BoltBait wrote:
Here is another type of remixing:
Localization - Where one remixes a project to change it into their native language.
Example:
Original project: http://scratch.mit.edu/projects/lizzy_1_year/695954
Localized project: http://scratch.mit.edu/projects/cnd/717277
I didn't think of that one! That's certainly important.
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Here's a diagram of my remix chain (very rough).
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My first remix here, see
"Clutter Description
At first there was a balancing pole project by user doglover63. I guessed how to remix this into a game. I checked other games..."
Click image to go to clutter ...
I wish there is an option to remove cloned or ripped remixes,
at least a button DO NOT SHOW ME minor remixes...
Sometimes there is a good project with 70+ or more remixes,
i would like to see a creative remix or a changed project
and i suffer from the vast amount of clueless remixes.
It takes to much time to click all of them and the remix browser can not handle a large amount of remixes proper.
Project notes dont show up in the remix browser!
It would be helpful to show project notes
to scan for clueless remixes prior clicking.
Or a hint how many costumes and blocks and sprites have changed?
A percent indicator of change?
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eventexception wrote:
My first remix here, see
"Clutter Description
At first there was a balancing pole project by user doglover63. I guessed how to remix this into a game. I checked other games..."
Click image to go to clutter http://scratch.mit.edu/static/projects/ … 026_sm.png...
I wish there is an option to remove cloned or ripped remixes,
at least a button DO NOT SHOW ME minor remixes...
Sometimes there is a good project with 70+ or more remixes,
i would like to see a creative remix or a changed project
and i suffer from the vast amount of clueless remixes.
It takes to much time to click all of them and the remix browser can not handle a large amount of remixes proper.
Project notes dont show up in the remix browser!
It would be helpful to show project notes
to scan for clueless remixes prior clicking.
Or a hint how many costumes and blocks and sprites have changed?
A percent indicator of change?
There is a project comparer: http://stats.scratch.mit.edu/diff/remixcomparator.html
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andresmh wrote:
...
Self Remixing
A lot of us have done this. We share a project on the website and then we create a new version of it. This often says something like “Shared by X. Based on X.”
Examples:
- Remixing from a test account.
- Versioning (I still wonder why people create multiple projects for each version rather than just upload with the same name)
Clones
Some would argue that cloning or copying a project without making any changes is not really a remix, in fact, some people think this is inappropriate. In general I would agree that it does not add much but I could imagine some cases where this could be valid remix. For example:
- To learn or test the upload process. I often see newcomers that remix projects that come with Scratch without changing anything. This sometimes seems to be part of the learning process.
- As a way to preserve someone else’s project.
- To spread an idea or intersting project. We see this often in YouTube where people want to share segments of movies or TV shows. Could the same happen on Scratch?
- To annoy others? :-)
Note: The last two categories (self remixing and cloning) are not necessarily forms of remixing, but I decided to include them because they often carry the “Based on” statement and because I thought it is possible there could be generate some interesting examples that I have not thought about.
....
TL;DR: Please post examples of remixes you like. We could even make illustrate it if it's a compelling story, like the one above.
Well, remixing from a test account to the main account is often for previews.
And if you release a different project in each version, I see multiple advantages:
Your friends see it on the row on the Front Page.
It has a new chance to get on the Top Loved/Viewed spot.
What is "TLDR"?
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sci_test wrote:
andresmh wrote:
...
Self Remixing
A lot of us have done this. We share a project on the website and then we create a new version of it. This often says something like “Shared by X. Based on X.”
Examples:
- Remixing from a test account.
- Versioning (I still wonder why people create multiple projects for each version rather than just upload with the same name)
Clones
Some would argue that cloning or copying a project without making any changes is not really a remix, in fact, some people think this is inappropriate. In general I would agree that it does not add much but I could imagine some cases where this could be valid remix. For example:
- To learn or test the upload process. I often see newcomers that remix projects that come with Scratch without changing anything. This sometimes seems to be part of the learning process.
- As a way to preserve someone else’s project.
