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#151 2012-10-26 11:03:53

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Dream, a new scratch mod

dreamod wrote:

MathWizz wrote:

You can report that post and have a mod put them in...

I'm still a little upset about not having a Scratcher status, but I guess making mods doesn't automatically qualify you for Scratcher status. I guess I'll start making mini-games in scratch and uploading them.

Yeah... Almost a year of being a "new scratcher" is quite annoying.  hmm


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#152 2012-10-26 13:47:37

dreamod
New Scratcher
Registered: 2012-01-22
Posts: 100+

Re: Dream, a new scratch mod

By the way, Dream is capable of alpha sprites. basically sprites with partial transparency. It is turned off but can be turned on by turning the ScratchSpriteMorph class variable AlphaSprites to true. It is glitchy with the effects blocks but I'm working on it.

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#153 2012-10-26 17:01:03

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: Dream, a new scratch mod

dreamod wrote:

MathWizz wrote:

You can report that post and have a mod put them in...

I'm still a little upset about not having a Scratcher status, but I guess making mods doesn't automatically qualify you for Scratcher status. I guess I'll start making mini-games in scratch and uploading them.

Maybe you ought to use the Contact Us and tell the Scratch Team your other username.  They might promote you if you tell them and show you're already credible.

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#154 2012-10-26 17:01:57

djdolphin
Scratcher
Registered: 2010-03-23
Posts: 100+

Re: Dream, a new scratch mod

This is the best mod I've ever seen.

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#155 2012-10-26 20:22:32

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: Dream, a new scratch mod

dreamod wrote:

Greenatic wrote:

danwoodski wrote:

I agree with Greenatic, this obviously took a lot of effort and time...I'm so happy this finally came out, I've been keeping an eye on this for a while waiting for you to release it!  This mod probably has more useful and original blocks in it than any mod I have ever seen.  Once the glitches are taken care of, this mod will definitely be up there with the other "great" mods (BYOB, Panther, etc...)!  Keep up the good work!

Once the glitches are fixed, it will be better than both.  And I know dreamod is quite good at Squeak, from the block importer--I'm sure they will be fixed.

wow, thank you. I'm flattered. I've got to confess that I did take a little stuff from both, but I tried to keep most of it original. For example, the [write [] to file []] block is actually different. If you put an image in it instead of text, it will save an image file instead. Also works with sounds, sprites, and other objects. Also, I'm intending on making Dream compatible with both Panther and BYOB.

I can understand making it compatible with Panther; Panther custom blocks use Squeak code.  But how can you make it compatible with BYOB?  BYOB custom blocks are built from existing blocks, or custom ones already made by the same process.

Last edited by Greenatic (2012-10-26 20:22:45)

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#156 2012-10-27 04:08:42

dreamod
New Scratcher
Registered: 2012-01-22
Posts: 100+

Re: Dream, a new scratch mod

djdolphin wrote:

This is the best mod I've ever seen.

*faints* thanks!

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#157 2012-10-27 04:12:57

dreamod
New Scratcher
Registered: 2012-01-22
Posts: 100+

Re: Dream, a new scratch mod

Greenatic wrote:

dreamod wrote:

Greenatic wrote:


Once the glitches are fixed, it will be better than both.  And I know dreamod is quite good at Squeak, from the block importer--I'm sure they will be fixed.

wow, thank you. I'm flattered. I've got to confess that I did take a little stuff from both, but I tried to keep most of it original. For example, the [write [] to file []] block is actually different. If you put an image in it instead of text, it will save an image file instead. Also works with sounds, sprites, and other objects. Also, I'm intending on making Dream compatible with both Panther and BYOB.

I can understand making it compatible with Panther; Panther custom blocks use Squeak code.  But how can you make it compatible with BYOB?  BYOB custom blocks are built from existing blocks, or custom ones already made by the same process.

Dream has procedures. I'll use the custom block information to create procedures with that name, and script. Procedures are the equivalent of custom blocks. Am I clear?

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#158 2012-10-27 08:21:48

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: Dream, a new scratch mod

dreamod wrote:

Greenatic wrote:

dreamod wrote:


wow, thank you. I'm flattered. I've got to confess that I did take a little stuff from both, but I tried to keep most of it original. For example, the [write [] to file []] block is actually different. If you put an image in it instead of text, it will save an image file instead. Also works with sounds, sprites, and other objects. Also, I'm intending on making Dream compatible with both Panther and BYOB.

