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#1 2007-06-16 10:08:05

candyfloss
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Registered: 2007-06-16
Posts: 1

Any UK users tying this in with QCA?

If so, I'd be interested to know how.

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#2 2007-06-16 13:18:27

Mayhem
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Registered: 2007-05-26
Posts: 1000+

Re: Any UK users tying this in with QCA?

Do you mean teaching programing of scratch, or usig scratch as a resource?

You could probably use Scratch instead of (eg) Logo for unit 4e "Modelling effects on screen", then perhaps in unit 5e "Controlling devices" and unit 6c "Control and Monitoring".

The problem with 5e is that scratch doesn't, AFAIK, let you control an external device.  To teach 5e properly you would need a kind of opposite of the scratch-board, so that scratch can switch on/off lights/buzzers or motors on an external device. 

6c would be ok, though, if you have a scratch board.


Web-spinning Spider:  http://scratch.mit.edu/projects/Mayhem/18456
3D Dungeon Adventure:  http://scratch.mit.edu/projects/Mayhem/23570
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Wandering Knight: http://scratch.mit.edu/projects/Mayhem/28484

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#3 2007-06-23 03:02:47

mohlar
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Registered: 2007-05-24
Posts: 100+

Re: Any UK users tying this in with QCA?

Mayhem wrote:

You could probably use Scratch instead of (eg) Logo for unit 4e "Modelling effects on screen", then perhaps in unit 5e "Controlling devices" and unit 6c "Control and Monitoring".

I'm now retired but used to use Logo extensively within ICT and Literacy in UK middle and primary schools. I have noted a lot of Logo-like projects written in Scratch but I doubt that Scratch would actually compete for long if you wanted pupils to learn actual Logo programming. In that area, I'd suggest investigating MSWLogo (free from Softronix) or, if you want a drag-and-drop style GUI, see if you can track down the original freeware version of 'DRAPE' by Mark Overmars (DRawing And Programming Environment). It's now 'gone commercial' but may still be out there if you want to test it.

I used MSWLogo for many years and consider it the best Logo available (as long as you don't want fancy graphics, bells and whistles). It's a 'pure' Logo and - it's free!!!!

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#4 2007-06-23 03:34:31

Mayhem
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Re: Any UK users tying this in with QCA?

The QCA doesn't specify that the children need to usse Logo - its more about becoming familar with giving instructions to computers.

Logo type programs have been used in the past not because of what they do, but how they do it.

So whilst scratch does'nt logo, it would be a perfectly viable choice and perhaps even a superior choice)  for unit 4e.

Unfortunately, without a "Scratch Turtle", their work in 4e wouldn't feed in to the subsequent years work in 5e.  This would make introducing 5e harder.

However, I think children would be far keener to expplore Scratch in their own spare time than they would Logo, and so I think the benefits outweigh this disadvantage.


Web-spinning Spider:  http://scratch.mit.edu/projects/Mayhem/18456
3D Dungeon Adventure:  http://scratch.mit.edu/projects/Mayhem/23570
Starfighter X: http://scratch.mit.edu/projects/Mayhem/21825
Wandering Knight: http://scratch.mit.edu/projects/Mayhem/28484

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#5 2007-06-23 10:42:27

mohlar
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Registered: 2007-05-24
Posts: 100+

Re: Any UK users tying this in with QCA?

Mayhem wrote:

Logo type programs have been used in the past not because of what they do, but how they do it..........However, I think children would be far keener to explore Scratch in their own spare time than they would Logo, and so I think the benefits outweigh this disadvantage.

Agreed - well, probably. I have a lot of experience with MSWLogo in schools but never used Scratch before I retired. I do agree that its look, appeal and style would almost certainly generate a lot of interest for pupils who wanted to use it at home but I also know from experience just how popular MSWLogo was in this respect as well . I still retain a large archive of pupils' home projects as evidence.

Of course - as both programs are free and both have special qualities as well as shared ones - you can go for broke and demonstrate both. The fact that Scratch commands are very good simulations of Logo commands makes this is a far-from confusing proposition.

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#6 2007-06-23 10:48:05

kevin_karplus
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Registered: 2007-04-27
Posts: 1000+

Re: Any UK users tying this in with QCA?

My son's 5th grade class used logo for geometry, and I had many of them in Tech Club using scratch.  Scratch was *much* more motivating than logo.  They didn't mind doing logo in class (more fun than many assignments), but they had no desire to create new programs in it outside class.  Some of them have created dozens of games in scratch, and even those who never completed a full scratch game that they were willing to share were eager to come to Tech Club to play with short animation sequences.

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#7 2007-06-26 09:02:39

bobconway
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Registered: 2007-05-21
Posts: 2

Re: Any UK users tying this in with QCA?

Tried using Scratch last week with Yrs 3 & 4 as part of 1F and 2E, and whilst Yr3 was a little harder Yr4 seemed to grasp the concepts very easily.

