Ok then, creeper explosions will be turned off if I have a say in it.
Peace time over, mobs on.
Last edited by my-chemical-romance (2011-11-06 12:32:18)
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ok, TCG, can you actually work for the good of the kingdom and not yourself?
We've lost all our food, our farm, our tools and materials, the walls are still incomplete and the other kingdom aren't exactly completing it are they?
I've been left to build the kingdom, defend it and try get everything back while everyone else does their thing.
Also Mol Rehan is still a person down, thanks for that btw geo.
Quoting part of the rules:
"You can't destroy the building unless the owner is online"
to explain this, if the owner is offline, you can't destroy the house or even touch it.
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Frozen99 wrote:
What happened to factions? None of the faction commands work, factions have lost their land, and no one is in a faction.
It stopped and hindered PvP, so we removed it.
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Gbear, I'm somewhat annoyed at you...
If you, jack, and dia were using that server for something then you either shouldn't have volunteered it for use or at least told them first... They seem to think that it's ok to gift stuff and fly around building traps...
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Isn't anyone going to PvP anymore?
I'm sick of building up my town for nothing, I want some decent, fair action.
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Ok, seeming Geo refused to come over and everyone on my side has died or moved to mars Bioa is now on Mol Rehan's side.
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Qaz, add this mod to the server since we don't have slimes hardly:
Pig Fat Mod
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The-Whiz wrote:
Gbear, I'm somewhat annoyed at you...
If you, jack, and dia were using that server for something then you either shouldn't have volunteered it for use or at least told them first... They seem to think that it's ok to gift stuff and fly around building traps...
XD
I have already talked with them. Their excuse is that it doesn't matter. You should just make them pay for everything they gifted.
@gir cool plugin! Maybe we will
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We have several things we can do to liven up the server...
A. New Survival World - we'd keep the old survival world, just have another one to play on and explore.
B. Creative World - gifting allowed, can build wherever... Separate inventories. Might not be the best idea...
C. PvP world/Fighting world - PvP encouraged, griefing and stealing allowed... Maybe waves of mobs that spawn to make it more difficult?
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Qaz, meet me on the server!

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The-Whiz wrote:
We have several things we can do to liven up the server...
A. New Survival World - we'd keep the old survival world, just have another one to play on and explore.
B. Creative World - gifting allowed, can build wherever... Separate inventories. Might not be the best idea...
C. PvP world/Fighting world - PvP encouraged, griefing and stealing allowed... Maybe waves of mobs that spawn to make it more difficult?
A. Nah, too confusing.
B. This isn't concat
C. Excellent idea.
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The-Whiz wrote:
We have several things we can do to liven up the server...
A. New Survival World - we'd keep the old survival world, just have another one to play on and explore.
B. Creative World - gifting allowed, can build wherever... Separate inventories. Might not be the best idea...
C. PvP world/Fighting world - PvP encouraged, griefing and stealing allowed... Maybe waves of mobs that spawn to make it more difficult?
yes to all 3
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GirWaffles64 wrote:
B. This isn't concat
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Yeah, and "survival" is in the server name anyway
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The-Whiz wrote:
We have several things we can do to liven up the server...
A. New Survival World - we'd keep the old survival world, just have another one to play on and explore.
B. Creative World - gifting allowed, can build wherever... Separate inventories. Might not be the best idea...
C. PvP world/Fighting world - PvP encouraged, griefing and stealing allowed... Maybe waves of mobs that spawn to make it more difficult?
Hmm, I had an idea for a world, but it's escaped me.
I've had some ideas for a permanent PvP world, basically you will have 2 villages (1 Lómaner and one MR) which is the spawn for the citizens of the kingdom and cannot be destroyed by friend or foe. Basically towns will be more about teamwork, or you'd have to go back to living in the starter town.
I think currently the PvP is suffering because in a week the map will be removed so there's no point in anything. With a permanent one we could have events, like one kingdom must hold the altar for 4 hours to get a prize. And players could split off into towns under their kingdom, so 5 players could make a town to the east and another 5 to the south, and they'd both be at peace with each other.
I think that once I work out how to make plug-ins (only able to make mods now) that we can have some fair-play. Some ideas I was thinking about are:
Artifacts drop when the holder logs off, and if placed in a chest they will emit smoke which goes 20 blocks high.
If you parry with a sword it will have a chance to block completely doing twice the damage to the sword, parry rates depend on the material of both swords.
Some altars that appear randomly in the world and emit smoke (white for good black for evil), if a player is by it for 3 hours it will spawn a chest with a prize in.
Blacklighters, a new mob which kills and steals anything it sees.
EDIT: THAT'S what it was in my mind, we need a world/server for the paint mod, it's probably the best creative mod ever. It'd be a world with everyone on creative mode and anyone who wants to play has to download the mod. Google it.
Last edited by my-chemical-romance (2011-11-06 23:50:14)
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Nerve, I don't want the PVP World to get to confusing. I think it would be better less organised and that slowly teams will form.
I don't really want artifacts. I just want a simple PVP battle. It could start out, everywhere's a no-man's land and slowly teams form and they build bases and awesome traps. So each side has giant kingdoms, bombing each other and shooting each other and all that.
And I think you should be able to grief/steal whether the owner is on or not. Partly, to stop arguments about it and partly just for fun.
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