- To spread an idea or intersting project. We see this often in YouTube where people want to share segments of movies or TV shows. Could the same happen on Scratch?
- To annoy others? :-)
Note: The last two categories (self remixing and cloning) are not necessarily forms of remixing, but I decided to include them because they often carry the “Based on” statement and because I thought it is possible there could be generate some interesting examples that I have not thought about.
....
TL;DR: Please post examples of remixes you like. We could even make illustrate it if it's a compelling story, like the one above.Well, remixing from a test account to the main account is often for previews.
And if you release a different project in each version, I see multiple advantages:
Your friends see it on the row on the Front Page.
It has a new chance to get on the Top Loved/Viewed spot.
What is "TLDR"?
Oops, I meant to comment on the clone section too. Now I have to do it in a new post...
Those are certainly reasons to upload an exact copy. It's not nice to annoy others though. If there is no explanation given, I would assume it's to annoy them and flag it.
At least 180 seconds have to pass between posts. Please wait a little while and try posting again.
Can I be a Scratcher? Please?
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I don't get what we are trying to do. Will someone please explain it to me?
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scimonster wrote:
There is a project comparer: http://stats.scratch.mit.edu/diff/remixcomparator.html
Interesting, but this does not help to weed out
the 67 clones of 70 remixes of one project.
It only compares one remix
I am looking for a REMIX SPAM FILTER
Ongoing remixing without adding or changing is somehow spamming.
I have seen a Mario remix clone with no changes getting 70+ views in one day.
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sci_test wrote:
What is "TLDR"?
TL;DR means "Too long; didn't read". So it summarizes the article up for those who are too lazy or uninterested in reading the entire text. For example:
TL;DR, you should certainly try out this new product which helps you in many ways.
Or somebody might comment on an article:
TL;DR, but based on the pictures it looks pretty cool.
Last edited by Lucario621 (2011-07-07 10:21:20)
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ScratchDixie wrote:
I don't get what we are trying to do. Will someone please explain it to me?
Ultimately, I am trying to check how common is each type of remix. Also, I want to see if this categories are useful.
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andresmh wrote:
Ultimately, I am trying to check how common is each type of remix. Also, I want to see if this categories are useful.
I like to distinguish:
- Artwork categories
- Tech categories
Artwork - drawing, zooming, remixing or exchanging costumes and backgrounds.
Tech - remixing in taking conceptional ideas how games are scripted and change of.
Some people are really good in cloning games technically 1:1 seen outside scratch, somewhat reverse engineering.
Too often i do not see any change or creative improvement to the original
Other people like to draw and paint or develop levels,
but lack the patience or the skills for coding.
Collaboration is not so easy as it seems when it comes to real output
and giving proper credit.
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Why are you using j.mp links? I have a tendency to distrust link shorteners sometimes...
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andresmh wrote:
Do you have examples of any of the these categories?
Here is an example of cloning:
http://scratch.mit.edu/users/worldhistory
Why would someone do this? I have no idea.
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scimonster wrote:
Why are you using j.mp links? I have a tendency to distrust link shorteners sometimes...
I am using it to see which countries people are clicking from and when. You can see it too by going to http://j.mp/qGUKzL+
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eventexception wrote:
I like to distinguish:
- Artwork categories
- Tech categories
I like that distinction!
eventexception wrote:
Too often i do not see any change or creative improvement to the original
I've seen this too and I think it's primarily people who are starting to learn Scratch. Copying is often a way to learn.
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BoltBait wrote:
andresmh wrote:
Do you have examples of any of the these categories?
Here is an example of cloning:
http://scratch.mit.edu/users/worldhistory
Why would someone do this? I have no idea.
From the comments this account has posted (mostly inflammatory), this seems a case of trolling actually. We'll take the appropriate actions.
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I know users from 2007 who still just clone.
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sci_test wrote:
What are you going to do with your favorite stories?
I'm going to write them down and publish them somewhere. I might also do some illustrations like the one above.
