SJRCS_011 wrote:
Compile to .exe
Compile to .app
That may prove very difficult, especially depending on the way you want to do it.
You could get it into a stand alone file, that looks like a proper game, without the scratch presentation mode frame, but it will require a lot of interpretation, and the user will need a relevant compiler for that to work. I have tried this, and it is very difficult to parse for every possible block combination, but it would be doable with a lot of work.
The other option is to borrow Jens' Scratch2EXE, and convert it to .app. It isn't so elegant (but a great piece of work all the same), but it works if that is what you are looking for.
Hope I have helped!
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Sperry wrote:
SJRCS_011 wrote:
Compile to .exe
Compile to .appThat may prove very difficult, especially depending on the way you want to do it.
You could get it into a stand alone file, that looks like a proper game, without the scratch presentation mode frame, but it will require a lot of interpretation, and the user will need a relevant compiler for that to work. I have tried this, and it is very difficult to parse for every possible block combination, but it would be doable with a lot of work.
The other option is to borrow Jens' Scratch2EXE, and convert it to .app. It isn't so elegant (but a great piece of work all the same), but it works if that is what you are looking for.
Hope I have helped!
Or just use the built in compiler for my BYOB mod
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Anyone know how to change the little cat icon in the window bar to another icon?
Last edited by SJRCS_011 (2012-02-17 16:44:00)
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SJRCS_011 wrote:
Anyone know how to change the little cat icon in the window bar to another icon?
Yes. Resource hacker. I don't have a download, but.... it's for Windows. Just replace it with an icon file (.ico)
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SJRCS_011 wrote:
Is there a program that doesn't require installation to do this?
Hang on, I think I have files-only.
EDIT: I found it! http://dl.dropbox.com/u/27393117/Resource%20Hacker.zip
Last edited by GP1 (2012-02-17 19:04:30)
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Archived
#1
Tiger Simplified will be saved as .tg, First-Class as .tgfc, and Premium as .tgp.
#2
A 0.1 pre-alpha release should be available in about another month for Simplified and two more months for First-Class due to outside issues (Mod Play site development, holidays, etc.)
A contest is currently going on at Mod Central to come up with a way to incorporate other audio formats.
Some File I/O will be available in First-Class and Simplified via the "Sensing" category.
In Premium, a block "HTTP POST [] to [http://]" may be available in v1.0 Automated "GET" requests will be available in 0.1 Premium.
These two blocks:HTTP POST [] to [www.] GET request to [www.] with variables [] >>Some other possible blocks:(User Home Path) //thanks to jvvg FTP file [] to url [www.] password [] and username [] Execute PHP command [] Execute ASP command [] Execute JavaScript [] <[variable v]> //Boolean variable create array with (2 v) dimensions host mesh //in pre-alpha leave mesh //in pre-alpha join mesh on IP () // in pre-alpha Run text-Tiger commands [] //Probably not until at least 1.2, earlier for First-Class
Progress Report #3
A plugin manager and support for plugins may become available come 1.0
The plugin and Tiger would communicate through Remote Sensors Connections Protocol, but over another port
This will allow several things, including
Expanded sensing of keyboard input
Tighter integration with Java and other languages
Auto-updating
Better file I/O
And other things
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