I'm wrote:
//it's a bug, obsolete block. forever else else else//a else bug end stop all [sounds ▼] stop all// bug cap When {obsolete input} clicked qbsolete! a hat bug <when flag clicked> <if> <forever> <else>Code:
//it's a bug, obsolete block. forever else else else//a else bug end stop all [sounds ▼] stop all// bug cap When {obsolete input} clicked qbsolete! a hat bug <when flag clicked> <if> <forever> <else>
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ben123111 wrote:
when gf clicked forever turn cw (15) degrees say [Hello!] for (2) secs if <mouse down?> change [mouse clicks v] by (1) end end
Fixed.
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when gf clicked //makes sure to start script when green flag is clicked wait [#123456] secs //wait an invalid number of seconds say [#FFFFFF] for [#1E53F5] secs //says something invalid for an invalid number of seconds stop all //stops the sciript
Last edited by bob6 (2013-03-08 22:20:05)
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bob6 wrote:
when gf clicked //makes sure to start script when green flag is clicked wait [#123456] secs //wait an invalid number of seconds say [#FFFFFF] for [#1E53F5] secs //says something invalid for an invalid number of seconds stop all //stops the sciript
when [#425454] clicked
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when gf clicked set [scrollx] to (9019) go to front show forever go to [The player v] end
Last edited by uglysquidward (2013-03-09 01:42:33)
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My art.
when gf <(not) = [fdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdj]> clicked <<<poo> * [ ]>ppppppppppppppppppiiiiiiiiiiiiiiiiieeeeeeeeeeeeeee> <<<<<<<<<<<<<<<<<<<<<<fdhghf> = [yo mama]><<<<fail>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> if <<f>// if <<fhjmg>// if <<hgbhjkgjdf>// if <<hubba hubba>// if <<hgfduyvfdsjxjdshgr654>// if <<fduuygutghtyhfg.,h/ghji.v8rygus>// if <<chjvgh766666666666666 bn74585 v tyt5ytfdjhgf4yuftf.// if <<fhgyyug>// if <<ygfvghbhvftttty5uj6758i487n>// if <<g>// if <<hfcf>// if <<hudyfyg>// if <<fdjgkj>// if <<ugvfbhsiu>// and and and and and repeat <100000000000000000000000> meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee(fart)(poo)eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee if <meeeeeeee> end eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Last edited by maxamillion321 (2013-03-09 13:02:21)
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7734f wrote:
if <touching color [#ED0909] ?> endFail.
Fixed.
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Download [minecraft] Play until [Sprite1] is [playing too] repeat (1) Eat burrito
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Go to [space v] Play sound [I Found A Diamond v] say [wow]
Last edited by Epicness123 (2013-03-10 12:59:56)
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piotrgrochowskiNew fixed:
When [Red ▼] Flag Clicked else move [10 ▼ V] STePS forever say [Wow this is epic!] for (2) secs think [I could do this all the time!] for (2) secs else WRONG CONDITION! ELSE WRONG CONDITION! ELSE WRONG CONDITION!Don't add end tags on forever or forever if loop.
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When FLAG CLICKEDwrote:piotrgrochowskiNew:
When [Red ▼] Flag Clicked else move [10 ▼ v] STePS forever say [Wow this is epic!] for (2) secs think [I could do this all the time!] for (2) secs else WRONG CONDITION! ELSE WRONG CONDITION! ELSE WRONG CONDITION! WHEN [Degrees, Radians, Grads ▼] CLICKED move (CONDITION) <WHEN FLAG CLICKED> <FOREVER> <ELSE> STEPS//bug: not bold move (5674843826374367546478647384363675485467478347434783863748387436378653846758435784485364738648364873368534) steps//comment on block <YOUNG>//comment in boolean if <YOUNG> young {script} else//comment in else end//comment in ending end stop all sounds stop all pinks end end end motor on motor off for (3) secs motor off (0010111010100)//binary code freely put!Don't add end tags on forever or forever if loop.
it's bugs in scratchblocks
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