I sometimes mistake the
switch to costume [costume v]into a
change to costume [costume v]also I found a big glitch... (there will be a block you won't see but it will be there)
if <(touching [blah blah blah])> broadcast [blah blah blah v]
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when [space v] key pressed if <(item (1 v) of [☁ high scores v]) < (score)> say [You got the high score!] for (5) secs endLet's play with some blocks...
when gf clicked if <(round (square)) = (circle)> say [You made the square round?!] when gf clicked if <(judge) = (asking question)> say nothing //Really is an old block
Last edited by likegames (2012-05-31 09:46:24)
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ScratchToonie wrote:
I sometimes mistake the
switch to costume [costume v]into achange to costume [costume v]also I found a big glitch... (there will be a block you won't see but it will be there)if <touching [blah blah blah v]?> broadcast [blah blah blah v] end
Fixed the touching block.
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Not really good at this...
Here is a dog script, am practicing, just in case if someone needs help with it.
when flag clicked say nothing // Obsolete block and an old one. wait (1) secs say [BARK BARK BARK BARK BARK] for (3) secs play sound [dog bark v]
when mute clicked broadcast [mute v]
when I receive [mute v] say nothing // Obsolete block.
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when time clicked repeat until <(time) > [1337133713371337]> go to [mouse-pointer v] end think [Scripts in your stsop!] for (3) secs
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when PeePod Destroyed die Until (speeedy) < Less than you wanted
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ScratchToonie wrote:
Not really good at this...
Here is a dog script, am practicing, just in case if someone needs help with it.when flag clicked say nothing // Obsolete block and an old one. wait (1) secs say [BARK BARK BARK BARK BARK] for (3) secs play sound [dog bark v]when [mute v] clicked broadcast [mute v]when I receive [mute v] say nothing // Obsolete block.
Don't forget the drop-down box on when [] clicked scripts
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When gf clicked // starts it if <2.0 is here = (answer)> download [Scratch 2.0 v] // It downloads Scratch 2.0 unstall [Scratch 1.4 v] add (all v) new blocks // This is a block that adds all the new blocks add (new v) flash unstall [Java v] // It dose that becuse it will not use java end
Last edited by lallaway12 (2012-06-04 03:00:14)
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Yay! Playarea!
when gf clicked forever if <<pinnipediator>=[scratchblock mad]> say [:lol: :D] for <until he gets bored of it> secs end end play sound [arf arf arf!] until doneEDIT:
When gf clicked repeat until<<told off>or<gets bored>> Play with scratchblocks YEEAAAHH! end
Last edited by pinnipediator (2012-06-04 08:43:08)
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legoboy09 wrote:
williambl wrote:
when I recieve [v] //Glitch! //Glitch![v] glitch[v] lol[v][/quote] looooooooooooooool[loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool v ]
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When gf clicked forever if <something goes jfudekcfreidkcjfd> Say [fjdcjvnfdcjidekw] for (njfc) secs end if <scratchblocks playarea closed> Pinnipediator say [noooo!] for (a long time) secs end Playplayplayplayplayplay hvjkdfjvn end Play sound <vfjdekgjnvkf> until done
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Conversation Scripts
First Person
when gf clicked say [Hello] for (2) secs wait (2) secs say [How are you?] for (2) secs wait (2) secs say [I'm fine thank you.] for (2) secs wait (2) secs say [Goodbye] for (2) secsSecond Person
when gf clicked wait (2) secs say [Hello] for (2) secs wait (2) secs say [I'm fine thank you. What about you?] for (2) secs wait (2) secs say [Goodbye] for (2) secs
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I think this is a glitch...
Me wrote:
HI!
when gf clicked[/quote] forever say (GLITCH) for (5) secs
Last edited by Firedrake969 (2012-06-05 14:08:13)
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Splodgey wrote:
SFollis wrote:
a spam detector! (how to make)
when gf clicked set [spam v] to [0] ask [username?] and wait set [username v] to (answer) when [c v]key pressed ask [] and wait if <(spam) < [3] > if <not <(answer) = (Last words)>> add (join (username) (answer)) to [chat v] set [last words v] to (answer) if <(answer) = (last words)> //answer will always=last words, last words was just set to answer... add (join (username) [ tried to spam]) to [chat v] change [spam v] by [1] when [c v] key pressed if <(spam) = [3] > add (join (username) [ is now silenced]) to [chat v] wait (60) secs add (join (username) [ is now allowed to chat again]) to [chat v] set [spam v] to [0] //added this to fix itI kept it without the block form, in case you want to edit your original post.Code:
when gf clicked set [spam v] to [0] ask [username?] and wait set [username v] to (answer) when [c v]key pressed ask [] and wait if <(spam) < [3] > if <not <(answer) = (Last words)>> add (join (username) (answer)) to [chat v] set [last words v] to (answer) if <(answer) = (last words)> add (join (username) [ tried to spam]) to [chat v] change [spam v] by [1] when [c v] key pressed if <(spam) = [3] > add (join (username) [ is now silenced]) to [chat v] wait (60) secs add (join (username) [ is now allowed to chat again]) to [chat v] set [spam v] to [0]The scratchblocks weren't glitchy, your syntax had some errors in it. Also there's a bug... The remains of the old scratchblocks are really annoying... Fixed with the code tag
Made a project with these scripts.ScratchToonie wrote:
More practice, bad at the receive block, especially spelling receive.
when I receive [practice time v] //Still need some practice with that kind of block. say [Let me see if I can do the colour picker block] for (5) secs set pen color to [#FF0000]"I before E, except after C." - I just had to slap spell check because it said "colour" was wrong
That's British English.
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