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#1 2008-07-01 16:24:19

s_federici
Scratcher
Registered: 2007-12-18
Posts: 500+

Partial Stepping

It would be helpful being able to single-step only one stack of blocks, maybe right clicking on it and selecting "single step only this". Then in the usual menu one could select "single step all scripts" to go back to the global single-stepping.

Last edited by s_federici (2008-07-01 16:24:38)

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#2 2008-07-03 11:57:18

fullmoon
Retired Community Moderator
Registered: 2007-06-04
Posts: 1000+

Re: Partial Stepping

I'd like to be able to set the speed of scripts individually so they could be running at any speed. Maybe an option in the context menu for scripts like "set loops per second".


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#3 2008-07-04 04:15:03

s_federici
Scratcher
Registered: 2007-12-18
Posts: 500+

Re: Partial Stepping

Do you mean for each single script a different speed? I like the idea. In any case you can set a global speed for all scripts by shift-clicking the extras menu and selecting "set single stepping...". But I guess you already know it. In any case, I would love to have a "step" button. I guess that problems related to concurrent execution of scripts could be solved maybe having a "set for single step" in the context menu of the scripts.

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#4 2008-07-04 13:07:59

Cyclone103
Scratcher
Registered: 2008-03-20
Posts: 500+

Re: Partial Stepping

For people who do not know how to activate and change the speed of single-stepping, I made a tutorial


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#5 2008-07-04 19:10:47

fullmoon
Retired Community Moderator
Registered: 2007-06-04
Posts: 1000+

Re: Partial Stepping

I mean a way to make Scratch as fast as the computer can handle it, rather than like 30 interpretations per second.


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#6 2008-07-05 04:49:26

s_federici
Scratcher
Registered: 2007-12-18
Posts: 500+

Re: Partial Stepping

fullmoon wrote:

I mean a way to make Scratch as fast as the computer can handle it, rather than like 30 interpretations per second.

This seems something that has been discussed in another post, something like deciding if a block must be single stepped or it can run at maximum speed (if I remember well the discussion was about deciding if a loop should show all the animation it contains or not, something that currently is configured so that the stage is refreshed once for each iteration of a loop)

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