Just a few suggestions to make making complex games easier.
First idea:
A folder.
The folder would go where the sprites go and it would hold different sprites in it. So if you have a complex game with many sprites and many scripts for each sprite, you could put similar sprites in a foulder to make things more organized.
Second idea:
Script/sprite importing
I know there's probably a topic like this. Or this is already implemented. I can't check now since I'm not at a computer but I think there should be a way to import scripts or sprites and scripts.
Such as in a complex game, if you're trying to make a script for a sprite that's so big, it could be a project on it's own, you could make it as a separate project to organize things; then you could take the file of the project with the script and put it in the game.
Just ideas. Probably bad to some. Amazing to others.
Second idea:
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torcado194 wrote:
Just a few suggestions to make making complex games easier.
First idea:
A folder.
The folder would go where the sprites go and it would hold different sprites in it. So if you have a complex game with many sprites and many scripts for each sprite, you could put similar sprites in a foulder to make things more organized.
Second idea:
Script/sprite importing
I know there's probably a topic like this. Or this is already implemented. I can't check now since I'm not at a computer but I think there should be a way to import scripts or sprites and scripts.
Such as in a complex game, if you're trying to make a script for a sprite that's so big, it could be a project on it's own, you could make it as a separate project to organize things; then you could take the file of the project with the script and put it in the game.
Just ideas. Probably bad to some. Amazing to others.
Second idea:
You can already import/export sprites (right/ctrl-click the sprite and click export, it will save in your hard drive and you can add it to different projects), but I don't think you can with scripts, although you can take a snapshot of them (right/ctrl-click script window and click save picture). I support the script exporting.
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Yeah I didn't mean the actual picture of the sprite I meant the scripts it holds.
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when you export a sprite the scripts come with it, but it can also be an image (of the costume it was in at the time it was exported) but you cannot export scripts by themselves.
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