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API?
I'm a noob ._.
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RedRocker227 wrote:
API?
I'm a noob ._.
Exactly. Most people don't know about it. Pretty much only those who waste their time in the ScratchR SVN. XD
I'm working on a documentation of it though.
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scimonster wrote:
RedRocker227 wrote:
API?
I'm a noob ._.Exactly. Most people don't know about it. Pretty much only those who waste their time in the ScratchR SVN. XD
I'm working on a documentation of it though.
Oh. Good to know that I'm not alone in not knowing about it XD
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I don't think it is. It's cool that you're working on a documentation though!
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scimonster wrote:
RedRocker227 wrote:
API?
I'm a noob ._.Exactly. Most people don't know about it. Pretty much only those who waste their time in the ScratchR SVN. XD
I'm working on a documentation of it though.
Heh, I play around In ScratchR, if you really look around, you can figure some cool things out.
Last edited by stevetheipad (2012-02-20 14:36:12)
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What do you mean, the admin view?
Or just the files in ScratchR in general?
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How do you get the ScratchR view or whatever it is?
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stevetheipad wrote:
What do you mean, the admin view?
Or just the files in ScratchR in general?
He means the API, like how you can authenticate users are logging in with their Scratch username & password &c.
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veggieman001 wrote:
stevetheipad wrote:
What do you mean, the admin view?
Or just the files in ScratchR in general?He means the API, like how you can authenticate users are logging in with their Scratch username & password &c.
Ah, I see. Better check in with Lightnin, on that. But, they seem fairly open about their API.
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RedRocker227 wrote:
How do you get the ScratchR view or whatever it is?
You can access the ScratchR website here. But I'm not sure weather they'll let you use the code for the Scratch forum blocks/other mods.
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stevetheipad wrote:
veggieman001 wrote:
stevetheipad wrote:
What do you mean, the admin view?
Or just the files in ScratchR in general?He means the API, like how you can authenticate users are logging in with their Scratch username & password &c.
Ah, I see. Better check in with Lightnin, on that. But, they seem fairly open about their API.
There are lots of projects by people that use them, so I'd assume they're public. Just not documented (yet ^^).
The admin panel is supposed to remain somewhat a secret, although one can get it (somewhat) easily if they just install something like WAMPP, add a database from their template, and run Memcached.
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You can find out a surprisingly lot about the Scratch website by simply going into the inspector tool in Chrome.
Like you can tell they use Google Analytics.
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veggieman001 wrote:
stevetheipad wrote:
veggieman001 wrote:
He means the API, like how you can authenticate users are logging in with their Scratch username & password &c.
Ah, I see. Better check in with Lightnin, on that. But, they seem fairly open about their API.
There are lots of projects by people that use them, so I'd assume they're public. Just not documented (yet ^^).
The admin panel is supposed to remain somewhat a secret, although one can get it (somewhat) easily if they just install something like WAMPP, add a database from their template, and run Memcached.
I doubt you could actually view the site as an admin, as you say.
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Bah, that's just the page HTML source. Child's play
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veggieman001 wrote:
Bah, that's just the page HTML source. Child's play
Yeah, I'm a learning-htmler. But I understand quite a bit about html.
But when it comes to the "install something like WAMPP, add a database from their template, and run Memcached." kinda stuff, I'm hopeless.
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veggieman001 wrote:
The admin panel is supposed to remain somewhat a secret
http://www.assembla.com/spaces/scratchr … Q3eJe5cbLr
[htmladd]<iframe src="http://www.assembla.com/spaces/scratchr/documents/bwY2eqU4Gr4iQ3eJe5cbLr/download/bwY2eqU4Gr4iQ3eJe5cbLr" frameborder="0" height="400" width="400"></iframe>[/htmladd]
Last edited by cocolover76 (2012-02-20 14:54:50)
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cocolover76 wrote:
veggieman001 wrote:
The admin panel is supposed to remain somewhat a secret
http://www.assembla.com/spaces/scratchr … Q3eJe5cbLr
[htmladd]<iframe src="http://www.assembla.com/spaces/scratchr/documents/bwY2eqU4Gr4iQ3eJe5cbLr/download/bwY2eqU4Gr4iQ3eJe5cbLr" frameborder="0" height="400" width="400"></iframe>[/htmladd]
That's why I said 'somewhat'
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Naw, if it was supposed to be a secret, we probably wouldn't have published it on a public / open site, and made the code available under a free license. That approach doesn't work too well for secrecy!
But Sci - it's not really worth working on documentation for it at this point, since I think it'll probably go dark when we switch to 2.0, which has a different (and much better) authentication system. Of course, that may be a while yet, but still.
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Lightnin wrote:
Naw, if it was supposed to be a secret, we probably wouldn't have published it on a public / open site, and made the code available under a free license. That approach doesn't work too well for secrecy!
But Sci - it's not really worth working on documentation for it at this point, since I think it'll probably go dark when we switch to 2.0, which has a different (and much better) authentication system. Of course, that may be a while yet, but still.
Still, it'll be useful for the several months (at least) before it comes out.
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veggieman001 wrote:
Lightnin wrote:
Naw, if it was supposed to be a secret, we probably wouldn't have published it on a public / open site, and made the code available under a free license. That approach doesn't work too well for secrecy!
But Sci - it's not really worth working on documentation for it at this point, since I think it'll probably go dark when we switch to 2.0, which has a different (and much better) authentication system. Of course, that may be a while yet, but still.Still, it'll be useful for the several months (at least) before it comes out.
What would?
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stevetheipad wrote:
veggieman001 wrote:
Lightnin wrote:
Naw, if it was supposed to be a secret, we probably wouldn't have published it on a public / open site, and made the code available under a free license. That approach doesn't work too well for secrecy!
But Sci - it's not really worth working on documentation for it at this point, since I think it'll probably go dark when we switch to 2.0, which has a different (and much better) authentication system. Of course, that may be a while yet, but still.Still, it'll be useful for the several months (at least) before it comes out.
What would?
veggieman001 wrote:
Still, [The API]'ll be useful for the several months (at least) before [Scratch 2.0] comes out.
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analytic wrote:
This is such a noob question, but what exactly is the API?
It's an API for Scratch. You can get stuff like which project has a certain ID, how many projects/galleries/friends etc a user has, how many views/loveits/favs/remixes etc a project has... Lots of stuff.
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scimonster wrote:
stevetheipad wrote:
veggieman001 wrote:
Still, it'll be useful for the several months (at least) before it comes out.What would?
veggieman001 wrote:
Still, [The API]'ll be useful for the several months (at least) before [Scratch 2.0] comes out.
Well I meant the documentation for the API, but yeah ^^
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