We started off with a 10x10 treasure map, with squares coloured in to represent sand, grass, treasure, rocks and water. Their robotic explorer could either move forwards, turn left or turn right. Once they'd used cutout robots and whiteboards to practise their instructions it was time to use Scratch. I'd already created a program to move the robot using the arrow keys, so the children turned off the monitors and then pressed the corresponding keys to see if their program worked. That was as far as we got this week, but next week will be on to actually creating their own programs using Move & Turn. Once they have this, then it'll (hopefully) be a simple jump to using Logo-style programs to draw regular shapes and the like.

I appreciate that getting Scratch to work with external devices could be an issue, but I think that children will still see the results from the programming and provided they understand the key concepts then I can't see them having a problem understanding what would happen if you had motors and lights etc

If you want any of the worksheets I've been using let me know.

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#8 2007-06-26 09:50:33

andreac
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Registered: 2007-06-26
Posts: 1

Re: Any UK users tying this in with QCA?

Hi

I am going to be holding a summer project and would like to get any advice on the age group people think Scracth would appeal to? I ask this as I have just come across the software today. I would like them to create games if possible. Does anyone have any guidance they can give on creating games, how creative can they get, how advance can they get?

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#9 2007-06-26 23:23:05

kevin_karplus
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Registered: 2007-04-27
Posts: 1000+

Re: Any UK users tying this in with QCA?

Fifth grade (10 years old) and up seem to have a good time with scratch without too much hand holding.  Some fairly sophisticated programs on the scratch web site were done by 11 year olds.

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#10 2007-06-27 02:19:52

Mayhem
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Registered: 2007-05-26
Posts: 1000+

Re: Any UK users tying this in with QCA?

bobconway wrote:

Once they have this, then it'll (hopefully) be a simple jump to using Logo-style programs to draw regular shapes and the like.

I wouldn't get too hung up about emulating Logo.  As I recall, the unit is about programing, not specifically about drawing geometric shapes.

Shapes drawn in logo are used in the exemplar units because that is what logo is good at, but I think emulating logo with scratch would be a real waste of scratches potential.

You should see if you can meet the learning intention of the unit whilst playing to scratches strengths - eg, could the LI be met by having the children animate a story or play they have written in literacy?  (or an event they have studied in history?  Or an experimetn they have done in science?)

Lots of lovely cross-curicular links there - literacy, ICT, and possibly art if they can design their own sprites  big_smile


Web-spinning Spider:  http://scratch.mit.edu/projects/Mayhem/18456
3D Dungeon Adventure:  http://scratch.mit.edu/projects/Mayhem/23570
Starfighter X: http://scratch.mit.edu/projects/Mayhem/21825
Wandering Knight: http://scratch.mit.edu/projects/Mayhem/28484

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#11 2007-07-02 08:08:51

room209
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Registered: 2007-03-17
Posts: 94

Re: Any UK users tying this in with QCA?

I am curious about UK curriculum guidelines:  what is the QCA? Do you have a national curriculum and if so, does it include some requirement for programming?

Karen

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#12 2007-07-02 10:24:14

Mayhem
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Registered: 2007-05-26
Posts: 1000+

Re: Any UK users tying this in with QCA?

Yes, we have a national curriculum.

The QCA is the "Qualifications and Curriculum Authority"

The QCA sets various standards, and also provides suggested units of work that would allow you to meet those standards.  The standards are compulsary, the units of work are not, but most schools use them since they are tried and tested means of educating to the required standard.

A list of the units of work can be found here:  http://www.standards.dfes.gov.uk/schemes2/it/

Scratch programming might used to teach to the curriculum requirements in units:

2D "Routes: controlling a floor turtle" (the floor turtle itself can be replaced by scratch)
4e "Modelling effects on screen",
5e "Controlling devices"
5F. Monitoring environmental conditions and changes
6c Monitoring environmental conditions and changes


Web-spinning Spider:  http://scratch.mit.edu/projects/Mayhem/18456
3D Dungeon Adventure:  http://scratch.mit.edu/projects/Mayhem/23570
Starfighter X: http://scratch.mit.edu/projects/Mayhem/21825
Wandering Knight: http://scratch.mit.edu/projects/Mayhem/28484

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#13 2007-07-05 23:06:26

room209
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Registered: 2007-03-17
Posts: 94

Re: Any UK users tying this in with QCA?

Thank you for the link--it provides lots of interesting things to think about.  One observation is that your education jargon and US education jargon don't quite match.  It gives me more sympathy for the parents who look at me funny when I try to explain our state standards.

Another thing I'm pondering is if in all the schools in Britain and all the classrooms, kids are basically doing the same lessons, does that do anything to improve the quality of their learning compared to the hodgepodge we have here.  My school district level pacing all schools in order to ensure everyone is meeting the state-determined standards.  It makes some of us long-term teachers feel old and sad, but if you have been happily moving along with it maybe I should just get over it.

Last edited by room209 (2007-07-08 22:02:46)

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#14 2007-07-06 02:15:31

Mayhem
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Registered: 2007-05-26
Posts: 1000+

Re: Any UK users tying this in with QCA?

We don't mandate the same lessons, just the same outcomes.

So that 2 children who have been to an english school will have the same opportunities to learn.