I can understand making it compatible with Panther; Panther custom blocks use Squeak code.  But how can you make it compatible with BYOB?  BYOB custom blocks are built from existing blocks, or custom ones already made by the same process.

Dream has procedures. I'll use the custom block information to create procedures with that name, and script. Procedures are the equivalent of custom blocks. Am I clear?

But BYOB doesn't have file blocks.  How can you build those, without adding new Squeak code (which I don't believe you can)?

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#159 2012-10-27 08:29:40

dreamod
New Scratcher
Registered: 2012-01-22
Posts: 100+

Re: Dream, a new scratch mod

Greenatic wrote:

dreamod wrote:

Greenatic wrote:


I can understand making it compatible with Panther; Panther custom blocks use Squeak code.  But how can you make it compatible with BYOB?  BYOB custom blocks are built from existing blocks, or custom ones already made by the same process.

Dream has procedures. I'll use the custom block information to create procedures with that name, and script. Procedures are the equivalent of custom blocks. Am I clear?

But BYOB doesn't have file blocks.  How can you build those, without adding new Squeak code (which I don't believe you can)?

It's not backwards compatible. What I mean is that it will be able to open byob project files and panther project files, but not save.

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#160 2012-10-27 08:44:03

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: Dream, a new scratch mod

dreamod wrote:

Greenatic wrote:

dreamod wrote:


Dream has procedures. I'll use the custom block information to create procedures with that name, and script. Procedures are the equivalent of custom blocks. Am I clear?

But BYOB doesn't have file blocks.  How can you build those, without adding new Squeak code (which I don't believe you can)?

It's not backwards compatible. What I mean is that it will be able to open byob project files and panther project files, but not save.

Oh!  I understand now!

In that case, I look forward to the release!  (not to rush you or anything)

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#161 2012-10-27 10:07:49

Hardmath123
Scratcher
Registered: 2010-02-19
Posts: 1000+

Re: Dream, a new scratch mod

Greenatic wrote:

dreamod wrote:

Greenatic wrote:

I can understand making it compatible with Panther; Panther custom blocks use Squeak code.  But how can you make it compatible with BYOB?  BYOB custom blocks are built from existing blocks, or custom ones already made by the same process.

Dream has procedures. I'll use the custom block information to create procedures with that name, and script. Procedures are the equivalent of custom blocks. Am I clear?

But BYOB doesn't have file blocks.  How can you build those, without adding new Squeak code (which I don't believe you can)?

You can. Right-click on a block and click on edit elements. Ta-da!  smile


Hardmaths-MacBook-Pro:~ Hardmath$ sudo make $(whoami) a sandwich

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#162 2012-10-27 12:39:09

dreamod
New Scratcher
Registered: 2012-01-22
Posts: 100+

Re: Dream, a new scratch mod

ahirbhairav wrote:

Dream is awesome! I really like it!

Is it OK if I submit it to ModShare?

that's fine. It would be good if somebody updated the scratch wiki page as well. I will answer all questions about Dream.

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#163 2012-10-31 05:40:19

dreamod
New Scratcher
Registered: 2012-01-22
Posts: 100+

Re: Dream, a new scratch mod

I would love to see any projects made in dream.

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#164 2012-10-31 18:44:08

Ask_Pinkamena
Scratcher
Registered: 2012-08-26
Posts: 100

Re: Dream, a new scratch mod

So i was fooling around in dream 1.0 beta and made this complex block: http://oi45.tinypic.com/i3x4ko.jpg and the block is very special and the reporter with no block will say "Error! Message not understood: complexObject". If possibly this is a glitch or i put it together wrong. But i am making more and more complex blocks in dream than i could in just scratch. Keep up the good work dreamod!
:3


I've been playing this on the wii and its not a mod it's a glitch, you have to do a 360 no scope double fake roll tomahawk to the index finger, and throw a grenade at someone without killing them. Duh.  LOL.

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#165 2012-10-31 19:18:14

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Dream, a new scratch mod

Ask_Pinkamena wrote:

http://oi45.tinypic.com/i3x4ko.jpg

That's exactly the same thing as

set [Path Desination] to <[Paths] contains (Pera file.mng)>


nXIII

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#166 2012-11-01 04:06:12

dreamod
New Scratcher
Registered: 2012-01-22
Posts: 100+

Re: Dream, a new scratch mod

Ask_Pinkamena wrote:

So i was fooling around in dream 1.0 beta and made this complex block: http://oi45.tinypic.com/i3x4ko.jpg and the block is very special and the reporter with no block will say "Error! Message not understood: complexObject". If possibly this is a glitch or i put it together wrong. But i am making more and more complex blocks in dream than i could in just scratch. Keep up the good work dreamod!
:3

you know, I have taken a few list stuff from byob, but I might not have fully implemented it. Thanks for reporting your glitch. I'll remember to fix the lists.

