[scratchblocks]
when I recieve [mama luigi]
think [OK POTS] for (900000001) sec
end
broadcast[CHOOP] and wait
say ["sorry i failed you again"] for (3) secs
[scratchblocks/] wot
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when I recieve [mama luigi] think [OK POTS] for (900000001) sec end broadcast[CHOOP] and wait say ["sorry i failed you again"] for (3) secswot
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drink orange juice plays on minecraft gets killed say [ITS IMPOSSIBLE HOW!] for [1] secs ragequit like a noob destroy the computerlol i love theese
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[scratchblocks]
when gf clicked
forever
play sound [ear hurter] untill done
say [i hate your ears > ] for (forever)
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EpiCuddles wrote:
when gf clicked forever play sound [ear hurter] untill done say [i hate your ears >:D] for (forever)
when gf clicked say [I can fix it! I did fix it!] for (infinity) secs
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when gf clicked set [EpiCuddles] to find [your mom] if [EpiCuddles] finds [your mom] set [EpiCuddles] to spank [yer mom] say [YES!] if else set [EpiCuddles] to [Forever Alone] say [:C]Lol i made this up
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jaywind wrote:
when gf clicked forever go to [mouse-pointer] end
Fixed! You forgot to add [scratchblocks.] [/scratchblocks.]
Last edited by iaoumeur (2013-01-29 15:18:22)
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when gf clicked repeat until <(timer) > [10]> go to [mouse-pointer v] end think [WOOOWOWWOWOW!] for (3) secs
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iaoumeur wrote:
jaywind wrote:
when gf clicked forever go to [mouse-pointer v]Fixed! You forgot to add [scratchblocks.] [/scratchblocks.]
Fixed; you forgot a "v" and you added in an extra "end"
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when gf clicked use browser [Chrome v] go to [BreddanBreddan3384FiveNSixAww's profile in Scratch Website v]
Last edited by RalphDavid4 (2013-01-30 06:47:48)
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EpiCuddles wrote:
when gf clicked forever play sound [ear hurter v] until done say [i hate your ears >:D] end
Fixed
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when gf clicked [end]
Last edited by RalphDavid4 (2013-01-30 06:52:58)
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Text version of a script
-----\_________
when P clicked|
--|_|-----------------
|forever|
|go to [mouse-pointer ▼]|
|_____
|_____|
Real version of a script
when gf clicked forever go to [mouse-pointer v] end
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isabeljane wrote:
when gf clicked think [:D] for (1000000000000000) secs
when gf clicked swith to costume [EpiCuddles] broadcast [ EpiCuddles the fixer] When I recieve [EpiCuddles the fixer] say [I fixed it.] for (how much your mom lived for) secs
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if (hitTest of rightHitTest=1){
//if the sensor says that there is a wall on the right side scroll left
change scrollX by 10}
else{
if (Key right arrow pressed){
//if there is no wall on the right side and the right key is down scroll right
change scrollX by -10
point in direction -90
}
}
One does basically the same thing for the left side.
if (touching color green){
//if the player is touching the ground make sure the player stops falling
set yVelocity to 1
if (up arrow pressed){
//if the player is touching the ground and is pressing the jump key then jump
set yVelocity to 15
}
}
if (hitTest of topHitTest=1){
//if the player hits the ceiling move down and start falling
set yVelocity to -3
change scrollY by 3
}
if (hitTest of bottomhitTest= 1){
//if player is stuck in the ground move him out of the ground
change scrollY by -5
}
//this makes the player fall down
change yVelocity by -1
//make it so that the yVelocity variable scrolls the terrain
change scrollY by (yVelocity*-1)
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jaywind wrote:
if (hitTest of rightHitTest=1){ //if the sensor says that there is a wall on the right side scroll left change scrollX by 10} else{ if (Key right arrow pressed){ //if there is no wall on the right side and the right key is down scroll right change scrollX by -10 point in direction -90 } } One does basically the same thing for the left side. if (touching color green){ //if the player is touching the ground make sure the player stops falling set yVelocity to 1 if (up arrow pressed){ //if the player is touching the ground and is pressing the jump key then jump set yVelocity to 15 } } if (hitTest of topHitTest=1){ //if the player hits the ceiling move down and start falling set yVelocity to -3 change scrollY by 3 } if (hitTest of bottomhitTest= 1){ //if player is stuck in the ground move him out of the ground change scrollY by -5 } //this makes the player fall down change yVelocity by -1 //make it so that the yVelocity variable scrolls the terrain change scrollY by (yVelocity*-1)
Fixed.
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evil scratch block
when gf destroyed get bazooka shout [Fire in the hole!] for (2) stupid seconds of your life when I receive [Scratch is dead] switch to costume [Commander] say [SUCCESS!] [You have been fired. BWAHAHAHA] for (3) stupid secondsdont try this at home
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when something happens say [Hello!] for (2) secs
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_______
____/ \______
when #008800 clicked|
_____ ____________|
U |
stop all O |
-------------
when [#008800] clicked stop all
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RalphDavid4 wrote:
Text version of a script
-----\_________
when P clicked|
--|_|-----------------
|forever|
|go to [mouse-pointer ▼]|
|_____
|_____|
Real version of a scriptwhen gf clicked forever go to [mouse-pointer v]
Fixed; you had an extra "end" in your forever loop.
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