dreamod wrote:
Ask_Pinkamena wrote:
Are you dreamod still doing this?
yes, I am
Yaaaaaaaaaaaay
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dreamod wrote:
Hello everybody, I am dreamod and I'm making a mod called Dream. I started yesterday and it is going to have lots of brand new features. It is made from scratch, but I have taken a few elements from other scratch mods, crediting them respectively, and I would like to let you know a little about this mod.
A lot of mods are boring. I won't name any examples as to not offend any users.
I intend to make this the ultimate mod. Panther is a really good mod, and I also think the mod Slash has some really cool features. However, they are not compatible. My goal is to sort of merge a few features from different mods and add new features.
Cool!But i cannot wait till it.
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Dream.is.the.most.amazing.mod.i've.ever.seen. (although panther is close behind, and you've borrowed a few blocks from panther)
Note: in the mac version, there is
move [ ] stepts in direction [90 v]stepts...
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omniscience wrote:
Dream.is.the.most.amazing.mod.i've.ever.seen. (although panther is close behind, and you've borrowed a few blocks from panther)
Note: in the mac version, there ismove [ ] stepts in direction [90 v]stepts...
really? thanks for telling me. I guess I rushed it a bit. Well as for panther, some of the blocks may seem to come from panther but are actually different. for example, the write [] to file [] block also writes images, sounds and sprites as well depending on the first argument. the color blocks are taken from panther, but that's because it was a very great idea that this mod needs. I probably would've had it anyway, though.
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I was just looking through the system browser in Dream and found "Scratch-Morphs/ScriptableScratchMorph/converting blocks/convertScalablobSpec:". I made Scalablob. You might not know, but I stopped developing that mod a while after I started it. I am working on a new mod, but it is a surprise!..
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nathanprocks wrote:
I was just looking through the system browser in Dream and found "Scratch-Morphs/ScriptableScratchMorph/converting blocks/convertScalablobSpec:". I made Scalablob. You might not know, but I stopped developing that mod a while after I started it. I am working on a new mod, but it is a surprise!..
Ah, yes. That's a part of the mod compatability. It converts the blocks into dream equivalents. I'm not sure if it's fully implemented or not, but I found your mod had a few blocks exclusive which are possible to make with dream but not exactly the same. So, instead of making them obsolete blocks I decided to make a block converting system.
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dreamod wrote:
nathanprocks wrote:
I was just looking through the system browser in Dream and found "Scratch-Morphs/ScriptableScratchMorph/converting blocks/convertScalablobSpec:". I made Scalablob. You might not know, but I stopped developing that mod a while after I started it. I am working on a new mod, but it is a surprise!..
Ah, yes. That's a part of the mod compatability. It converts the blocks into dream equivalents. I'm not sure if it's fully implemented or not, but I found your mod had a few blocks exclusive which are possible to make with dream but not exactly the same. So, instead of making them obsolete blocks I decided to make a block converting system.
I can't even remember any of the blocks or anything in that mod. There was another mod I done a bit of work on, but didn't release it or anything. It doesn't have that many extra blocks, but it has a Minecraft theme and a "classic" theme that looks like the Windows Classic theme in Windows...
I just looked in my Dropbox and found a mod of Panther I started a while ago too, which doesn't really have many changes. I gave up with it because I couldn't get the Panther skin and exporting it didn't really work properly.
All this "giving up"... I seem to give up a lot. Since I started year 7 in school two years ago, I found it very difficult and always gave up. Last year, I done a bit better. 2013 has only just started and I hope to do even better. With my new Scratch mod, I have done much better than my old mods and I think my mod is unique from most other mods and I am proud of it. I am just having trouble with this at the moment and if you can help me, please do!
I feel like I just wrote a short story. It is 2:06 AM here and I better go to bed.
