I have a sprite called BOX which has a set of scripts in which it checks its own x position in relation to the x position of another object. Currently, it checks its own x position by sensing "x position of BOX". Is there a way to make a sprite reference itself in another way? I want to duplicate this sprite many times, and have each one act independently. However, when I duplicate BOX, and the new item comes up named Sprite 1, all the references still reference BOX. I don't want to have to manually change all these to say Sprite 1. Is there a way to make a sprite check "my position" (its own position)?
Thanks in advance.
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<x position> use that. It's only the X Position of the sprite your using it for

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