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#26 2011-06-27 02:31:19

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

scimonster wrote:

jji7skyline wrote:

scimonster wrote:


OK, I'll try to help with formulae.

Ok then, please report back every 1~2 days?

Also, please tell be how hdarken and jslomba are going. Thx! ;D

I just commented on one of hd's projects. js isn't online either, but if he comes, I will ask him immediately.  smile

Thats great, I'll be online most afternoons for this week and next week (limit of 2 hours though... ).


I don't know why you say goodbye, I say hello!  big_smile

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#27 2011-06-27 11:22:46

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

Status: Just asked hdarken what I need to work on; he's doing pitch.

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#28 2011-06-27 12:14:55

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

jji7skyline wrote:

Pretty good! Please report to bbbeb and help him with some 3D obstacles.  wink

Ok thanks.

I'm not on the list yet :-(.

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#29 2011-06-27 12:25:23

hdarken
Scratcher
Registered: 2008-06-26
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

Why is there ranks?


http://i.imgur.com/VskBk.png
http://i.imgur.com/tgxVZ.jpg

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#30 2011-06-28 01:57:32

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

hdarken wrote:

Why is there ranks?

If you're helpful and not lazy and participate well, then you move up a rank. Those with higher ranks get privledges... Simple hey!


I don't know why you say goodbye, I say hello!  big_smile

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#31 2011-06-28 11:28:59

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

I asked bbbeb what I should do on his "yes" project, but he hasn't responded yet.

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#32 2011-06-28 20:24:08

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

LiquidMetal wrote:

I asked bbbeb what I should do on his "yes" project, but he hasn't responded yet.

I have contacted him/her. If she doesn't reply she will automatically be resigned from the collab.  neutral


I don't know why you say goodbye, I say hello!  big_smile

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#33 2011-06-29 19:47:06

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

Getting bored!  Need to do something for this project, but what?

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#34 2011-06-30 04:14:50

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

LiquidMetal wrote:

Getting bored!  Need to do something for this project, but what?

Well... I'm in a pretty good mood, and you seem to be pretty active so you can move up a rank... also, start work on some obstacles and stuff without bbbeb. I'll have to have a talk with him  neutral


I don't know why you say goodbye, I say hello!  big_smile

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#35 2011-06-30 16:02:39

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

I started to work on it, but i got stuck pretty quickly.  Could you do me a favor and rename sprites, costumes, and variables so that I can understand what it is doing? this is very important in a collab.  Also you could put some comments in to explain individual scripts. I should be able to improve the plane's graphics after that.

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#36 2011-06-30 23:12:10

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

LiquidMetal wrote:

I started to work on it, but i got stuck pretty quickly.  Could you do me a favor and rename sprites, costumes, and variables so that I can understand what it is doing? this is very important in a collab.  Also you could put some comments in to explain individual scripts. I should be able to improve the plane's graphics after that.

I added some comments to the scripts in the latest version... I'll do that today. wink


I don't know why you say goodbye, I say hello!  big_smile

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#37 2011-07-01 00:22:44

Alliance
Scratcher
Registered: 2009-08-25
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

Scratch Name: Alliance

Age (optional): 14 

Time on Scratch: ~ 2 years

Link to best project: http://scratch.mit.edu/projects/Alliance/1893848

Position wanted: ill join as a programmer(if possible since all the slots are full)


http://fc05.deviantart.net/fs70/f/2011/180/0/f/alliance_sig_2_by_dystroyerx-d3kg8wv.png

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#38 2011-07-01 00:34:33

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

Alliance wrote:

Scratch Name: Alliance

Age (optional): 14 

Time on Scratch: ~ 2 years

Link to best project: http://scratch.mit.edu/projects/Alliance/1893848

Position wanted: ill join as a programmer(if possible since all the slots are full)

Ok... bbbeb is no longer active so you can take his place. Please help LiquidMetal with some obstacles. You are rank1. The higher the number the higher the rank. LiquidMetal is currently the one with the highest rank. You go up a rank when you are extremely active for some time or when you help out a lot.  wink


I don't know why you say goodbye, I say hello!  big_smile

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#39 2011-07-02 08:10:55

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

bump


I don't know why you say goodbye, I say hello!  big_smile

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#40 2011-07-02 22:14:02

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

We need some sprites for obstacles.

