I forget what they're called, but there should be an Ifspriteclicked block. the pointy blocks like
<mouse down?>
but ifclicked, if touching mousepointer AND mouse down is very buggy and this seems like a better way to do it.
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why don't you just use the if sprite clicked hat block
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veggieman001 wrote:
why don't you just use the if sprite clicked hat block
because it's a hat block
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Wait...
Why would you NOT use the hat block? Give me an example of a script in which you can't use the hat block.
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helltank wrote:
Wait...
Why would you NOT use the hat block? Give me an example of a script in which you can't use the hat block.
something that needs to be running to work? the hat block means that you can press the red button then press all the other buttons and break everything.
"but ifclicked, if touching mousepointer AND mouse down is very buggy and this seems like a better way to do it."
But you can just use the combination of mouse down and touching mouse.
Or if mouse down and touching mouse pointer.
Try
If mouse down?
If touching mouse pointer?
(Whatever you want)
can anyone read? the mouse down and touching pointer is stupidly buggy and really doesn't work properly.
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my-chemical-romance wrote:
can anyone read? the mouse down and touching pointer is stupidly buggy and really doesn't work properly.
Hehehe yeah, the blocks will activate even when you hold the mouse down and then move it over the sprite (though I suppose you could get around that with excessive sensing, but ugh). Support!
Last edited by Chrischb (2011-10-04 05:25:29)
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only good way is to have loads of variables and sensors, not very useful for something so common
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KrIsMa wrote:
Wait until mouse down and touching mouse pointer.
READ! It's been said here a lot, don't just read the title then think you know everything!
Please actually read the first post at least.
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