take the normal cat for example that's always there when scratch is opened up. If I gave him the script
-when flag clicked
-point in direction 0 degrees (it may be 180, i cant remember which points up)
-move 10 steps
that's how i would usually move up. however, now the cat is facing upward, and i dont want that. I want it goin up but facin to the right.
Offline
Use the
change x by (10) change y by (10)blocks, or the
go to x: ((x position)+(10)) y: (y position) go to x: (x position) y: ((y position)+(10))Replace the values with whatever you need.
Last edited by ProgramCAT (2012-02-19 23:49:09)
Offline
Actually they have that dude. You have like 2 topics of already solved problems, please delve deeper before assuming it doesn't exist.
See those three buttons? One is a circle with an arrow, one is a line with arrows, and one is the solid bar? That decides the characters rotation. The full circle with an arrow clicked down will allow it to look as if facing all directions, the line with arrows allows it to look like it's facing left or right at all times while facing and moving any direction, and the solid bar locks it the way it's costume is facing I believe (how it looks when it is 90 degrees) while allowing it to move any direction.
Offline