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#167 2012-11-01 04:18:57

Gravitation
New Scratcher
Registered: 2012-09-26
Posts: 500+

Re: Dream, a new scratch mod

Wow, very very cool! Must have been hard to make.  smile

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#168 2012-11-01 07:05:55

dreamod
New Scratcher
Registered: 2012-01-22
Posts: 100+

Re: Dream, a new scratch mod

Gravitation wrote:

Wow, very very cool! Must have been hard to make.  smile

Well, it took some time. I'm not done yet but I hope to fix all glitches soon.

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#169 2012-11-01 22:22:52

Ask_Pinkamena
Scratcher
Registered: 2012-08-26
Posts: 100

Re: Dream, a new scratch mod

nXIII wrote:

That's exactly the same thing as

set [Path Desination] to <[Paths] contains (Pera file.mng)>

Well good to make fun complex things that could be simple.  smile  Complex looks better.


I've been playing this on the wii and its not a mod it's a glitch, you have to do a 360 no scope double fake roll tomahawk to the index finger, and throw a grenade at someone without killing them. Duh.  LOL.

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#170 2012-11-01 22:24:03

Ask_Pinkamena
Scratcher
Registered: 2012-08-26
Posts: 100

Re: Dream, a new scratch mod

dreamod wrote:

Ask_Pinkamena wrote:

So i was fooling around in dream 1.0 beta and made this complex block: http://oi45.tinypic.com/i3x4ko.jpg and the block is very special and the reporter with no block will say "Error! Message not understood: complexObject". If possibly this is a glitch or i put it together wrong. But i am making more and more complex blocks in dream than i could in just scratch. Keep up the good work dreamod!
:3

you know, I have taken a few list stuff from byob, but I might not have fully implemented it. Thanks for reporting your glitch. I'll remember to fix the lists.

K I hope you make it better than eva!


I've been playing this on the wii and its not a mod it's a glitch, you have to do a 360 no scope double fake roll tomahawk to the index finger, and throw a grenade at someone without killing them. Duh.  LOL.

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#171 2012-11-02 05:03:27

dreamod
New Scratcher
Registered: 2012-01-22
Posts: 100+

Re: Dream, a new scratch mod

Ask_Pinkamena wrote:

dreamod wrote:

Ask_Pinkamena wrote:

So i was fooling around in dream 1.0 beta and made this complex block: http://oi45.tinypic.com/i3x4ko.jpg and the block is very special and the reporter with no block will say "Error! Message not understood: complexObject". If possibly this is a glitch or i put it together wrong. But i am making more and more complex blocks in dream than i could in just scratch. Keep up the good work dreamod!
:3

you know, I have taken a few list stuff from byob, but I might not have fully implemented it. Thanks for reporting your glitch. I'll remember to fix the lists.

K I hope you make it better than eva!

Thanks. btw, nice sig.

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#172 2012-11-02 14:52:44

Nomolos
Scratcher
Registered: 2011-07-29
Posts: 1000+

Re: Dream, a new scratch mod

This is the best Scratch mod ever!
But how do you share your projects?

Last edited by Nomolos (2012-11-02 14:56:18)


Goodbye 1.4. I'll always remember you and treasure your awesomeness in my heart.
RIP 1.4: 2007-2013 *Sniffles* *Sobs* *Bursts into tears*

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#173 2012-11-02 15:04:44

mythbusteranimator
Scratcher
Registered: 2012-02-28
Posts: 1000+

Re: Dream, a new scratch mod

Is there anyway to view this on a Windows?  hmm


http://www.foxtrot.com/comics/2012-04-01-fdb37077.gif
clicky

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#174 2012-11-02 15:52:38

DigiTechs
Scratcher
Registered: 2011-04-30
Posts: 500+

Re: Dream, a new scratch mod

mythbusteranimator wrote:

Is there anyway to view this on a Windows?  hmm

I thought this WAS on Windows.


I'm back.
Maybe.

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#175 2012-11-02 16:57:12

mythbusteranimator
Scratcher
Registered: 2012-02-28
Posts: 1000+

Re: Dream, a new scratch mod

I can only download the IMAGE file and notepad codes.  hmm


http://www.foxtrot.com/comics/2012-04-01-fdb37077.gif
clicky

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