scimonster wrote:
jji7skyline wrote:
scimonster wrote:
OK, I'll try to help with formulae.Ok then, please report back every 1~2 days?
Also, please tell be how hdarken and jslomba are going. Thx! ;DI just commented on one of hd's projects. js isn't online either, but if he comes, I will ask him immediately.
![]()
Thats great, I'll be online most afternoons for this week and next week (limit of 2 hours though... ).
Offline
Status: Just asked hdarken what I need to work on; he's doing pitch.
Offline
jji7skyline wrote:
Pretty good! Please report to bbbeb and help him with some 3D obstacles.
![]()
Ok thanks.
I'm not on the list yet :-(.
Offline
hdarken wrote:
Why is there ranks?
If you're helpful and not lazy and participate well, then you move up a rank. Those with higher ranks get privledges... Simple hey!
Offline
I asked bbbeb what I should do on his "yes" project, but he hasn't responded yet.
Offline
LiquidMetal wrote:
I asked bbbeb what I should do on his "yes" project, but he hasn't responded yet.
I have contacted him/her. If she doesn't reply she will automatically be resigned from the collab.
Offline
Getting bored! Need to do something for this project, but what?
Offline
LiquidMetal wrote:
Getting bored! Need to do something for this project, but what?
Well... I'm in a pretty good mood, and you seem to be pretty active so you can move up a rank... also, start work on some obstacles and stuff without bbbeb. I'll have to have a talk with him
Offline
I started to work on it, but i got stuck pretty quickly. Could you do me a favor and rename sprites, costumes, and variables so that I can understand what it is doing? this is very important in a collab. Also you could put some comments in to explain individual scripts. I should be able to improve the plane's graphics after that.
Offline
LiquidMetal wrote:
I started to work on it, but i got stuck pretty quickly. Could you do me a favor and rename sprites, costumes, and variables so that I can understand what it is doing? this is very important in a collab. Also you could put some comments in to explain individual scripts. I should be able to improve the plane's graphics after that.
I added some comments to the scripts in the latest version... I'll do that today.
Offline
Scratch Name: Alliance
Age (optional): 14
Time on Scratch: ~ 2 years
Link to best project: http://scratch.mit.edu/projects/Alliance/1893848
Position wanted: ill join as a programmer(if possible since all the slots are full)
Offline
Alliance wrote:
Scratch Name: Alliance
Age (optional): 14
Time on Scratch: ~ 2 years
Link to best project: http://scratch.mit.edu/projects/Alliance/1893848
Position wanted: ill join as a programmer(if possible since all the slots are full)
Ok... bbbeb is no longer active so you can take his place. Please help LiquidMetal with some obstacles. You are rank1. The higher the number the higher the rank. LiquidMetal is currently the one with the highest rank. You go up a rank when you are extremely active for some time or when you help out a lot.
Offline
bump
Offline
We need some sprites for obstacles.
Offline
I'm having trouble downloading the new version for some strange reason.
Offline
Got it from another computer on a USB.
Offline
LiquidMetal wrote:
We need some sprites for obstacles.
I'll do them up... just use random stuff for now, but label them so that I know what is what. Also, the landing gear button no longer works on your version!
Offline
jji7skyline wrote:
LiquidMetal wrote:
We need some sprites for obstacles.
I'll do them up... just use random stuff for now, but label them so that I know what is what. Also, the landing gear button no longer works on your version!
i think we could add jet streams, which would decimate your velocity.
Offline
Alliance wrote:
jji7skyline wrote:
LiquidMetal wrote:
We need some sprites for obstacles.
I'll do them up... just use random stuff for now, but label them so that I know what is what. Also, the landing gear button no longer works on your version!
i think we could add jet streams, which would decimate your velocity.
You mean areas where speed is increased (tail wind) and areas where speed is decreased (nose wind)?
P.S. I have uploaded a new update. Great work Alliance! You've earned a rank up! (rank2)
Offline
What do I need to do? (Again ^^;)
Last edited by scimonster (2011-07-03 06:30:11)
Offline
Also graphics should be different when going down toward different terrain. We need to be able to pinpoint on a 3d map where exactly the plane is. How do we do that? Maybe with lists? Also while using obstacles, the plane, because it uses stamping, *will get behind obstacles EVEN when they should be in front of it! And how do we show damage? etc; etc;
-LiquidMetal
Offline
jji7skyline wrote:
Alliance wrote:
jji7skyline wrote:
I'll do them up... just use random stuff for now, but label them so that I know what is what. Also, the landing gear button no longer works on your version!i think we could add jet streams, which would decimate your velocity.
You mean areas where speed is increased (tail wind) and areas where speed is decreased (nose wind)?
P.S. I have uploaded a new update. Great work Alliance! You've earned a rank up! (rank2)
yea, that would make it more realistic, and we could have a height where you stall, because 250,000 feet is a very unrealistic height for any jet. I was thinking 70 or 80,000 feet would be a good ceiling.
Offline
How about a height where you explode due to atmospheric pressure? I was thinking we should replace the landing gear thing with a lever, and the velocity, engine power, and air pressure things with the circular needle things... even if you dont know what I mean. We need a graphics team!!
Offline
LiquidMetal wrote:
How about a height where you explode due to atmospheric pressure? I was thinking we should replace the landing gear thing with a lever, and the velocity, engine power, and air pressure things with the circular needle things... even if you dont know what I mean. We need a graphics team!!
i could ask someone ont the Alliance Games team, i have two graphics people
Last edited by Alliance (2011-07-03 18:31:46)
Offline