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Hey there Scratchers, you probably have noticed that ChaoticD of DG Games has released a new project based off of the award-winning FPS, Call Of Duty: World At War, specifically the Nazi Zombies Game Mode. I am very excited to share with you what I believe is possibly the best strategy to follow if you are to survive into the high rounds. Please note that this guide was made assuming you have already turned on the game, downloaded it, and tried it out in presantation mode once or twice. Here we go.
Note: For V1.4. New versions may alter this Guide. Enjoy!
Round 1
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The first thing you want to do is move to the left, avoiding the barred windows. The reason you do that is because the zombies will kill you instantly if you are touched, and that includes when they are knocking down the barriers. By now the zombies will have broken the windows and are coming at you. Your starting pistol takes 3 shots to kill, as do the two rifles available for purchase off the wall in the first room. You want to save your money, so use your pistol for round 1 and back into the walls only if completely necessary. The pistol penetrates the zombies, so Round 1 should be fairly easy.
Round 2
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By now your pistol will not likely have more than 20 rounds left. You need to buy either the 200-point rifle with 50 bullets or the 600-p rifle off the wall with 120 bullets. More ammo for a significantly higher price doesn't seem to matter, so buy the 200-point rifle next to the door leading to the Mystery Box Room. Don't worry about barring the windows, just move very little and shoot all of the zombies coming from the two windows. Repeat through Round 3. Note: Don't pick up powerups if they are behind the zombies. You'll die.
Round 3
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Open the door to the mystery box at the beginning of this round. You will have zombies coming from both sides, but points are worth it. Like I said, use the Kar98k (200-p rifle) through this entire round if possible, camping near the Mystery Box Door and checking both sides for zombies.Wait until you have at least 2200 points before using the box, because you're going to need backup money for the box if you don't get a good weapon. It will likely take you until Round 5 to get the points. Trust me, this may seem risky, but you will become confident in your zombie-slaying skills with the rifle soon.
Round 4-5
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These are going to be a few slightly boring rounds since you are racking up points. Don't leave your game for any reason there's no pause button. Just stand next to the Kar98k on the wall and you will be fine. (Resupply your ammo if you run low by buying the gun again). Important! Go to the Mystery Box at the end of this round and take a shot for 950 points.
Round 6
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Ahh, it's FINALLY here! Ok, this round will differ depending on the weapon you recieved, so bear with me . Here's a small list of guns that I KNOW are in the Mystery Box:
(Skip this part if you know the guns)
MG42: Big, silver machine gun with a brown belt. You'll recognize it by its size. Fires in automatic mode, but comes at as more of quick bursts due to Scratch's lack of automatic-fire capability. Has the most ammo at 500.
Raygun: Small bright red, multicolored gun. This is pretty distinguishable too. Very powerful and comes with good ammo. Has 160 shots.
M1 Carbine: 600-p rifle from starting room with 120 shots. Ineffective past round 6.
DB Shotgun: A small pistol-resembling weapon that is best at close range and has a small recovering time from each shot. Comes with 60 ammo. This started getting scary for me to use on round 13.
These are all the guns I've seen, there's probably more. I've only played this game about 6 times. Anyway, if its a gun you haven't seen before, pick it up and use it. Almost anything is better than your kar98k now. You'll only want to use the box BETWEEN rounds, so you don't get surrounded. Your new gun should be treating you well. Stay in the Kar98k section of the wall in the first room. This is turning into your holdout spot the entire game.
Round 7-???
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Don't replace your gun you've recieved from the mystery box at the end of the round unless:
Round 7: gun has less than 30 bullets left
8: Gun has less than 50 bullets left
9 and up: Gun has less than 70 bullets left
You don't want to get caught by the zombies by the worst case possible: You're out of ammo! So use this and plan accordingly so you can stay alive.
Anyway, from Round 7 up, just keep trying that box, it will be your way of survival. And remember, just because you got a big powerful machine gun doesn't mean you don't have to conserve ammo!
Thanks for reading guys, I had a lot of fun making this and enjoying the game, if you have any questions, comments, or suggestions, feel free to post a reply. I'll respond to them all, I promise .
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Aside from that unorthodox statement, hope this was helpful. Have a nice day
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no, that's not what I'm saying. Here's the story I was talking about:
Two monks were making a journey. They had sworn to not do anything unnecessary. The monks were walking along a muddy road and they came upon a beautiful woman trying to cross the road. One monk picked her up on his back and carried her across even though the other monk told him not to. They continued on their journey, but the other monk was still thinking about the woman. After ten miles the monk who helped the woman across the street realized that the other monk was still thinking about the woman. He said "I carried that woman across the road, you have been carrying her all this way."
That was a very poorly paraphrased story, but the moral of it is that it's fine to do stuff
but don't hold onto it forever.
And by my logic if you kill someone and wait a few years, you're still going to jail.
EDIT: and the whole thread gets deleted just when I post.
Last edited by ATVR9999 (2012-03-12 14:38:47)
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I have cod 1,3,4,5,6,7,8 and nacho der untown is the worst map. You just don't open the staircase, and go in that upstairs room with everyone and camp and shoot the zombie with ray guns when they enter the door. Or if on black ops you can get the thunder gun, and 3 gun perk.
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