It won't because its run on the same server as the scratch website. I think.
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thanks for da help bobby500
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mletreat wrote:
These are some thoughtful tips...
Here is another tip you could add:
Test your games.
For usability, fun, difficulty, etc. Most of the best game designers out there will tell you that you need to test your game throughout the whole design process. In fact, the game industry spends millions of dollars each year paying people to test their games.
There are many ways to test your projects. Post your games online to seek feedback from the Scratch Community. Ask them specific questions about your game (see below). Or, before you post, have your siblings, friends, parents, even grandparents test your game and give you feedback. Was level 1 too hard and level 6 too easy? - adjust the difficulty. Did your grandparents find some parts more confusing than your siblings? - modify the instructions.
Watch while others play to find areas you wouldn't notice problems ordinarily. Ask them to play without instructions to see if the game play is clear. Ask them to explain what they think they are doing while they do it.
Here are a few questions to ask your testers:
Did the game feel too long/short?
Did you understand the goal of the game? What was it?
Did you understand the directions? Ca you repeat them in your own words?
Did you have fun while playing?
Did you think it was too challenging/not challenging enough?
Did you want to play more?
Did you feel like you could win this game if you played again?
Did you like/dislike the graphics/sounds?
Did the pace fee too fast/slow?
Did you feel stuck at any point? If so where?
Just remember that their feedback will help you improve your game. Don't be offended!
Good luck!
But my dad plays my games, and he is a clueless man and can't play (though he tries to help my program, emphasis on tries)
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Thank you very much for these helpful instructions.
_____________________________
David
http://community.widecircles.com
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Your welcome!
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mletreat wrote:
Bluestribute wrote:
But my dad plays my games, and he is a clueless man and can't play (though he tries to help my program, emphasis on tries)
lol...well, perhaps someone else
Would either be my mom (who is more clueless) or my brother (who I fight with). I guess, for now, my dad will have to do… lol
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colorgram wrote:
A 10 mb size limit... i never knew that. thansk
And looking at your games, good thing you know that too (it's a compliment. Usually those awesome games are a bigger file size. Put what I said with that…)
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Woot! 1000th post!
Anyways, Some people are asking if you can make money off scratch games like some flash makers do. I have looked at the licenses and the terms of use and they don't say anything against it but I am not sure. If someone would sponsor one of the scratch games, would it be legal? I just posted this on here because the admins look at it alot.
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Bobby500 wrote:
Woot! 1000th post!
Anyways, Some people are asking if you can make money off scratch games like some flash makers do. I have looked at the licenses and the terms of use and they don't say anything against it but I am not sure. If someone would sponsor one of the scratch games, would it be legal? I just posted this on here because the admins look at it alot.
I'm sure if you used Chirp or something to convert it to a .exe file then you could make some money off of it if you sold it for money. It would be a lot faster than the Java applet.
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One questoin I have about getting things off the net: How do you get rid of the black or white backround behind the sprite character?
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When on piant use the bucket tool with the color that looks like its a mix of grey and white. Kind of plad like. That will make any color that you touch "see through".
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.,-~'More tips'~-,.
--Anti Lag--
Use as little "When green flag clicked" and "forever" blocks as each one is approx another 3kb onto your project size, this may not sound very big but some of the big games use over 100 "When green flag clicked" and 400 "forever" blocks with a total of 1.5 MB!!
--Multiple Actions--
Dispite the text above sometimes It is extremely helpful to have 2 "When green flag clicked" blocks as if you had your arrow key movement all in the same block of script then it could only process 1 at a time, so you could only go left or up, not both at the same time but by having two seperate scripts and putting left and right in 1 and up and down in the other you can go both up and left at the same time!
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tro95 wrote:
.,-~'More tips'~-,.
--Anti Lag--
Use as little "When green flag clicked" and "forever" blocks as each one is approx another 3kb onto your project size, this may not sound very big but some of the big games use over 100 "When green flag clicked" and 400 "forever" blocks with a total of 1.5 MB!!
--Multiple Actions--
Dispite the text above sometimes It is extremely helpful to have 2 "When green flag clicked" blocks as if you had your arrow key movement all in the same block of script then it could only process 1 at a time, so you could only go left or up, not both at the same time but by having two seperate scripts and putting left and right in 1 and up and down in the other you can go both up and left at the same time!
That is some nice stuff you wrote! Thanks for the tips, I will put them in the first post. Thanks!
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Any more ideas people?
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WoW thanks for the helpful tips related to scratch. I will surely utilize this one to make money from scratch games. Thank you.
Homes For Sale By Owner
Last edited by stuartdenley (2008-09-23 14:56:29)
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Bobby500 wrote:
tro95 wrote:
.,-~'More tips'~-,.
--Anti Lag--
Use as little "When green flag clicked" and "forever" blocks as each one is approx another 3kb onto your project size, this may not sound very big but some of the big games use over 100 "When green flag clicked" and 400 "forever" blocks with a total of 1.5 MB!!
--Multiple Actions--
Dispite the text above sometimes It is extremely helpful to have 2 "When green flag clicked" blocks as if you had your arrow key movement all in the same block of script then it could only process 1 at a time, so you could only go left or up, not both at the same time but by having two seperate scripts and putting left and right in 1 and up and down in the other you can go both up and left at the same time!That is some nice stuff you wrote! Thanks for the tips, I will put them in the first post. Thanks!
No probs. All in the name of helping others.
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