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#51 2011-07-03 18:33:38

Alliance
Scratcher
Registered: 2009-08-25
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

LiquidMetal wrote:

How about a height where you explode due to atmospheric pressure? I was thinking we should replace the landing gear thing with a lever, and the velocity, engine power, and air pressure things with the circular needle things... even if you dont know what I mean.  We need a graphics team!!

you mean pitot tubes? they measure airspeed.


http://fc05.deviantart.net/fs70/f/2011/180/0/f/alliance_sig_2_by_dystroyerx-d3kg8wv.png

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#52 2011-07-03 21:24:19

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

scimonster wrote:

What do I need to do? (Again ^^;)

You are working with hdarken and jslomba to make formulae for velocity, pitch and altitude.


I don't know why you say goodbye, I say hello!  big_smile

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#53 2011-07-03 21:25:40

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

LiquidMetal wrote:

Also graphics should be different when going down toward different terrain.  We need to be able to pinpoint on a 3d map where exactly the plane is.  How do we do that?  Maybe with lists?  Also while using obstacles, the plane, because it uses stamping, *will get behind obstacles EVEN when they should be in front of it!   And how do we show damage? etc; etc;

-LiquidMetal

Everything goes in front of the plane because the plane is simply stamped onto the background.


I don't know why you say goodbye, I say hello!  big_smile

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#54 2011-07-03 21:27:24

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

Alliance wrote:

LiquidMetal wrote:

How about a height where you explode due to atmospheric pressure? I was thinking we should replace the landing gear thing with a lever, and the velocity, engine power, and air pressure things with the circular needle things... even if you dont know what I mean.  We need a graphics team!!

i could ask someone ont the Alliance Games team,  i have two graphics people

Do they have any experience with 3D via stamping? If not, I think I'll handle the graphics for now  wink


I don't know why you say goodbye, I say hello!  big_smile

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#55 2011-07-03 21:28:32

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

Alliance wrote:

jji7skyline wrote:

Alliance wrote:


i think we could add jet streams,  which would decimate your velocity.

You mean areas where speed is increased (tail wind) and areas where speed is decreased (nose wind)?

P.S. I have uploaded a new update. Great work Alliance! You've earned a rank up! (rank2)

yea,  that would make it more realistic,  and we could have a height where you stall,  because 250,000 feet is a very unrealistic height for any jet.  I was thinking 70 or 80,000 feet would be a good ceiling.

You're right, there should be a limit to altitude... I'll work on that...  wink


I don't know why you say goodbye, I say hello!  big_smile

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#56 2011-07-03 21:34:16

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

LiquidMetal wrote:

Also graphics should be different when going down toward different terrain.  We need to be able to pinpoint on a 3d map where exactly the plane is.  How do we do that?  Maybe with lists?  Also while using obstacles, the plane, because it uses stamping, *will get behind obstacles EVEN when they should be in front of it!   And how do we show damage? etc; etc;

-LiquidMetal

Yes I will try to make some sort of 3D map... There will be a goal destination hopefully...


I don't know why you say goodbye, I say hello!  big_smile

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#57 2011-07-03 22:07:51

MKR
Scratcher
Registered: 2008-11-29
Posts: 100+

Re: Aperture inc. looking for dedicated talented members

Scratch Name: MKR

Age (optional): 13

Time on Scratch: 2-3 Years

Link to best project: http://scratch.mit.edu/projects/MKR/816668


http://blocks.scratchr.org/API.php?user=MKR&action=onlineStatus&online=http://i.picasion.com/pic43/73fe37169800d81e8bfb4dd71b5c9bbf.gif&offline=http://i.picasion.com/pic43/d6a60467d64085732cd59d8465d4148a.gif

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#58 2011-07-03 22:19:51

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

jji7skyline wrote:

There will be a goal destination hopefully...

Different parts could have different goals; one is to get to a specific airport, one to kill a certain number of enemies, etc;.

A cool idea: A system of medals, for example "500 enemies killed" with a title or something like that.

Too many ideas at once  tongue .

-LiquidMetal

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#59 2011-07-03 22:31:57

Alliance
Scratcher
Registered: 2009-08-25
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

LiquidMetal wrote:

jji7skyline wrote:

There will be a goal destination hopefully...

Different parts could have different goals; one is to get to a specific airport, one to kill a certain number of enemies, etc;.

A cool idea: A system of medals, for example "500 enemies killed" with a title or something like that.

Too many ideas at once  tongue .

-LiquidMetal

i dont think there should be enemies,  it would turn from a plane sim into a fighter jet war.

