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#1 2008-07-20 23:51:32

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Registered: 2008-01-24
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Some Trig Help

How can I get a Bucket to stay at the end of a line? Like when you put the handle of a bucket on the end of a large stick, and it stays there, maybe swaying a little (if possible).


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#2 2008-07-20 23:58:11

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Re: Some Trig Help

And as the stick goes down, it stays there. I can't think of anything that would do this, and i know it involves Trigonometry


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#3 2008-07-21 00:17:12

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Re: Some Trig Help

And this is why I don't like the nighttime- I can't get any Trig help cause people are sleeping


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#4 2008-07-21 00:25:12

the3rdage
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Re: Some Trig Help

confusing...........hmmmmmmmmmmmmmm
i do not know

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#5 2008-07-21 01:33:31

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Re: Some Trig Help

Just wait till tomorrow…


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#6 2008-07-21 01:44:50

deatheater
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Re: Some Trig Help

put the rotation centre to the edge of the bucket then put this script in

<when green flag clicked>
<forever>
<go to[ stick
<point in direction( however much
<set x to( (( sin ( <direction> <*> however much ))
<set y to( (( cos ( <direction> <*> however much ))
<end>

smile

Last edited by deatheater (2008-07-21 01:45:21)

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#7 2008-07-21 01:49:39

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Re: Some Trig Help

deatheater wrote:

put the rotation centre to the edge of the bucket then put this script in

<when green flag clicked>
<forever>
<go to[ stick
<point in direction( however much
<set x to( (( sin ( <direction> <*> however much ))
<set y to( (( cos ( <direction> <*> however much ))
<end>

smile

Nope. It just lays on the ground


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#8 2008-07-21 01:51:22

deatheater
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Re: Some Trig Help

no wait change the

set x and set y to change  smile

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#9 2008-07-21 01:53:55

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Re: Some Trig Help

deatheater wrote:

no wait change the

set x and set y to change  smile

It moves now, but doesn't give the desired effect of the bucket on a stick


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#10 2008-07-21 01:56:50

deatheater
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Re: Some Trig Help

<point in direction( direction of stick
<turn cw( <{ turn amount }> )degrees>

put that instead of the point in direction  smile

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#11 2008-07-21 01:58:04

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Re: Some Trig Help

deatheater wrote:

<point in direction( direction of stick
<turn cw( <{ turn amount }> )degrees>

put that instead of the point in direction  smile

I'll try to incorporate this


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#12 2008-07-21 01:59:57

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Re: Some Trig Help

See, the problem is the rotation center isn't actually centered. It's at the bottom of the "stick", so that's where the "bucket" goes, not the top


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#13 2008-07-21 02:01:29

deatheater
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Re: Some Trig Help

yes thats the fact of change x and y, put tht * on the end up more to test  smile

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#14 2008-07-21 02:02:15

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Re: Some Trig Help

deatheater wrote:

yes thats the fact of change x and y, put tht * on the end up more to test  smile

What? IF you're saying multiply, I tried from 1-100and it didn't work


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#15 2008-07-21 02:02:43

deatheater
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Re: Some Trig Help

it didn't move?

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#16 2008-07-21 02:03:56

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Re: Some Trig Help

deatheater wrote:

it didn't move?

It moved, but I didn't get the desired effect. If only you could tell how long a sprite was, you could just add that to it


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#17 2008-07-21 02:04:52

deatheater
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Re: Some Trig Help

upload it and I'll see it  smile

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#18 2008-07-21 02:05:50

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Re: Some Trig Help

deatheater wrote:

upload it and I'll see it  smile

I didn't really want to because A: Has no storyline, no objective, and B: I wanna kind of keep it secret. Think you can make a quick demo?


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#19 2008-07-21 02:06:20

deatheater
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Re: Some Trig Help

I'll try

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#20 2008-07-21 02:07:00

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Re: Some Trig Help

deatheater wrote:

I'll try

Thanks. Just like a bucket on a stick. In the meantime, I'll try too


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#21 2008-07-21 02:12:04

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Re: Some Trig Help

Think I got it (using that, but now the length of the stick is konwn and used)


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#22 2008-07-21 02:14:07

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Re: Some Trig Help

Yup. Works now. Of course, using what you said


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#23 2008-07-21 02:17:57

deatheater
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Re: Some Trig Help

I just thought of another method  smile , <move( however many steps )steps>

instead of change x and y  smile

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#24 2008-07-21 02:19:06

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Re: Some Trig Help

deatheater wrote:

I just thought of another method  smile , <move( however many steps )steps>

instead of change x and y  smile

But this way is working. Now to add a cable and direction, and than make an objective and purpose


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#25 2008-07-21 02:19:46

deatheater
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Registered: 2008-04-11
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Re: Some Trig Help

by the way with the thing on the greek document was that all true  smile

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