In practice, that may mean that school are teaching the same lessons in some cases, but there are plenty of schools and teachers who are willing to step away from the QCA units of work and try something different, whilst still aiming to give the children the same skills.

EG - history is generally about developing the skills to look at and question historical events, NOT about dates and facts.  The QCA units of work lay out basic planning for teaching these skills by reference to certain historical events, (eg, The Great Fire of London) but if a teacher wanted to change the planning to deliver those same skills by teaching about the Black Death instead, they could.

Similarly, the QCA gives schemes of work for using LOGO to give primary children experience of giving computers instructions, but I'm extremely keen to carry out those lessons usign Scratch instead.

Especially since the new "Excelence and enjoyment" initiative is promoiting more cross-curricular links.  I could Use scratch in a combined literacy/ICT session where children write a script for a cartoon and then animate it.

Throw in some art, too, with them drawing their own sprites and backgrounds.  Make it a cartoon about a historical event, or that teaches something from science or RE, and you've covered a lot of the curiculum in one go  big_smile


Web-spinning Spider:  http://scratch.mit.edu/projects/Mayhem/18456
3D Dungeon Adventure:  http://scratch.mit.edu/projects/Mayhem/23570
Starfighter X: http://scratch.mit.edu/projects/Mayhem/21825
Wandering Knight: http://scratch.mit.edu/projects/Mayhem/28484

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#15 2007-08-09 06:10:46

adelehull
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Registered: 2007-08-09
Posts: 2

Re: Any UK users tying this in with QCA?

I am an ICT Curriculum adviser with a local authority in the UK and plan to try to use Scratch to deliver much of the Control part of the ICT curriculum (particularly units 4e, 5e and 6c). I am hoping to produce some guidance for teachers with lesson plans. Has anybody already done some work on this (and is prepared to share this), as I don't really want to be reinventing the wheel?

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#16 2007-08-09 07:07:26

Mayhem
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Registered: 2007-05-26
Posts: 1000+

Re: Any UK users tying this in with QCA?

I havn't done anything towards it but would be happy to be consulted  big_smile


Web-spinning Spider:  http://scratch.mit.edu/projects/Mayhem/18456
3D Dungeon Adventure:  http://scratch.mit.edu/projects/Mayhem/23570
Starfighter X: http://scratch.mit.edu/projects/Mayhem/21825
Wandering Knight: http://scratch.mit.edu/projects/Mayhem/28484

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#17 2007-08-09 07:23:47

adelehull
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Registered: 2007-08-09
Posts: 2

Re: Any UK users tying this in with QCA?

Bearing in mind that I am not an experienced Scatch user and that I would be producing guidance for teachers who would most probably not have used it before, I need to keep it quite simple. My initial thoughts are to perhaps use some of the simulations in Year 3 (suggestions for any good ones welcome!). Then for Year 4, use an art type approach similar to the turtle art in the examples. Year 5 could do some sort of animation of their names (or perhaps an advert that they have created to fit in with some Literacy work). Then for Year 6 a story similar to the Bee story in the examples that will enable the use of decision. If anyome has got any suggestions I would be really happy for any input.

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#18 2007-08-09 12:26:09

kevin_karplus
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Registered: 2007-04-27
Posts: 1000+

Re: Any UK users tying this in with QCA?

How much time would be dedicated to the ICT units?  The "initial thoughts" above seem quite timid---appropriate if each year only gets about 4-5 hours, but one should be able to do more that that with the Year 3 students, if you have as much as 10 hours.

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#19 2007-08-09 14:20:41

Mayhem
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Registered: 2007-05-26
Posts: 1000+

Re: Any UK users tying this in with QCA?

Generally, you are only looking at 6 weeks for a unit, one lesson per week.  With the "Excellence and Enjoyment" initiative, though, which is encouraging a return to topic-based teaching instead of distinct curriculum areas, there is more scope for squeezing in extra ICT time by combining it with other topics.

EG, as mentioned above, get the class to write the script (words, not scratch) for a cartoon for literacy, then animate that cartoon in ICT.  That way ICT and Literacy time can be blended together.  In fact, that would also cover some of the "uses ICT to communicate ideas" part of the curriculum.


Web-spinning Spider:  http://scratch.mit.edu/projects/Mayhem/18456
3D Dungeon Adventure:  http://scratch.mit.edu/projects/Mayhem/23570
Starfighter X: http://scratch.mit.edu/projects/Mayhem/21825
Wandering Knight: http://scratch.mit.edu/projects/Mayhem/28484

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#20 2008-04-04 08:14:00

eztiger
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Registered: 2008-04-04
Posts: 2

Re: Any UK users tying this in with QCA?

Was introduced to Scratch last year but just started looking at it properly.  Yesterday in fact.

I'm looking at using it for the "control" elements of key stage 3 - or the "automated processes" elements of the revised key stage 3 for 2008 which is replacing control. I'm looking at combining QCA units 6 and 13, maybe unit 7 too - (I have to squish key stage 3 into just year 7 due to teaching OCR Nationals from year 8 onwards, but that's another matter...)

If anyone else has done / is doing the same I would be interested in hearing and sharing ideas with you!

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