Last edited by Alliance (2011-07-03 22:32:17)


http://fc05.deviantart.net/fs70/f/2011/180/0/f/alliance_sig_2_by_dystroyerx-d3kg8wv.png

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#60 2011-07-03 22:50:05

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

Alliance wrote:

LiquidMetal wrote:

jji7skyline wrote:

There will be a goal destination hopefully...

Different parts could have different goals; one is to get to a specific airport, one to kill a certain number of enemies, etc;.

A cool idea: A system of medals, for example "500 enemies killed" with a title or something like that.

Too many ideas at once  tongue .

-LiquidMetal

i dont think there should be enemies,  it would turn from a plane sim into a fighter jet war.

I agree with Alliance, this is a jumbo jet, or passenger airliner, not a fighter plane.  wink

medals are a good idea though...

Last edited by jji7skyline (2011-07-03 22:55:55)


I don't know why you say goodbye, I say hello!  big_smile

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#61 2011-07-03 22:52:56

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

MKR wrote:

Scratch Name: MKR

Age (optional): 13

Time on Scratch: 2-3 Years

Link to best project: http://scratch.mit.edu/projects/MKR/816668

Can I please have some info on why you want to join and the position you wish to have? Thx  smile


I don't know why you say goodbye, I say hello!  big_smile

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#62 2011-07-03 22:56:44

MKR
Scratcher
Registered: 2008-11-29
Posts: 100+

Re: Aperture inc. looking for dedicated talented members

Well, let's see, I am not busy, home most of the time, it's the summer, oh and I love graphic designing:) I would like to have a graphic designer position, please! I also love working with others!


http://blocks.scratchr.org/API.php?user=MKR&action=onlineStatus&online=http://i.picasion.com/pic43/73fe37169800d81e8bfb4dd71b5c9bbf.gif&offline=http://i.picasion.com/pic43/d6a60467d64085732cd59d8465d4148a.gif

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#63 2011-07-03 23:01:19

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

MKR wrote:

Well, let's see, I am not busy, home most of the time, it's the summer, oh and I love graphic designing:) I would like to have a graphic designer position, please! I also love working with others!

That's fine!

Do you have any experience with 3D via stamping?
It doesn't matter if you don't.

You are rank1

Please start working on some designs for the plane dashboard and the yoke. Also, it would be good if you could make a lever for the landing gear.  wink


I don't know why you say goodbye, I say hello!  big_smile

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#64 2011-07-03 23:04:23

MKR
Scratcher
Registered: 2008-11-29
Posts: 100+

Re: Aperture inc. looking for dedicated talented members

Okay! I will work on the dashboard for now! I will give you a link when it is completed.


http://blocks.scratchr.org/API.php?user=MKR&action=onlineStatus&online=http://i.picasion.com/pic43/73fe37169800d81e8bfb4dd71b5c9bbf.gif&offline=http://i.picasion.com/pic43/d6a60467d64085732cd59d8465d4148a.gif

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#65 2011-07-03 23:18:15

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

MKR wrote:

Okay! I will work on the dashboard for now! I will give you a link when it is completed.

Thats great  smile


I don't know why you say goodbye, I say hello!  big_smile

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#66 2011-07-04 01:55:04

MKR
Scratcher
Registered: 2008-11-29
Posts: 100+

Re: Aperture inc. looking for dedicated talented members

http://i.picasion.com/pic42/93e6c48fd9c906db96ed4759479a2196.gif
Dashboard so far... (:

Hm.. is bigger on my computer!

Last edited by MKR (2011-07-04 01:58:19)


http://blocks.scratchr.org/API.php?user=MKR&action=onlineStatus&online=http://i.picasion.com/pic43/73fe37169800d81e8bfb4dd71b5c9bbf.gif&offline=http://i.picasion.com/pic43/d6a60467d64085732cd59d8465d4148a.gif

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#67 2011-07-04 02:31:14

Alliance
Scratcher
Registered: 2009-08-25
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

MKR wrote:

http://i.picasion.com/pic42/93e6c48fd9c … 9a2196.gif
Dashboard so far... (:

Hm.. is bigger on my computer!

wow,  that is impressive!
i have a lever that you can add to the left side of the screenhttp://scratch.mit.edu/projects/Alliance2/1901008
(i think the dashboard should surround the center,  then it would look pretty cool!

what program do you use for your graphics?

