Hardmath123 wrote:
natalie wrote:
Here's a list of tips and shortcuts from the Scratch programming team.
BLOCKS AND SCRIPTS
- To copy a stack of blocks from one sprite to another, drag the stack to the thumbnail of the other sprite (at the bottom right corner of the screen).Whenever I do this, it outlines the thumbnail in silver. Any idea why?
It does this to tell you which sprite it is going to add the stack to.
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I know another one - how to have a blank sprite!
Open the costume editor and drag it down. Then click on the costume ur editing and click ok- Waala, it's blank!
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JSO wrote:
kevin_karplus wrote:
Others who have imported animated GIFs have seen each frame come in as a separate costume. Under what circumstances do you get them superimposed instead? Does it happen with all animated gifs? If it only happens with animated gifs from a particular source, it may be that there is either a part of the standard that scratch doesn't understand correctly, or a part that the source for your animated gifs is not using correctly.
They always appear in separate costumes, but this happens:
costume1 = frame1
costume2 = frame1 + frame2
costume3 = frame1 + frame2 + frame3 (all "stamped" above the previous one)
etc.
in fact, it always happens. But if the animated GIF's have a non-transparent background, you cannot see the previous frame. The background always keeps same rectangle-shape (the size of the animated gif). When it's imported into scratch you can easily remove the backgrounds. When you import animated GIF's with a transparent background, you can see all the frames "stamped" on each other because the shape changes...
Joren
I've posted this on the troubleshooting forum too.
Click here to go to the topic
What are you talking about? Are you mad?
This is transparent, but it looks fine to me!
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Unfortunately, I knew most of these already. Still, it's a great list that could drastically improve the quality of a new Scratcher's projects, and the speed at which he/she creates them!
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Nitezscratch wrote:
Unfortunately, I knew most of these already. Still, it's a great list that could drastically improve the quality of a new Scratcher's projects, and the speed at which he/she creates them!
If only this he/she in question would read them...
And nice job bumping this post by a month
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manveer wrote:
how do u copy a sprite on to another program like paint?
ugh, scratch is soooooooooo confusing!
right click on the costume and click export. Then you can import it into paint or another scratch window.
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i knew most of those things, but the Other section i knew nothing of lol
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You forgot pressing alt+f4 makes your project awesome.
[/trolololololl]
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rubiks_cube_guy238 wrote:
You forgot pressing alt+f4 makes your project awesome.
[/trolololololl]
Not if you disable F4 quit like I do. XD But try pressing F4 on this posts link, the scratch website does have some weird errors... O.O jk...
Last edited by Pecola1 (2011-11-05 09:41:29)
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Pecola1 wrote:
rubiks_cube_guy238 wrote:
You forgot pressing alt+f4 makes your project awesome.
[/trolololololl]Not if you disable F4 quit like I do. XD But try pressing F4 on this posts link, the scratch website does have some weird errors... O.O jk...
On a Mac it opens up System Preferences...
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Awesome! I didn't know I could drag and drop images!
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This is very helpful especially the shift clicking with the scissors / stamp tool! Goodbye tedious sprite copying!
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LeBurt wrote:
I found another secret.
While doing my Pink Jim project (http://scratch.mit.edu/projects/LeBurt/37530), I noticed that the use of special characters is allowed in variable names. This is way cool for math-related projects, for you can name variables or constants using:
Greek letters: α, β, µ, ¶, Δt, etc.
Unit symbols: ºC, $CDN, etc.
Funky symbols: §, ©, etc.
I don't think Scratch uses the Unicode character set but it's something similar, meaning that you can use Windows' character table to cut&paste them into Scratch if your keyboard layout doesn't make them available.
Nice touch...
Then how do you do that?
___________________________________
Finding siggy.
Last edited by fetchydog567 (2012-03-18 02:26:54)
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HumanLight wrote:
I downloaded a car driving game once, and I opened the track sprite. This project didn't use scrolling at all, but it looked like it. The sprite was big, it was as zoomed out as it could be and it could be scrolled. How do you get a sprite on Paint Editor that's as far zoomed out as it can but still bigger and all visible by scrolling around the drawing page?
If you still need help with this, I found out how to do something similar. Right click on the stage and select where it says something like 'select region for new sprite'
Then, select the entire screen, or at least the shape you want.
Worked for simple crosshairs (the aiming lines on a gun) on one of my projects.
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How many of these will 2.0 have?
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So? It's not complete, and if she can, the info might as well be shared.
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sausagestand wrote:
yeah but if you drag an animated GIF into scratch the costume looks weird because it like "stamps" all the costumes on top of each other
It doesn't do that for me....
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JSO wrote:
Hi! I've seen it is possible to import animated GIF'sd in scratch. Is it possible to import small AVI video files? Or is there a more complicated way to do it?
You can do that by Shift+clicking the R in the scratch logo at the top left corner of the screen,clicking turn fill screen off,clicking the white space at the bottom of the screen,clicking new morph,clicking I think something like "video interaction",clicking
"play movie morph"
and your done!
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