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Having a variable named "Level" would be the best option. Whenever the player completes a level, it can change "Level" by 1 and broadcast "New Level".
Whenever the player receives New Level, he can go to wherever he should, like so:
A similar script can be applied to the stage, to change to the appropriate level background, like so:
Other miscellaneous objects can also be activated or deactivated depending on the value of "Level."
Last edited by Kileymeister (2011-06-15 18:45:01)
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Amy344 wrote:
For the go to x blocks what do you type in them thanks
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I am not the one that posted that, however, I think that those blocks just define the location that your sprite spawns in the new level (to prevent it from appearing in unwanted places). I suppose it's somewhat unclear when the values are defined as zero.
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