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#301 2012-02-24 14:28:06

elfin8er
Scratcher
Registered: 2012-01-15
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

300th post. Is it ready to test?


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#302 2012-02-24 15:32:51

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Yes. Read the above posts. Magnie posted some useful things.


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#303 2012-02-24 16:05:04

elfin8er
Scratcher
Registered: 2012-01-15
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

Yes. Read the above posts. Magnie posted some useful things.

I just saw that. Although, I'm having some trouble understanding. Could you maybe post a new version of how to connect, taking in consideration Magnies exe? I downloaded the zip, un-zipped it, opened scratch, enabled remote sensors, and opened the mirror.exe. It said it connected to scratch, but now I'm assuming that I need some kind of project to run. I can't find it though. Any help?


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#304 2012-02-24 16:20:06

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

elfin8er wrote:

bobbybee wrote:

Yes. Read the above posts. Magnie posted some useful things.

I just saw that. Although, I'm having some trouble understanding. Could you maybe post a new version of how to connect, taking in consideration Magnies exe? I downloaded the zip, un-zipped it, opened scratch, enabled remote sensors, and opened the mirror.exe. It said it connected to scratch, but now I'm assuming that I need some kind of project to run. I can't find it though. Any help?

In the FireChat topic, there is a project that is linked. You can use that project.

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#305 2012-02-24 16:21:12

elfin8er
Scratcher
Registered: 2012-01-15
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Magnie wrote:

elfin8er wrote:

bobbybee wrote:

Yes. Read the above posts. Magnie posted some useful things.

I just saw that. Although, I'm having some trouble understanding. Could you maybe post a new version of how to connect, taking in consideration Magnies exe? I downloaded the zip, un-zipped it, opened scratch, enabled remote sensors, and opened the mirror.exe. It said it connected to scratch, but now I'm assuming that I need some kind of project to run. I can't find it though. Any help?

In the FireChat topic, there is a project that is linked. You can use that project.

Ah. Ok, thanks.


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#306 2012-02-24 16:24:29

elfin8er
Scratcher
Registered: 2012-01-15
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Is the server down? I have everything running and everything, but when I chat, nothing appears in the list. Am I missing something?


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#307 2012-02-24 18:36:04

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

There have been some bug reports about that. I think it has something to do with the mirror. Is there any text that has been outputted by the mirror? If yes, could you post it here?

Last edited by bobbybee (2012-02-24 18:36:14)


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#308 2012-02-24 21:50:43

elfin8er
Scratcher
Registered: 2012-01-15
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

There have been some bug reports about that. I think it has something to do with the mirror. Is there any text that has been outputted by the mirror? If yes, could you post it here?

Nope. No text on it. I may just try it manually, that is if I can understand the instructions...


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#309 2012-02-25 07:38:33

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Apparently, it was actually a server-side bug. The short-explaination would be server data gets corrupted.
The long explanation has to do with how users are signed in. Since I haven't implemented proper logins, I cheated by making an array of logged in users. When a user logs in, it increases the index by one, which makes the dangerous assumption that when a user connects, it starts chatting/logs in before another client connects.

Hopefully this new way will work better then before.
-bobbybee (FireMMO Founder, FireMMO Owner, and FireMMO Lead Programmer)


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#310 2012-02-25 10:21:11

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Ah, interesting. Also, just so you know, I removed both debugging print statements in the mirror.exe.

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#311 2012-02-25 12:32:05

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

No wonder I couldn't help anyone..


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#312 2012-02-27 14:18:20

bloodywolf
Scratcher
Registered: 2011-01-01
Posts: 17

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

can I have it?


I liek poni
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#313 2012-02-27 15:52:45

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Yes. Click FireChat in Magnie's signature for more details. (FireMMO is the parent project of FireChat)


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#314 2012-02-29 19:41:16

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bump?


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#315 2012-03-02 18:49:13

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I'm near remote sensors connections...I can remote sense it.  tongue


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#316 2012-03-10 07:14:55

777w
Scratcher
Registered: 2009-02-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

oh boy beta testing!
i uh
am uh
medicore at scratch
aaaaaaaaaand
thats it







scratch y u no allow profane language?

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#317 2012-03-14 16:42:57

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

777w wrote:

oh boy beta testing!
i uh
am uh
medicore at scratch
aaaaaaaaaand
thats it







scratch y u no allow profane language?

You can test it...but it's already out  tongue


I support the Free Software Foundation. Protect our digital rights!

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#318 2012-03-15 00:50:21

Friezeshrew
Scratcher
Registered: 2011-11-05
Posts: 27

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I am a gamer and I followed your steps up until you mention typing a code then opening the .swf file but i don't understand what was going on there. Can you help?


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#319 2012-03-15 16:21:48

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Friezeshrew wrote:

I am a gamer and I followed your steps up until you mention typing a code then opening the .swf file but i don't understand what was going on there. Can you help?

Those instructions, well they're a bit outdated. If you really want to know about that step, it was relying on a non-scratch, non-FireMMO, program (Flash Professional, $700-ish) If you want, I can rewrite those steps for now. Also, gamers would only be able to do much if they're are game up  tongue  But all the same.


I support the Free Software Foundation. Protect our digital rights!

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#320 2012-03-21 18:31:20

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Magnie, I'm making some real games (MWAHAHAH) with FireMMO. Since I'm copyrighting the servers, should I add "Anonymous (Magnie)" next to "MY FULL NAME (bobbybee)"? Also, do you think GPLing it would be appropriate?


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#321 2012-03-21 18:51:33

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

Magnie, I'm making some real games (MWAHAHAH) with FireMMO. Since I'm copyrighting the servers, should I add "Anonymous (Magnie)" next to "MY FULL NAME (bobbybee)"?

Sure.

bobbybee wrote:

Also, do you think GPLing it would be appropriate?

Well, I haven't had much experience with GPL, so I don't know.

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#322 2012-03-21 19:09:24

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Any particular license you'd recommend?


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#323 2012-03-21 22:28:44

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

Any particular license you'd recommend?

Since I'm a full supporter of Open Source, and like as little restrictions as possible with software, I would suggest Creative Commons or something. Though it's your choice, you created the software and get to choose your own restrictions.

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#324 2012-03-22 07:07:25

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Magnie wrote:

bobbybee wrote:

Any particular license you'd recommend?

Since I'm a full supporter of Open Source, and like as little restrictions as possible with software, I would suggest Creative Commons or something. Though it's your choice, you created the software and get to choose your own restrictions.

I'll consider it, I guess.


I support the Free Software Foundation. Protect our digital rights!

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#325 2012-03-22 07:26:51

blob8108
Scratcher
Registered: 2007-06-25
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Magnie wrote:

bobbybee wrote:

Any particular license you'd recommend?

Since I'm a full supporter of Open Source, and like as little restrictions as possible with software, I would suggest Creative Commons or something. Though it's your choice, you created the software and get to choose your own restrictions.

CC don't recommend using a CC licence for software. Have a look here for some other recommendations...  smile  You probably want something like the LGPL; which is, apparently, a copyleft licence, while allowing people to use your code commercially (which probably isn't really a concern for you.)

Last edited by blob8108 (2012-03-22 07:29:26)


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