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EmperorEvil wrote:
I know users from 2007 who still just clone.
hmm, interesting, can you post a link to the project? As stated before, cloning is not bad per se.
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andresmh wrote:
Oh! I've seen ALL of those projects!
I remember when I discovered that the walk the line project came from the Whiz's, and that came from Mayhem's remix... but I never knew the projects were related to Gobo and the Flood! I think this is one of the best examples of remixing on the site, and I hope to see more of these in the future.
I think the remix visualization should be more like this. I think it would also be interesting if it worked more like a "Project Family Tree".
Last edited by illusionist (2011-07-09 10:57:43)
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illusionist wrote:
andresmh wrote:
Oh! I've seen ALL of those projects!
I remember when I discovered that the walk the line project came from the Whiz's, and that came from Mayhem's remix... but I never knew the projects were related to Gobo and the Flood! I think this is one of the best examples of remixing on the site, and I hope to see more of these in the future.
I think the remix visualization should be more like this. I think it would also be interesting if it worked more like a "Project Family Tree".
Glad you like it. If you see another complex and interesting story like this one, do let us know
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andresmh wrote:
BoltBait wrote:
There is a type of remixing that is worse than cloning: Ripping
Ripping is where a scratcher downloads a game, removes the original authors name, replaces it with their own, and uploads. No other changes made.
I've had this done to my games before.I might call that "cloning as trolling" :-) I imagine people do this type of cloning to either gain recognition at the expense of someone else's work or to annoy the original creator. Do you think there might be other motivations? Do you have some examples?
Here is a straight rip of my latest game.
http://scratch.mit.edu/projects/isaiahellis/1912523
Notice how my name was erased from the title page and no other changes made.
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BoltBait wrote:
Here is a straight rip of my latest game.
http://scratch.mit.edu/projects/isaiahellis/1912523
Notice how my name was erased from the title page and no other changes made.
This is a very interesting case. It made me reflect about some of the issues around cloning that come up very often.
I ran the comparator and it reported a bunch of differences, which was surprising. First, it reports a difference in the image size for "TitlePage" due to the edit you mentioned. It also reports differences in the code, I think mainly because of changes in the values of the variables (I assume the person played the project and saved it with different values). Finally, it reports differences in the sounds despite being the same. These differences are likely caused by the compression algorithm. So automatically comparing it, does not help as much in understanding how similar this project is from the original. One might need some changes in the way Scratch works to do this more accurately.
Then, I tracked down the sequence of saves (to hard drive) and shares (to the website). This also followed a slightly unusual pattern for this type of remixing. It seems that the person downloaded the project and saved it multiple times over the course of a full day or so, and then re-shared it. Saving multiple times to the disk is often correlated to making changes. In other cases of cloning I've seen, especially when there's ill-intent, the re-sharing happens within minutes of the download.
Guessing by some of the projects and comments the author has posted, it seems like s/he is quite young and it's definitely just getting started with Scratch.
So all this makes wonder what to do, if anything, about cases like this. I remember when I was little I used to copy the drawings of my favorite cartoons and show it to my friends. I used to do this on paper but this type of Scratch cloning seems like a similar case.
It's hard to know the reasoning behind this author's actions, but I wonder if something like this should be censored. I've seen similar cases with sad outcomes. For example, sometimes the community gangs up on the remixer, escalating into more serious flaming and tension that ends up banning the accounts of all the people involved. Other times, it leads to self-exile by the newcomer who has transgressed the implicit norms of the community by remixing and claiming authorship. This is also a sad outcome, especially when it comes to a young newcomer who was startign to explore Scratch and perhaps even starting to understand the web.
I wonder what are better ways to react to this type of cloning so that a) the newcomer better understands the norms and, most importantly, help him/her explore Scratch in a way s/he is able to create more generative work; and b) people whose work is being remixed stays content and does not feel like they are being "ripped off".
I feel like it's a learning process on all the parts involved that does not have an easy technical solution and requires more of a social infrastructure.
Thoughts?
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