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dreamod wrote:
ZacIsCool wrote:
I don't have the scratch skin. can somebody give me a link to where i can download it?
when gf clicked say [hello!] wait(5)secs say [goodbye!] stop allCode:
exportSkin | t2 t4 | t4 _ 0. t2 _ ScratchFileChooserDialog chooseFolder: FileDirectory default pathName. 'Exporting Skin...' displayProgressAt: Display center from: 0 to: ScratchSkin size during: [:t3 | ScratchSkin keys do: [:t1 | t4 _ t4 + 1. t3 value: t4. PNGReadWriter putForm: (ScratchSkin at: t1) onFileNamed: t2 pathName , FileDirectory slash , t1 asString , '.png']]Add that to ScratchFrameMorph and type ScratchFrameMorph exportSkin to export the skin.
ok, now how do you import it? I am starting over with my mod because I completely screwed some stuff up and now I cannot fix it.
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How's your mod and stuff going? I found this in Scratch-Morphs/ScriptableScratchMorph/other ops/getPath:
t1 = 'applications' ifTrue: [^ (Smalltalk isMacOSX ifTrue: ['/Applications'] ifFalse: ['A:'] "I'm not sure if that's correct; I'm a mac user, I tried googling it")].
On a 32 bit version of Windows, applications are in C:\Program Files\. On a 64 bit version of Windows, 64 bit applications are in C:\Program Files\ and 32 bit applications are in C:\Program Files (x86)\.
That means that iTunes is located at C:\Program Files\iTunes\iTunes.exe or C:\Program Files (x86)\iTunes\iTunes.exe.
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nathanprocks wrote:
How's your mod and stuff going? I found this in Scratch-Morphs/ScriptableScratchMorph/other ops/getPath:
Code:
t1 = 'applications' ifTrue: [^ (Smalltalk isMacOSX ifTrue: ['/Applications'] ifFalse: ['A:'] "I'm not sure if that's correct; I'm a mac user, I tried googling it")].On a 32 bit version of Windows, applications are in C:\Program Files\. On a 64 bit version of Windows, 64 bit applications are in C:\Program Files\ and 32 bit applications are in C:\Program Files (x86)\.
That means that iTunes is located at C:\Program Files\iTunes\iTunes.exe or C:\Program Files (x86)\iTunes\iTunes.exe.
Thanks, I'll improve it now.
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just wanted to say the .drm file extension seems to be already taken (see here)
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Interest wrote:
just wanted to say the .drm file extension seems to be already taken (see http://en.wikipedia.org/wiki/List_of_file_formats#Audio_editing.2C_music_productionhere[/url])
Hm, well ".sb" has been used several times
SB
Audio file (signed byte)
SB
Raw Signed Byte (8bit) data AWAVE
SB
Raw Signed PCM Byte 8bit data AWAVE
SB
Scratch project Scratch
Reference: http://en.wikipedia.org/wiki/Alphabetical_list_of_file_formats_(S-Z)
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dreamod wrote:
Interest wrote:
just wanted to say the .drm file extension seems to be already taken (see http://en.wikipedia.org/wiki/List_of_file_formats#Audio_editing.2C_music_productionhere[/url])
Hm, well ".sb" has been used several times
SB
Audio file (signed byte)
SB
Raw Signed Byte (8bit) data AWAVE
SB
Raw Signed PCM Byte 8bit data AWAVE
SB
Scratch project Scratch
Reference: http://en.wikipedia.org/wiki/Alphabetical_list_of_file_formats_(S-Z)
And Small Basic. Yeah, it's unlikely a person with Dream will also have the other .drm format.
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powerpoint56 wrote:
dreamod wrote:
Interest wrote:
just wanted to say the .drm file extension seems to be already taken (see http://en.wikipedia.org/wiki/List_of_file_formats#Audio_editing.2C_music_productionhere[/url])
Hm, well ".sb" has been used several times
SB
Audio file (signed byte)
SB
Raw Signed Byte (8bit) data AWAVE
SB
Raw Signed PCM Byte 8bit data AWAVE
SB
Scratch project Scratch
Reference: http://en.wikipedia.org/wiki/Alphabetical_list_of_file_formats_(S-Z)And Small Basic. Yeah, it's unlikely a person with Dream will also have the other .drm format.
I get annoyed when frequently using two programs that use the same file format.
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Can you tell me how to make a new category in Squeak?
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Devloper123 wrote:
Can you tell me how to make a new category in Squeak?
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