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#41 2011-07-02 22:25:21

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

I'm having trouble downloading the new version for some strange reason.

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#42 2011-07-02 23:12:34

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

Got it from another computer on a USB.

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#43 2011-07-02 23:42:30

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

LiquidMetal wrote:

We need some sprites for obstacles.

I'll do them up... just use random stuff for now, but label them so that I know what is what. Also, the landing gear button no longer works on your version!


I don't know why you say goodbye, I say hello!  big_smile

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#44 2011-07-03 00:32:46

Alliance
Scratcher
Registered: 2009-08-25
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

jji7skyline wrote:

LiquidMetal wrote:

We need some sprites for obstacles.

I'll do them up... just use random stuff for now, but label them so that I know what is what. Also, the landing gear button no longer works on your version!

i think we could add jet streams,  which would decimate your velocity.


http://fc05.deviantart.net/fs70/f/2011/180/0/f/alliance_sig_2_by_dystroyerx-d3kg8wv.png

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#45 2011-07-03 00:34:58

jji7skyline
Scratcher
Registered: 2010-03-08
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

Alliance wrote:

jji7skyline wrote:

LiquidMetal wrote:

We need some sprites for obstacles.

I'll do them up... just use random stuff for now, but label them so that I know what is what. Also, the landing gear button no longer works on your version!

i think we could add jet streams,  which would decimate your velocity.

You mean areas where speed is increased (tail wind) and areas where speed is decreased (nose wind)?

P.S. I have uploaded a new update. Great work Alliance! You've earned a rank up! (rank2)


I don't know why you say goodbye, I say hello!  big_smile

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#46 2011-07-03 06:29:56

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Aperture inc. looking for dedicated talented members

What do I need to do? (Again ^^;)

Last edited by scimonster (2011-07-03 06:30:11)

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#47 2011-07-03 09:18:08

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

Also graphics should be different when going down toward different terrain.  We need to be able to pinpoint on a 3d map where exactly the plane is.  How do we do that?  Maybe with lists?  Also while using obstacles, the plane, because it uses stamping, *will get behind obstacles EVEN when they should be in front of it!   And how do we show damage? etc; etc;

-LiquidMetal

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#48 2011-07-03 14:06:09

Alliance
Scratcher
Registered: 2009-08-25
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

jji7skyline wrote:

Alliance wrote:

jji7skyline wrote:


I'll do them up... just use random stuff for now, but label them so that I know what is what. Also, the landing gear button no longer works on your version!

i think we could add jet streams,  which would decimate your velocity.

You mean areas where speed is increased (tail wind) and areas where speed is decreased (nose wind)?

P.S. I have uploaded a new update. Great work Alliance! You've earned a rank up! (rank2)

yea,  that would make it more realistic,  and we could have a height where you stall,  because 250,000 feet is a very unrealistic height for any jet.  I was thinking 70 or 80,000 feet would be a good ceiling.


http://fc05.deviantart.net/fs70/f/2011/180/0/f/alliance_sig_2_by_dystroyerx-d3kg8wv.png

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#49 2011-07-03 18:22:58

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

How about a height where you explode due to atmospheric pressure? I was thinking we should replace the landing gear thing with a lever, and the velocity, engine power, and air pressure things with the circular needle things... even if you dont know what I mean.  We need a graphics team!!

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#50 2011-07-03 18:31:34

Alliance
Scratcher
Registered: 2009-08-25
Posts: 500+

Re: Aperture inc. looking for dedicated talented members

LiquidMetal wrote:

How about a height where you explode due to atmospheric pressure? I was thinking we should replace the landing gear thing with a lever, and the velocity, engine power, and air pressure things with the circular needle things... even if you dont know what I mean.  We need a graphics team!!

i could ask someone ont the Alliance Games team,  i have two graphics people

Last edited by Alliance (2011-07-03 18:31:46)


http://fc05.deviantart.net/fs70/f/2011/180/0/f/alliance_sig_2_by_dystroyerx-d3kg8wv.png

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