I have created a game which can be found at:
http://scratch.mit.edu/projects/vandale111/2044271
(may lag tremendously but give you infinite turbo if it does)
How ever I would like the bullet to turn gradually towards the cat with out it making some abrupt hairpin turns. any suggestions?
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Well....I know of a way that would involve some serious trig, but I can make it much simpler by making it two sprites.
Hide an extra sprite of any size, shape, anything. It doesn't matter because no one will ever see it. Then have it always go to you bullet and point towards the cat. The bullet script is then changed to turn ( (direction-(direction of [hidden sprite]) )/20). The 20 can be changed in order to increase of decrease the rate of turning, but this should work for what you want.
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