dynamite (0:03:19)
  Stacks (1):
    when green flag clicked
        forever  
            play sound "Dynamite" until done
    end
--------
Sprite: Sprite6
  Costumes (1):
    costume1 (107x100)
  Sounds (0):
  Stacks (1):
    when green flag clicked
        say "meow"
    end
--------
Sprite: Sprite5
  Costumes (1):
    costume1 (40x84)
  Sounds (0):
  Stacks (1):
    when green flag clicked
        say "sorry mum"
    end
--------
Sprite: Sprite4
  Costumes (1):
    costume1 (65x151)
  Sounds (0):
  Stacks (1):
    when green flag clicked
        say "i told you once now i told you twice"
    end
--------
Sprite: Sprite3
  Costumes (1):
    costume1 (45x98)
  Sounds (0):
  Stacks (1):
    when green flag clicked
        say "i throw my hands up in the air sometimes"
    end
--------
Sprite: Sprite2
  Costumes (1):
    costume1 (140x95)
  Sounds (0):
  Stacks (2):
    when green flag clicked
        say "lol"
    end

    when green flag clicked
        set size to 100%
        forever  
            change size by 10
            wait 0.3 secs
            change size by -10
            wait 0.3 secs
    end
--------
Sprite: Sprite1
  Costumes (1):
    costume1 (55x116)
  Sounds (0):
  Stacks (3):
    when green flag clicked
        say "weeee"
    end

    when green flag clicked
        forever  
            turn (cc) 5 degrees
    end

    when green flag clicked
        go to x: -(167) y: -(122)
        forever  
            glide (0.3) secs to x: -(162) y: -(63)
            glide (0.3) secs to x: -(167) y: -(122)
    end

--------

play it

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#848 2012-07-23 11:44:00

SciTecCf
Scratcher
Registered: 2011-11-23
Posts: 1000+

Re: Official [Scratchblocks] Testing Play Area

legoboy09 wrote:

ideas for scratch 2.0

when gf clicked
broadcast [lol v]

when i receive [lol v]
wait until <riecived [lol2 v]>
say [win] for (2) secs

when gf clicked
wait (3) secs
broadcast [lol2 v]

*AHEM*

when gf clicked
set [lol2 v] to [0]
wait (3) secs
set [lol2 v] to [1]
when i receive [lol v]
wait until <(lol2) = [1]>
say [win] for (2) secs


http://bit.ly/LCZEJRhttp://bit.ly/LSONcOhttp://bit.ly/LF3vIc
http://trinary.site40.net/images/scratchrank.php?username=SciTecCf&amp;display=small

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#849 2012-07-23 13:01:43

zammer990
Scratcher
Registered: 2012-01-22
Posts: 500+

Re: Official [Scratchblocks] Testing Play Area

legoboy09 wrote:

legoboy09 wrote:

ok thats huge  wink

spam lol (this is part of the scripts from big red buttons super balls)  wink

Couldn't you have shortened the quote


http://i45.tinypic.com/2ynq7nn.jpg Play now!

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#850 2012-07-23 19:01:52

Blitz_
Scratcher
Registered: 2012-05-19
Posts: 39

Re: Official [Scratchblocks] Testing Play Area

when gf clicked
forever if <i'm epic = 1>
   think [i'm epic like a boss]
end

Last edited by Blitz_ (2012-07-23 19:02:55)

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