Since I can't go back (Actually, I can, but I already made this foum before I new that I could.) and add more suggestions to my old forum, here are some more suggestions:
1. < color[ ] is touching [ sprite ]>
2. <bounce off color[ ]> or <bounce off[ sprite ]>
3. < < { variable } > is between( ) and ( ) >
4. < [ sprite1 ] is between [ sprite2 ] and [ sprite3 ] >
And a suggestion is instead of only being able to set volume from 0% to 100%, have it from 0% to 150%.
Last edited by ErnieParke (2011-06-18 20:46:37)
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Especially the Volume 0% to 150%... except make it 200% instead.
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1. Isn't this the same as "sprite is touching color _"?
2. This isn't is simple as it seems, because with the current bounce block, it bounces off the wall, which is a specific angle. How will this know how to bounce?
3. Pretty easy to do this already: just use [[variable > min] and [variable < max]]
4. Same with this one: just check to see if the sprite's x and y values are between that of the other two sprites.
I like the idea of being able to increase the volume to 150 or 200% though, since that way you wouldn't have to edit a sound manually if you wanted it a bit louder.
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Harakuo said:
"1. Isn't this the same as "sprite is touching color _"?"
But what if you want to know if a certain color of a sprite is touching a sprite while having the script in the sprite that is doing the sensing?
I imagine that this would be good for platformers with color sensors.
"4. Same with this one: just check to see if the sprite's x and y values are between that of the other two sprites."
Back then, I had wanted a more compact way of doing this. Now, I'm okay with it.
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