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#26 2011-11-16 16:10:57

my-chemical-romance
Scratcher
Registered: 2011-04-24
Posts: 1000+

Re: What can we learn from Lego Universe's closure?

I loved the mechanic stuff, I used to make handheld uzis which automatically reload and fire from a crank on the side.

Lego has changed too much for my liking.

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#27 2011-11-16 16:42:48

rabbit1131
Scratcher
Registered: 2009-10-16
Posts: 1000+

Re: What can we learn from Lego Universe's closure?

my-chemical-romance wrote:

Lego has changed too much for my liking.


The Intergalactic Adventures of Revesilia! I hope you will partake in this gigantic undertaking, to build the sequel to the hit map The Adventures of Revesilia! The Intergalactic Adventures of Revesilia Map Builders Application thread! http://internetometer.com/image/35004.png

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#28 2011-11-16 16:49:25

P-Cupcake
Scratcher
Registered: 2011-09-14
Posts: 500+

Re: What can we learn from Lego Universe's closure?

my-chemical-romance wrote:

I loved the mechanic stuff, I used to make handheld uzis which automatically reload and fire from a crank on the side.

Lego has changed too much for my liking.

TEACH ME YOUR WAYS


http://fc09.deviantart.net/fs70/i/2010/173/5/4/Painis_Cupcake_Jr__by_PrawnBoy101.jpghttp://i39.tinypic.com/t98djc.png

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#29 2011-11-16 16:51:25

Daroach1
Scratcher
Registered: 2011-09-11
Posts: 1000+

Re: What can we learn from Lego Universe's closure?

P-Cupcake wrote:

my-chemical-romance wrote:

I loved the mechanic stuff, I used to make handheld uzis which automatically reload and fire from a crank on the side.

Lego has changed too much for my liking.

TEACH ME YOUR WAYS

I made a nuke button in minecraft before. And a TNT cannon. Both awesome war devices. You into that kind of stuff, tell me NUKE NUKE NUKE NUKE.


http://i47.tinypic.com/v83mhl.png

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