AtomicBawm3 wrote:
archmage wrote:
AtomicBawm3 wrote:
You can learn any of the above languages (I think) and still be able to do 3D. I'm actually currently learning how to do it in Python with Pygame. On Scratch, if you still have no idea how to do 3D, look at S65's raycaster maze thing and Canthair's raytracing models. These are the actual methods used for 3D a lot of the time.
Yeah, python is a good language, it was designed for non-programmers to use. I wouldn't really bother trying to learn 3D in Scratch, the 3D scratch projects can't really teach you properly because they use work arounds only needed in Scratch.
True, but you can learn some of the math from them. Canthair actually has an awesome series of tutorials on it.
Yeah but that is specifically for Scratch I beleive. If you were to use that method in a fully capable language for a programming class you would waste tons of time and recieve a poor grade.
Really, there are good tutorials on the net that use psuedo-code to explain how to code 3D or actually anything. But to use them you need to learn a capable language.
Last edited by archmage (2011-06-23 13:54:15)
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archmage wrote:
08jackt wrote:
scratch -> flash -> HTML and Java -> C++
my plan of action
see you in 30 years. :pDude, I showed you links to learn easy AS2 weeks ago, whats the hold up? AS2 takes a week to get good with.
Anyways, your learning path should be
Scratch (doesn't really count for much) ->Flash with AS2-> Flash with AS3
true, true. i actually did some of the tutorials from the site you gave me. im okay at it now ;D

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