Last edited by Alliance (2011-07-04 02:32:56)


http://fc05.deviantart.net/fs70/f/2011/180/0/f/alliance_sig_2_by_dystroyerx-d3kg8wv.png

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#68 2011-07-04 02:37:23

MKR
Scratcher
Registered: 2008-11-29
Posts: 100+

Re: Aperture inc. looking for dedicated talented members

Since my Photoshop Elements 7 is down.. paint.net is the alternative:)


http://blocks.scratchr.org/API.php?user=MKR&action=onlineStatus&online=http://i.picasion.com/pic43/73fe37169800d81e8bfb4dd71b5c9bbf.gif&offline=http://i.picasion.com/pic43/d6a60467d64085732cd59d8465d4148a.gif

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#69 2011-07-04 02:39:04

Alliance
Scratcher
Registered: 2009-08-25
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

MKR wrote:

Since my Photoshop Elements 7 is down.. paint.net is the alternative:)

hmm... i just use inkscape


http://fc05.deviantart.net/fs70/f/2011/180/0/f/alliance_sig_2_by_dystroyerx-d3kg8wv.png

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#70 2011-07-04 06:42:42

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

jji7skyline wrote:

scimonster wrote:

What do I need to do? (Again ^^;)

You are working with hdarken and jslomba to make formulae for velocity, pitch and altitude.

Has either of them posted a preview?

jji7skyline wrote:

Alliance wrote:

LiquidMetal wrote:


Different parts could have different goals; one is to get to a specific airport, one to kill a certain number of enemies, etc;.

A cool idea: A system of medals, for example "500 enemies killed" with a title or something like that.

Too many ideas at once  tongue .

-LiquidMetal

i dont think there should be enemies,  it would turn from a plane sim into a fighter jet war.

I agree with Alliance, this is a jumbo jet, or passenger airliner, not a fighter plane.  wink

medals are a good idea though...

+1

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#71 2011-07-04 11:11:30

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

I didn't mention it, but I also noticed the passenger jet was supposed to be fighting.  It might be possible to make a fighter by changing the costumes, but I would much rather it not use stamping.  (depending on how many costumes it would take I might change my mind...  It would be one less obstacle in my task (pun intended).

MKR, will the dials on those dashboard graphics move?

The fighter plane we use must be smaller, or all of this dashboard stuff will not fit! maybe it will have to auto hide somehow?

I should use inkscape, but I am afraid to try.  Can inkscape to 3d graphics or just 3d look?  I tried blender and K-3d, but I keep getting lost.

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#72 2011-07-04 12:47:01

Alliance
Scratcher
Registered: 2009-08-25
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

LiquidMetal wrote:

I didn't mention it, but I also noticed the passenger jet was supposed to be fighting.  It might be possible to make a fighter by changing the costumes, but I would much rather it not use stamping.  (depending on how many costumes it would take I might change my mind...  It would be one less obstacle in my task (pun intended).

MKR, will the dials on those dashboard graphics move?

The fighter plane we use must be smaller, or all of this dashboard stuff will not fit! maybe it will have to auto hide somehow?

I should use inkscape, but I am afraid to try.  Can inkscape to 3d graphics or just 3d look?  I tried blender and K-3d, but I keep getting lost.

inkscape cannot do 3d but you can make it look 3d,  so its a 3d look.


http://fc05.deviantart.net/fs70/f/2011/180/0/f/alliance_sig_2_by_dystroyerx-d3kg8wv.png

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#73 2011-07-04 13:11:43

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

We will also need radar, because rocks and enemy planes might come from behind.  Or is that what MKR's green thing is supposed to be?

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#74 2011-07-04 14:03:43

MKR
Scratcher
Registered: 2008-11-29
Posts: 100+

Re: Aperture inc. looking for dedicated talented members

They can move, I can make each dial a different sprite so it will be able to.


http://blocks.scratchr.org/API.php?user=MKR&action=onlineStatus&online=http://i.picasion.com/pic43/73fe37169800d81e8bfb4dd71b5c9bbf.gif&offline=http://i.picasion.com/pic43/d6a60467d64085732cd59d8465d4148a.gif

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#75 2011-07-04 23:31:55

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

scimonster wrote:

jji7skyline wrote:

scimonster wrote:

What do I need to do? (Again ^^;)

You are working with hdarken and jslomba to make formulae for velocity, pitch and altitude.

Has either of them posted a preview?

jji7skyline wrote:

Alliance wrote:


i dont think there should be enemies,  it would turn from a plane sim into a fighter jet war.

I agree with Alliance, this is a jumbo jet, or passenger airliner, not a fighter plane.  wink

medals are a good idea though...

+1

No, not yet. They seem to be pretty busy with other things but I heard that hdarken is working on pitch.


I don't know why you say goodbye, I say hello!  big_smile

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