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#1 2011-09-14 19:58:24

njpucillo
Scratcher
Registered: 2010-05-21
Posts: 9

Wall Jumping + character animation

How do i make it so my sprite is flashing a sensor but when played in full screen/online it's not flashing (like the supergiudes mario sprite) Please help  smile

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#2 2011-09-15 04:50:00

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Wall Jumping + character animation

This is to do with rendering speed. In normal view in Scratch changes show more quickly (Possibly because the screen is smaller) so very fast movements or costume changes are more likely to be spotted whilst the online flash player and the fullscreen mode don't spot such small changes. What you want to do is to set your sprite to the sensor costume and perform whatever actions it needs to do as fast as possible before switching back to the main costume you see. (It's a good idea not to use wait blocks or loops whilst the sprite is in sensor mode).

I hope this helps, I'm not quite sure if this is what you mean.


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#3 2011-09-15 19:12:57

njpucillo
Scratcher
Registered: 2010-05-21
Posts: 9

Re: Wall Jumping + character animation

THANKS! now i really just want to know why when i put thesuperguides mario sprite on to my prodjects it stays the sensor no matter what i do

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