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#176 2011-12-17 18:55:44

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Again, I'll ask if it works yet.


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#177 2011-12-19 18:41:54

bobbybee
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Registered: 2009-10-18
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Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I challenge somebody to get a simple game working with this!


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#178 2011-12-22 10:07:07

Zeusking19
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Registered: 2011-07-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Can you tell me exactly WHAT from dev.mysql.com i am meant to be downloading?


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#179 2011-12-22 10:09:24

Zeusking19
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Registered: 2011-07-10
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Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Plus, i only just got around to copying the code into flash. Works alright, just needed to add a brace at the end of the file.


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#180 2011-12-22 15:54:08

bobbybee
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Registered: 2009-10-18
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Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Scroll down, select your operating system, and then download the appropriate package.
-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


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#181 2011-12-22 15:58:22

Zeusking19
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Registered: 2011-07-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

What IS this `Appropriate package?`


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#182 2011-12-22 16:06:41

bobbybee
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Registered: 2009-10-18
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Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

For linux, you'll need to scroll down to near the bottom and download the development package. I am no expert integrating MySQL with C, so you may want to consult an article like this.


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#183 2011-12-23 02:16:03

Zeusking19
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Registered: 2011-07-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

FINALLY. The C connector.


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#184 2011-12-23 07:11:27

bobbybee
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Registered: 2009-10-18
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Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Sorry about the hold up. This may be easier in the near future once I get better at using the packages. Have you been able to compile the server yet? If not, what errors to you get?

-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


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#185 2011-12-23 08:47:32

Zeusking19
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Registered: 2011-07-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

No. What do i do with this mysql connector, how do i set it up, and...

Well... Detailed guide plez.


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#186 2011-12-23 15:52:51

bobbybee
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Registered: 2009-10-18
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Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Consult page 2 and the link I sent you.

Last edited by bobbybee (2011-12-24 07:14:04)


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#187 2011-12-24 07:34:57

Zeusking19
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Registered: 2011-07-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

page 2 of what???


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#188 2011-12-24 07:36:30

bobbybee
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Registered: 2009-10-18
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Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Page 2 of this thread. This is some important details that were being discussed between Dinoclor and me.


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#189 2011-12-27 06:57:50

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

If you are looking for information, you may get some better Scratch targeted information in the LIFE topic. (Zeusking19's signature)

-bobbybee (FireMMO Founder, FireMMO Owner, and FIreMMO Lead Programmer)


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#190 2011-12-29 15:37:41

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I'm wondering whether there is any demand for a more sophisticated version of FireMMO that includes extensions. Trust me, it makes it really easy to add new features.


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#191 2012-01-21 18:54:47

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Magnie, I've finished FireMMO for windows. FireMMO version 2.0 for windows can be found at http://firemmo.site50.net/firemmo2windowsbuild2.exe. Tell me whether or not it works, as I haven't tested it as much as I should've. Also, this version is FireMMO version 2.0, unlike the advertised 1.0, which makes all of the difference. It's mainly internal stuff, but the API is completely different here are just a few commands for you to test (there are more)

Fr/j/0/bobbybee (FireMMO Room Join Room 0 with name Bobbybee)
Fu/ID (FireMMO User ID)
Fr/gu/0/ (FireMMO Room Get Users in Room 0)


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#192 2012-01-21 20:21:14

Magnie
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Registered: 2007-12-12
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

Magnie, I've finished FireMMO for windows. FireMMO version 2.0 for windows can be found at http://firemmo.site50.net/firemmo2windowsbuild2.exe. Tell me whether or not it works, as I haven't tested it as much as I should've. Also, this version is FireMMO version 2.0, unlike the advertised 1.0, which makes all of the difference. It's mainly internal stuff, but the API is completely different here are just a few commands for you to test (there are more)

Fr/j/0/bobbybee (FireMMO Room Join Room 0 with name Bobbybee)
Fu/ID (FireMMO User ID)
Fr/gu/0/ (FireMMO Room Get Users in Room 0)

I get an error for 000webhost.  hmm

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#193 2012-01-22 06:35:36

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Sorry, use the same url with the extension .zip, rather than .exe.


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#194 2012-01-22 07:08:59

Zeusking19
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Registered: 2011-07-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

It is stuck on

Hello, Win32
Binded

And i cant enter anything into the command prompt. Ideas why?


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#195 2012-01-22 07:23:57

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

@Zeusking19
You don't enter in the command prompt. You telnet into the application (port 42002)

Once it says Binded, the server is on. (congratulations me) You need to open a telnet client. Using HyperTerminal, which comes with windows computers (XP, at least, that's what I made this on), you can telnet into the server.

1) Go to Start/All Programs (or something like that)/Accessories/Communications (I think)/HyperTerminal
2) Create a new connection, and name it FireMMO or telnet
3) Tell it to use telnet
4) Make the server your ip address (if it's on the same computer, just type 'localhost', or '127.0.0.1') and make the port 42002 (according to Magnie, the port for servers...)
5) Once everything is accepted, you should be connected. If correct, the server should tell you that you've made a connection
6) Finally, use one of the commands listed above to talk to the server.

-bobbybee (FireMMO Founder, FireMMO Owner, FireMMO Lead Programmer, and now creepy Winsock programmer...)


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#196 2012-01-22 07:41:09

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Zeusking19, have you got HyperTerminal to work properly yet?


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#197 2012-01-22 10:08:49

Zeusking19
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Registered: 2011-07-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Windows 7 dosnt come with hyperterminal

-_-


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#198 2012-01-22 12:04:37

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Alright, go to the terminal/command line/whatever it's called (in All Programs/Acessories), then just type in: telnet (ip address) 42002 (no period) Then, just type in a command and the server will give a response (if you did it correctly)


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#199 2012-01-22 13:09:18

Zeusking19
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Registered: 2011-07-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

telnet is not a valid command...


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#200 2012-01-22 13:20:34

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)


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