Hey guys, dunno if any of you remember me or Jewel RPG. It's been quite a while since I've "scratch"ed because of me being bored of this programming and moving onto other languages. But i'm heaps bored now after uni finishing for the year and thinking of starting again
here is the link if any of you don't know it:
http://scratch.mit.edu/projects/SImniel/813139
Anyway, I have to start all over again from this version as it's the latest version that was online as I have a new computer, and the finished-ish version was on my old computer which has gone bye bye
Also found my scrapbook which i documented stuff, and found this list which i shall work on for now and expand on:
[NOTE: Forjen side is still being worked on]
- 5th skill included:
-- Ranger: Nature's Agility: Movement Speed and DEX increased by 30% for 30 seconds
-- Mage: Elemental Overload: INT increased by 50% for 10 seconds
-- Templar: Vetron's Might: STR and DEF increased by 15% for 60 seconds
- All zones added:
-- Senea Desert chain
-- Vetronia's jewel abyss camp
-- Jewel abyss chain
-- Vetronian Rainforest chain
- New Monsters, monster stats and AI
- Loot system
-- Mobs provide coin
-- Mobs have a chance to grant a potion of HP or SP
-Enhancement System
-Spend money to have a CHANCE of increasing your weapon's power
- Can get up to +10
Merchant system:
-- NPC's added to buy pots and enhance weapons
That's all the notes from my book which is gonna be released asap when i finish it a bit.
Also, am I'm working on making a quest system. A little hard, but I'll find a way =]
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Ah, this game was fun, I think I might still have the Beta for 2.0 in my email. Of course, looking at everything you have uploaded, it might/probably isn't the latest ( I think I got it 3-4 years ago... wow ).
Good luck!
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