LiquidMetal wrote:
How about a height where you explode due to atmospheric pressure? I was thinking we should replace the landing gear thing with a lever, and the velocity, engine power, and air pressure things with the circular needle things... even if you dont know what I mean. We need a graphics team!!
you mean pitot tubes? they measure airspeed.
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scimonster wrote:
What do I need to do? (Again ^^;)
You are working with hdarken and jslomba to make formulae for velocity, pitch and altitude.
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LiquidMetal wrote:
Also graphics should be different when going down toward different terrain. We need to be able to pinpoint on a 3d map where exactly the plane is. How do we do that? Maybe with lists? Also while using obstacles, the plane, because it uses stamping, *will get behind obstacles EVEN when they should be in front of it! And how do we show damage? etc; etc;
-LiquidMetal
Everything goes in front of the plane because the plane is simply stamped onto the background.
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Alliance wrote:
LiquidMetal wrote:
How about a height where you explode due to atmospheric pressure? I was thinking we should replace the landing gear thing with a lever, and the velocity, engine power, and air pressure things with the circular needle things... even if you dont know what I mean. We need a graphics team!!
i could ask someone ont the Alliance Games team, i have two graphics people
Do they have any experience with 3D via stamping? If not, I think I'll handle the graphics for now
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Alliance wrote:
jji7skyline wrote:
Alliance wrote:
i think we could add jet streams, which would decimate your velocity.You mean areas where speed is increased (tail wind) and areas where speed is decreased (nose wind)?
P.S. I have uploaded a new update. Great work Alliance! You've earned a rank up! (rank2)yea, that would make it more realistic, and we could have a height where you stall, because 250,000 feet is a very unrealistic height for any jet. I was thinking 70 or 80,000 feet would be a good ceiling.
You're right, there should be a limit to altitude... I'll work on that...
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LiquidMetal wrote:
Also graphics should be different when going down toward different terrain. We need to be able to pinpoint on a 3d map where exactly the plane is. How do we do that? Maybe with lists? Also while using obstacles, the plane, because it uses stamping, *will get behind obstacles EVEN when they should be in front of it! And how do we show damage? etc; etc;
-LiquidMetal
Yes I will try to make some sort of 3D map... There will be a goal destination hopefully...
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jji7skyline wrote:
There will be a goal destination hopefully...
Different parts could have different goals; one is to get to a specific airport, one to kill a certain number of enemies, etc;.
A cool idea: A system of medals, for example "500 enemies killed" with a title or something like that.
Too many ideas at once
.
-LiquidMetal
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LiquidMetal wrote:
jji7skyline wrote:
There will be a goal destination hopefully...
Different parts could have different goals; one is to get to a specific airport, one to kill a certain number of enemies, etc;.
A cool idea: A system of medals, for example "500 enemies killed" with a title or something like that.
Too many ideas at once.
-LiquidMetal
i dont think there should be enemies, it would turn from a plane sim into a fighter jet war.
Last edited by Alliance (2011-07-03 22:32:17)
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Alliance wrote:
LiquidMetal wrote:
jji7skyline wrote:
There will be a goal destination hopefully...
Different parts could have different goals; one is to get to a specific airport, one to kill a certain number of enemies, etc;.
A cool idea: A system of medals, for example "500 enemies killed" with a title or something like that.
Too many ideas at once.
-LiquidMetali dont think there should be enemies, it would turn from a plane sim into a fighter jet war.
I agree with Alliance, this is a jumbo jet, or passenger airliner, not a fighter plane.
medals are a good idea though...
Last edited by jji7skyline (2011-07-03 22:55:55)
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MKR wrote:
Scratch Name: MKR
Age (optional): 13
Time on Scratch: 2-3 Years
Link to best project: http://scratch.mit.edu/projects/MKR/816668
Can I please have some info on why you want to join and the position you wish to have? Thx
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Well, let's see, I am not busy, home most of the time, it's the summer, oh and I love graphic designing:) I would like to have a graphic designer position, please! I also love working with others!

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MKR wrote:
Well, let's see, I am not busy, home most of the time, it's the summer, oh and I love graphic designing:) I would like to have a graphic designer position, please! I also love working with others!
That's fine!
Do you have any experience with 3D via stamping?
It doesn't matter if you don't.
You are rank1
Please start working on some designs for the plane dashboard and the yoke. Also, it would be good if you could make a lever for the landing gear.
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MKR wrote:
Okay! I will work on the dashboard for now! I will give you a link when it is completed.
Thats great
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MKR wrote:
http://i.picasion.com/pic42/93e6c48fd9c … 9a2196.gif
Dashboard so far... (:
Hm.. is bigger on my computer!
wow, that is impressive!
i have a lever that you can add to the left side of the screenhttp://scratch.mit.edu/projects/Alliance2/1901008
(i think the dashboard should surround the center, then it would look pretty cool!
what program do you use for your graphics?
Last edited by Alliance (2011-07-04 02:32:56)
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jji7skyline wrote:
scimonster wrote:
What do I need to do? (Again ^^;)
You are working with hdarken and jslomba to make formulae for velocity, pitch and altitude.
Has either of them posted a preview?
jji7skyline wrote:
Alliance wrote:
LiquidMetal wrote:
Different parts could have different goals; one is to get to a specific airport, one to kill a certain number of enemies, etc;.
A cool idea: A system of medals, for example "500 enemies killed" with a title or something like that.
Too many ideas at once.
-LiquidMetali dont think there should be enemies, it would turn from a plane sim into a fighter jet war.
I agree with Alliance, this is a jumbo jet, or passenger airliner, not a fighter plane.
![]()
medals are a good idea though...
+1
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I didn't mention it, but I also noticed the passenger jet was supposed to be fighting. It might be possible to make a fighter by changing the costumes, but I would much rather it not use stamping. (depending on how many costumes it would take I might change my mind... It would be one less obstacle in my task (pun intended).
MKR, will the dials on those dashboard graphics move?
The fighter plane we use must be smaller, or all of this dashboard stuff will not fit! maybe it will have to auto hide somehow?
I should use inkscape, but I am afraid to try. Can inkscape to 3d graphics or just 3d look? I tried blender and K-3d, but I keep getting lost.
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LiquidMetal wrote:
I didn't mention it, but I also noticed the passenger jet was supposed to be fighting. It might be possible to make a fighter by changing the costumes, but I would much rather it not use stamping. (depending on how many costumes it would take I might change my mind... It would be one less obstacle in my task (pun intended).
MKR, will the dials on those dashboard graphics move?
The fighter plane we use must be smaller, or all of this dashboard stuff will not fit! maybe it will have to auto hide somehow?
I should use inkscape, but I am afraid to try. Can inkscape to 3d graphics or just 3d look? I tried blender and K-3d, but I keep getting lost.
inkscape cannot do 3d but you can make it look 3d, so its a 3d look.
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We will also need radar, because rocks and enemy planes might come from behind. Or is that what MKR's green thing is supposed to be?
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scimonster wrote:
jji7skyline wrote:
scimonster wrote:
What do I need to do? (Again ^^;)
You are working with hdarken and jslomba to make formulae for velocity, pitch and altitude.
Has either of them posted a preview?
jji7skyline wrote:
Alliance wrote:
i dont think there should be enemies, it would turn from a plane sim into a fighter jet war.I agree with Alliance, this is a jumbo jet, or passenger airliner, not a fighter plane.
![]()
medals are a good idea though...+1
No, not yet. They seem to be pretty busy with other things but I heard that hdarken is working on pitch.
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