I uploaded my best game yet, but the variables are ON each other. What do I do? (I deleted the game for when I reupload it)
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I dunno if there's a thread about this in the FAQ forum, but there definitely needs to be if there isn't.
Unless the variables are showing when the project is either uploaded or saved, then they will go back to their default position and appearance.
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Oh, derp xP
And thanks RR, that helps. I'll just have it so it needs to be downloaded.
I uploaded it, and if you wanna see it here:
http://scratch.mit.edu/projects/lunarman42/2326150
(Left 4 Dead Minecraft)
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I'm glad I could help
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Variables that are hidden when the project is shared lose their locations. The cure is to make sure that all variables are visible and in the correct location when the project is shared, then have a green flag script hide the ones that need to be hidden when the project starts up. It's a known bug.
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Paddle2See wrote:
Variables that are hidden when the project is shared lose their locations. The cure is to make sure that all variables are visible and in the correct location when the project is shared, then have a green flag script hide the ones that need to be hidden when the project starts up. It's a known bug.
i just have a little question about that. if your not going to have the variable show at all during the project, do you have to do this????
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pietestaccount1234 wrote:
Paddle2See wrote:
Variables that are hidden when the project is shared lose their locations. The cure is to make sure that all variables are visible and in the correct location when the project is shared, then have a green flag script hide the ones that need to be hidden when the project starts up. It's a known bug.
i just have a little question about that. if your not going to have the variable show at all during the project, do you have to do this????
If the variable is going to remain hidden for the entire project, then no, you don't have to worry about making sure it's showing when the project is saved or uploaded.
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Another way to stop this from happening (and it looks nicer too), is to make a sprite with as many costumes as you need, like costume 4 has a 4 on it, and then use the script that says
when gf clicked forever switch to costume (whatever variable you need) end
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AliensFTW wrote:
Another way to stop this from happening (and it looks nicer too), is to make a sprite with as many costumes as you need, like costume 4 has a 4 on it, and then use the script that says
when gf clicked forever switch to costume (whatever variable you need) end
Except it doesn't work with strings, decimals, or negative numbers.
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videogame9 wrote:
AliensFTW wrote:
Another way to stop this from happening (and it looks nicer too), is to make a sprite with as many costumes as you need, like costume 4 has a 4 on it, and then use the script that says
when gf clicked forever switch to costume (whatever variable you need) endExcept it doesn't work with strings, decimals, or negative numbers.
Actually it should.
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