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#1 2012-02-05 13:03:13

kelpow
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Registered: 2012-02-03
Posts: 83

Team monk thread

Hey team monk lets talk here
2012 scratch war!

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#2 2012-02-05 13:34:49

kelpow
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Registered: 2012-02-03
Posts: 83

Re: Team monk thread

I was thinking we could make a helicopter game.

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#3 2012-02-05 13:36:09

777w
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Registered: 2009-02-10
Posts: 1000+

Re: Team monk thread

oh team monk
how i wish i could join ;_;
i mean
its team monk
whats not to love about monks?
but, alas, no

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#4 2012-02-05 14:32:31

MrMonk999
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Registered: 2011-12-17
Posts: 500+

Re: Team monk thread

not monks, Adrian Monk! look it up!


http://i.imgur.com/CAMJe.png

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#5 2012-02-05 14:43:51

777w
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Registered: 2009-02-10
Posts: 1000+

Re: Team monk thread

MrMonk999 wrote:

not monks, Adrian Monk! look it up!

well you just ruined all my past hopes of joining the team
although that does look interesting its still not MONKS
bubye now children
im off to become a guru on da mountain

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#6 2012-02-05 14:48:47

MrMonk999
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Registered: 2011-12-17
Posts: 500+

Re: Team monk thread

i love monks too, but its just not what i named the team after


http://i.imgur.com/CAMJe.png

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#7 2012-02-05 15:17:01

kelpow
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Registered: 2012-02-03
Posts: 83

Re: Team monk thread

ya mr. monk! *wipe. wipe. wiiiiiipe!*

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#8 2012-02-05 15:18:15

MrMonk999
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Registered: 2011-12-17
Posts: 500+

Re: Team monk thread

what?


http://i.imgur.com/CAMJe.png

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#9 2012-02-05 15:21:07

MrMonk999
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Registered: 2011-12-17
Posts: 500+

Re: Team monk thread

okay people, what should we do for the project?


http://i.imgur.com/CAMJe.png

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#10 2012-02-05 15:27:42

kelpow
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Registered: 2012-02-03
Posts: 83

Re: Team monk thread

first lets find out what format we should use? top down (most of my expeirience is in top downs) side scroller, platform, (theres a diffrence) fps, which is hard but impressive, puzzle, any otherrs i havent named?

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#11 2012-02-05 15:34:15

MrMonk999
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Registered: 2011-12-17
Posts: 500+

Re: Team monk thread

no, thats pretty much it


http://i.imgur.com/CAMJe.png

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#12 2012-02-05 15:36:01

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Team monk thread

Definitely FPS....


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#13 2012-02-05 15:37:52

MrMonk999
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Registered: 2011-12-17
Posts: 500+

Re: Team monk thread

k, then what do you want to do


http://i.imgur.com/CAMJe.png

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#14 2012-02-05 15:38:05

kelpow
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Registered: 2012-02-03
Posts: 83

Re: Team monk thread

any idea what we should do?
any body?

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#15 2012-02-05 15:38:54

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Team monk thread

Oh, and 3D or 2D? (if it matters, I'm insane at both math and general programming)

Or, we could follow the way of FireMMO, and make an online game.


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#16 2012-02-05 15:41:40

kelpow
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Registered: 2012-02-03
Posts: 83

Re: Team monk thread

fps? kinda hardto do, but we could pull it off, can i be head programming? i really want to take a crack at the AI!

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#17 2012-02-05 15:44:28

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Team monk thread

So is that a no or a yes to FireMMO.


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#18 2012-02-05 15:46:35

kelpow
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Registered: 2012-02-03
Posts: 83

Re: Team monk thread

i think we should stay away from online. they just over complicate things. and wed needmore than one project torecieve and to send, too much, lets just make a good game with nice looking graphics, fun to play, smooth transitioning game, thats all we need, multipayer just gets in the way

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#19 2012-02-05 15:47:13

MrMonk999
Scratcher
Registered: 2011-12-17
Posts: 500+

Re: Team monk thread

to bobbybee: lets not do an MMO.
to kelpow: lets figure out what we'll do first, but yea you can be head progrmammer

Last edited by MrMonk999 (2012-02-05 15:47:43)


http://i.imgur.com/CAMJe.png

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#20 2012-02-05 15:51:44

kelpow
Scratcher
Registered: 2012-02-03
Posts: 83

Re: Team monk thread

sweet, AIs make games so much better. especialy if you take time, but lets remember to add small details, that people overlook, if anyones played a game with alot of little details, youll know it makes it better, i say we make something like either an rpg with a good story AND good gsameplay, or a survival, or everlasting til you lose game that keeps you playing, am i right?

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#21 2012-02-05 15:52:34

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: Team monk thread

I never said MMO, I just said online programming using FireMMO's online functionality. But if we did that, I'd probably want to have a chat with Magnie first.


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#22 2012-02-05 15:54:00

MrMonk999
Scratcher
Registered: 2011-12-17
Posts: 500+

Re: Team monk thread

what about a fight arena where you keep fighting an AI


http://i.imgur.com/CAMJe.png

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#23 2012-02-05 15:54:44

kelpow
Scratcher
Registered: 2012-02-03
Posts: 83

Re: Team monk thread

i think multyplayer is kinda a bad path to go down, oh, some one go ask fresh if mods are alowed or not, personaly i like using vanilla scratch.

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#24 2012-02-05 15:55:01

MrMonk999
Scratcher
Registered: 2011-12-17
Posts: 500+

Re: Team monk thread

bobbybee wrote:

I never said MMO, I just said online programming using FireMMO's online functionality. But if we did that, I'd probably want to have a chat with Magnie first.

lets not do online.


http://i.imgur.com/CAMJe.png

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#25 2012-02-05 15:55:50

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: Team monk thread

I like both ideas. I'd like to be a programmer, anyways. (although, if you need me to do a different position, I may or may not be able to)

EDIT: Considering the new posts, FireMMO does not require mods. (although they probably make things considerably easier... [haven't tried with mods])

Last edited by bobbybee (2012-02-05 15:57:20)


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