1.what is pen
2.how do i make variables work
3.how do i make a character "jump"
4.how do i give the character a certain jump height
5.how do i make an object bouncy
6.how do i make an object transparent
7.how do i make the timer start when something happens
8.how do i make the timer stop when something happens
9.how do i control how fast something moves
10.how do i make one of those games where you shoot lazers and health bars appear over their heads with their health and then they die when its all red
11.how do i make levels for my games
12.how do i make little shop menus (for guns and stuff)
13.how do i put "stats" on those guns(precision, shoot speed, bullets each round)
14.how do i put a reload feature on those guns
15.how do i make it where "coins" fall out of dead bad guys for money so you can walk over them and they give you money for the shops.
16.lastly, a level select and a main menu
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if you can answer ANY OF THESE, it would be helpful
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That seems a bit too much to pack in one scratch project...
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HoneyHorse11 wrote:
That seems a bit too much to pack in one scratch project...
Maybe it is for multiple projects
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1. The pen is a tool that can be used in Scratch to draw on the Stage or stamp sprites. (Scratch Wiki article on Pen)
2. Variables are simply values - and unlike algebraic variables, they can hold letters too. Don't worry, they're not anything fancy - they just store values. (Scratch Wiki article on variables)
3. For a simple jump, change a sprite's X a certain amount of times, and then counter it to return the sprite to the ground.
4. You can choose the jump height by changing the amount of times the sprite moves (eg. moving the X by 1 ten times would give a jump height of 10).
5. You're asking about physics - that involves complicating scripting. Try downloading this project and viewing the scripts.
6. Use the ghost effect (in the Looks category).
7. Use the [reset timer] block when needed.
8. The Timer cannot be paused or stopped; you can always create a timer with variables though (do it by changing a variable by 1 every second).
9. For a basic walking/running script, change the value in the [change x by ( )] block until the sprite moves at the speed you want.
10. The laser is a separate sprite that points at the cursor; the health bars are separate sprites with a different costume for each health total, setting their costume based on the health variables; fighters wait until their health equals 0, and then die when it does.
11. Create a variable that holds the level number and have the terrain and such set their costume to the number.
12. Create a sprite for the board and separate sprites for the icons - when the sprites are clicked, they should broadcast for the purchase.
13. Use a list for those values, each item representing one. The bullet scripts and such should be based on those items.
14. When a gun should reload, have a broadcast that resets the amount of bullets remaining.
15. Use a sprite for the pile of coins - when an enemy dies, the sprite should set its X and Y to the enemy's and appear.
16. Use the same technique as with the shop - each button can be a sprite that broadcasts when it gets clicked.
Hope this helps
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wow! thanks! now i pretty much 'get it' thanks to you!
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thnx again. i still dont get pen all that much but i get everything else. another thing, whats stamp? and yes, im actually using this for three seprate games, but i will always have this information saved in word.
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