Hardmath123 wrote:
Paddle2See wrote:
Hardmath123 wrote:
Oh no! The << problem is still there!
<<
((
))
>>What problem is that?
<<'s and (('s (and the rest of the old blocks) create images — not to mention the rest of the post turns bold.
Now that we have the new blocks, can we delete the old [blocks]?
[/blocks]Deleting [blocks] doesn't fix it because << and (( (and so on) will still turn into blocks.
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when green flag clicked think [Argh, this is so addicting!] for [2] secs realise [Hey! I can make BYOB blocks now!] post [Trolololol v]
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RedRocker227 wrote:
when green flag clicked think [Argh, this is so addicting!] for (2) secs realise [Hey! I can make BYOB blocks now!] post [Trolololol v]
think [Yay! I can make BYOB blocks!] for (10) mins wait (1) secs realise [But what about list and script inputs? And colour?] think [Maybe they should modify it to support that stuff?]
Last edited by joefarebrother (2012-01-30 13:43:28)
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RedRocker227_Test wrote:
joefarebrother wrote:
RedRocker227 wrote:
when green flag clicked think [Argh, this is so addicting!] for (2) secs realise [Hey! I can make BYOB blocks now!] post [Trolololol v]think [Yay! I can make BYOB blocks!] for (10) mins wait (1) secs realise [But what about list and script inputs? And colour?] think [Maybe they should modify it to support that stuff?]then I receive [joefarebrother's post v] think [Hm... You've got a point there.] for [3] secs
Don't forget to close your tags or it gets messed up.
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scimonster wrote:
RedRocker227_Test wrote:
joefarebrother wrote:
think [Yay! I can make BYOB blocks!] for (10) mins wait (1) secs realise [But what about list and script inputs? And colour?] think [Maybe they should modify it to support that stuff?]then I receive [joefarebrother's post v] think [Hm... You've got a point there.] for [3] secsDon't forget to close your tags or it gets messed up.
I noticed that, but I couldn't edit it, because I forgot to log out of my test account
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Greenatic wrote:
Lucario621 wrote:
Greenatic wrote:
Would it be possible to add another one, but that allows you to define the parameters? (i.e. [customblocks]"'blockspec' in 'category'"[/customblocks] ) That would allow us to bring back the Block Library to those who don't install the Antidote...
This is an idea that we considered during development. However, we did not proceed as we felt it would take too much of our resources to add, for a feature that only a small section of the forum and wiki articles would use.
I don't see how it would be too difficult. All you have to do is tell it to set the color based on 'category', and parse the blockspec just like it already does.
<See? [It] (already) [parses v] blockspecs!>
B.U.M.R. (Bring Up My Reply )
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These blocks are sooooo much better than the old ones!!!!!!!
when gf clicked forever say [Yay new scripts!] for (78) secs endBut I noticed that Forever blocks have the little "hump" thingy on the bottom, even though they dont have it in Scratch.
say [W00T!!] for ( > 900000) hours say [BYOB!!] for ( >222222) years<<>> Wuttttt????? I can't do the << smiley cuz it makes this: <<>> Its the old kind of blocks would you fix this problem plz?
Last edited by Mokat (2012-01-31 10:53:28)
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Well spotted, Mokat It's not really a problem, but it'd still be better if it was fixed.
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Mokat wrote:
when gf clicked forever say [Yay new scripts!] for (78) secs endBut I noticed that Forever blocks have the little "hump" thingy on the bottom, even though they dont have it in Scratch.
Don't include "end" in this case:
when gf clicked forever say [Yay new scripts!] for (78) secs
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Wow cool but last time when I was posting i made a script mistake then it turned into a fake block!
why fake block? if post has [fake block v] delete [fake block v]
Last edited by fetchydog567 (2012-02-01 03:42:20)
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Okay, I can't seem to get an OR boolean to work with a pair of ">" comparisons on either side of it:
when gf clicked repeat until <<(X) > (0)> or <(Y) > (0)>> change (i) by (1) end
This is what it makes:
when gf clicked repeat until <<(X) > (0)> or <(Y) > (0)>> change (i) by (1) endIt seems to be the second > operator that is messing it up. You can prove that by turning it into an = operator, which gives you this...
when gf clicked repeat until <<(X) > (0)> or <(Y) = (0)>> change (i) by (1) end...which is much happier. Can anybody see what I am doing wrong here? Or is it a bug?
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Hm, that's very odd, Paddle. Just when I was starting to think it was glitch free as well
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Paddle2See wrote:
Okay, I can't seem to get an OR boolean to work with a pair of ">" comparisons on either side of it:
when gf clicked
repeat until <<(X) > (0)> or <(Y) > (0)>>
change (i) by (1)
end
This is what it makes:when gf clicked repeat until <<(X) > (0)> or <(Y) > (0)>> change (i) by (1) endIt seems to be the second > operator that is messing it up. You can prove that by turning it into an = operator, which gives you this...when gf clicked repeat until <<(X) > (0)> or <(Y) = (0)>> change (i) by (1) end...which is much happier. Can anybody see what I am doing wrong here? Or is it a bug?
Well I think the first error is because you forgot the [ block ] tags on the first one.
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By the way...since I'm not a big fan of trying to remember formats, I've built a ScratchBlock generating project over here
http://scratch.mit.edu/projects/Paddle2See/2307441
that you can play with. Just remember, it needs to be downloaded if you are going to use it for real, because you can't export a list to a text file when it's running online. Have fun and feel free to improve
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Paddle2See wrote:
By the way...since I'm not a big fan of trying to remember formats, I've built a ScratchBlock generating project over here
http://scratch.mit.edu/projects/Paddle2See/2307441
that you can play with. Just remember, it needs to be downloaded if you are going to use it for real, because you can't export a list to a text file when it's running online. Have fun and feel free to improve
Wow, that's awesome
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RedRocker227 wrote:
Paddle2See wrote:
By the way...since I'm not a big fan of trying to remember formats, I've built a ScratchBlock generating project over here
http://scratch.mit.edu/projects/Paddle2See/2307441
that you can play with. Just remember, it needs to be downloaded if you are going to use it for real, because you can't export a list to a text file when it's running online. Have fun and feel free to improveWow, that's awesome
Thanks! I've made several improvements to it today. Menu items now prompt you with a label. There are also some prompts to help you figure out what your options are...but they are kind of annoying and may go away, or become optional.
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when gf clicked say [JSO is awesome]
Last edited by GameHutSoftware (2012-02-09 20:17:34)
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How do I insert a variable into a switch to costume block?
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rabbit1131 wrote:
How do I insert a variable into a switch to costume block?
switch to costume (Variable)
switch to costume (Variable)
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rabbit1131 wrote:
How do I insert a variable into a switch to costume block?
switch to costume (variable)
[scratchblocks] switch to costume (variable) [/scratchblocks]
Edit: Wow, RedRocker227. Exact same post as me, but you beat me to it.
Last edited by SJRCS_011 (2012-02-10 16:25:18)
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8)
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