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My minor (but important) revelation was yesterday when i discovered a block in the Sensing section.
< value > of < sprite >
(Unfortunately it's not been aded to the list of 'Adding Scratch Blocks', so there's no pic of it)
The key thing is of course that you can then access a value of the Sprite you've selected from another... where that value can be the size or position, or (even more usefully) the values of it's Local variables... without needing to create and update gazillions of Global variables.
Which is a big help when dealing with lots of sprites that are similar, as you can just create Local vars and then Duplicate the sprite without having to create new Globals and drag them in to replace the existing ones!
So if there's one thing I'd show to a wannabe Advanced Scratcher, it's that block... it could save them a lot of time and effort
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Mine would be that you can drag and drop costumes into other sprites. It does make life a lot easier because sometimes I take a screen region for a new sprite but I wanted it as a background. Well, just drop the costume into the stage! And maybe two identical costumes on seperate sprites that already have their own costumes? Drag and drop!
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shift and click lets you copy or delete more times than one in a row.
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you can rotate part of a costume when creating a costume by selecting it and clicking rotate.
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