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#1 2011-04-27 23:45:53

Agentpieface
Scratcher
Registered: 2009-10-10
Posts: 1000+

Pause/Play

Hi fellaz!!
You should be able to simply pause a project instead of having to stop it restart all over again..  hmm  I guess you could program a pause setting, but I think it would be easier for the programmers to just have a pause already built into the project, same with the viewers.
APF

Please vote for this suggestion here

Last edited by Agentpieface (2012-05-28 01:51:23)


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#2 2011-04-28 00:50:38

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Pause/Play

Yes, that would be great!

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#3 2011-05-02 18:00:41

CloneCommando1
Scratcher
Registered: 2010-12-02
Posts: 500+

Re: Pause/Play

This would be really good for long animations, like Swifty2's for example. I love the idea!!  big_smile


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#4 2011-05-02 20:34:50

ihaveamac
Scratcher
Registered: 2007-09-22
Posts: 1000+

Re: Pause/Play

Yeah, this would be cool, and it can already be added as BYOB did it!


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#5 2011-05-02 23:25:12

bbbeb
Scratcher
Registered: 2009-06-11
Posts: 1000+

Re: Pause/Play

Cool.
But it would take a lot of code to do it.
I'm not so sure if this will make it.. but I support.


Back in my day.... there were no laws that censored the internet... now, there are.... nah.

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#6 2011-05-28 10:59:19

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: Pause/Play

There is a pause feature in BYOB but there are no blocks to interact with it. Here are some suggestions for new blocks:
Pause all
Resume all
When everything else is paused (hat block)
<last pause was () seconds ago>
Do not pause this script (c block)
(time since last pause)


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http://tinyurl.com/756anbk   http://tinyurl.com/iplaychess

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#7 2011-05-28 11:08:42

TheSuccessor
Scratcher
Registered: 2010-04-23
Posts: 1000+

Re: Pause/Play

bbbeb wrote:

But it would take a lot of code to do it.

Not necessarily. For BYOB style pausing, it would only require a small amount, just enough to stop the stage/ScratchFrame stepping the scripts.


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#8 2012-01-28 15:23:46

Agentpieface
Scratcher
Registered: 2009-10-10
Posts: 1000+

Re: Pause/Play

bump


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#9 2012-01-28 15:40:30

partyman
Scratcher
Registered: 2012-01-11
Posts: 100+

Re: Pause/Play

It would be sorta hard to program a pause button. So yeah, there should be a built in pause button  smile

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#10 2012-01-29 22:52:08

Agentpieface
Scratcher
Registered: 2009-10-10
Posts: 1000+

Re: Pause/Play

bump


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#11 2012-01-29 23:18:20

fruitmanninja
Scratcher
Registered: 2012-01-25
Posts: 500+

Re: Pause/Play

I had this idea, also! I support!  big_smile

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#12 2012-01-30 12:13:34

Overture
Scratcher
Registered: 2012-01-09
Posts: 91

Re: Pause/Play

Since Scratch 2.0 is moving into Flash, it would probably be really easy to implement this in it (even a beginner like me can pause flash animations)


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#13 2012-01-30 19:22:29

Agentpieface
Scratcher
Registered: 2009-10-10
Posts: 1000+

Re: Pause/Play

Overture wrote:

Since Scratch 2.0 is moving into Flash, it would probably be really easy to implement this in it (even a beginner like me can pause flash animations)

yeah.


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#14 2012-03-10 05:32:14

Agentpieface
Scratcher
Registered: 2009-10-10
Posts: 1000+

Re: Pause/Play

bump


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#15 2012-03-10 05:36:42

Liru
Scratcher
Registered: 2012-01-11
Posts: 1000+

Re: Pause/Play

If the project is paused then how would a block resume it?

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#16 2012-03-10 05:42:18

ProgramCAT
Scratcher
Registered: 2011-12-13
Posts: 500+

Re: Pause/Play

How would this be implemented?


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#17 2012-03-10 13:58:47

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Pause/Play

I was going to suggest this! BYOB has a pause button with the flag and the stop button, why doesn't scratch/ I totally support!


Winter...

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#18 2012-03-10 14:01:33

Yoshiboy
Scratcher
Registered: 2011-12-30
Posts: 1000+

Re: Pause/Play

Liru wrote:

If the project is paused then how would a block resume it?

The button would be up with the green flag and the stop button. It would be the Play/pause button.


Winter...

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#19 2012-03-10 14:27:00

Liru
Scratcher
Registered: 2012-01-11
Posts: 1000+

Re: Pause/Play

Yoshiboy wrote:

Liru wrote:

If the project is paused then how would a block resume it?

The button would be up with the green flag and the stop button. It would be the Play/pause button.

So there's no pause/play block? Eh, this is more of a suggestion for the flash player more than Scratch.

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#20 2012-05-26 20:34:09

Agentpieface
Scratcher
Registered: 2009-10-10
Posts: 1000+

Re: Pause/Play

bump


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#21 2012-05-26 20:37:21

KyleK7
Scratcher
Registered: 2011-06-14
Posts: 500+

Re: Pause/Play

I support.


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#22 2012-05-26 20:37:48

Agentpieface
Scratcher
Registered: 2009-10-10
Posts: 1000+

Re: Pause/Play

Please vote for this suggestion on the Scratch Suggestions page! http://suggest.scratch.mit.edu/forums/6 … pause-play


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#23 2012-05-27 04:42:07

trinary
Scratcher
Registered: 2012-01-29
Posts: 1000+

Re: Pause/Play

I suppose it could be useful.


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#24 2012-05-27 10:05:02

Kangahero
New Scratcher
Registered: 2012-05-17
Posts: 63

Re: Pause/Play

Wouldn't this be hard to accomplish with sounds and such?  tongue

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#25 2012-05-28 01:50:40

Agentpieface
Scratcher
Registered: 2009-10-10
Posts: 1000+

Re: Pause/Play

bump


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